Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Kingdom Hearts III"

From PCGamingWiki, the wiki about fixing PC games
(→‎Input: More concise wording.)
Line 147: Line 147:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = limited
 
|controller remap          = limited
|controller remap notes    = Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad.<br><br>Rebinding the menu '''Confirm/Cancel''' buttons also affects the '''Attack/Jump''' bindings.
+
|controller remap notes    = Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad.<br>Rebinding the menu '''Confirm/Cancel''' buttons also affects the '''Attack/Jump''' bindings.
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes= Camera sensitivity with separate values for the Y-axis and the X-axis.
 
|controller sensitivity notes= Camera sensitivity with separate values for the Y-axis and the X-axis.

Revision as of 23:49, 2 April 2021

Kingdom Hearts III
Kingdom Hearts III cover
Developers
Square Enix
Engines
Unreal Engine 4[1]
Release dates
Windows March 30, 2021
Reception
OpenCritic 85
IGDB 90
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, JRPG
Art styles Anime, Cartoon
Themes Fantasy
Series Kingdom Hearts
Kingdom Hearts III on HowLongToBeat
Kingdom Hearts III on IGDB
Kingdom Hearts III guide on StrategyWiki
Kingdom Hearts III on MobyGames
Kingdom Hearts III on Wikipedia
Kingdom Hearts
Subseries of Disney
Kingdom Hearts HD 1.5 + 2.5 ReMIX 2021
Kingdom Hearts HD 2.8 Final Chapter Prologue 2021
Kingdom Hearts III 2021
Kingdom Hearts Melody of Memory 2021
Subseries of Disney
Toy Story (series)
A Bug's Life 1998
Monsters, Inc. (series)
Finding Nemo 2003
The Incredibles (series)
Cars (series)
Ratatouille 2007
WALL-E 2008
Up 2009
Brave (series)
Nemo's Reef 2013
Coco VR 2017
Rush: A Disney Pixar Adventure 2018

Kingdom Hearts III is a singleplayer third-person ARPG and JRPG game in the Kingdom Hearts series.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Includes the Re Mind DLC.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\Config

Save game data location

System Location
Windows %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\SaveGames

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed to 16:9 aspect ratio.[2]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Supports FXAA, TAA, and FXAA+TAA. Also supports supersampling through the "Resolution Scale" option.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate options include "30", "60", "120", and "Unlocked".
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available.
A strength slider is also available and can be set in intervals of 1, from 1 to 10.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Key configuration settings
Key configuration settings

Keyboard and mouse State Notes
Remapping
QWERTY, AZERTY and QWERTZ layouts available.
Mouse acceleration
Mouse acceleration seems to be always enabled with mouse input.[3]
Mouse sensitivity
A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0.
Mouse input in menus
Mouse Y-axis inversion
Also has X-axis inversion.
Controller
Controller support
Full controller support
Controller remapping
Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad.
Rebinding the menu Confirm/Cancel buttons also affects the Attack/Jump bindings.
Controller sensitivity
Camera sensitivity with separate values for the Y-axis and the X-axis.
Controller Y-axis inversion
Also has X-axis inversion.
Controller types
XInput-compatible controllers
Xbox button prompts
Set Button Icons to Type 1 in Gamepad settings.
On by default.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Set Button Icons to Type 2 in Gamepad settings.
Light bar support
Static blue.
Adaptive trigger support
DualSense haptic feedback support
Connection modes
,

Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg Set Button Icons to Type 3 in Gamepad settings.
Generic gamepad prompts without any letters or numbers on the face buttons.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used.[4]

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Sliders for "Master Volume", "BGM". "Sound Effects", and "Voices".
Surround sound
Plays up to 7.1.[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Other information

API

Technical specs Supported Notes
Direct3D
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (1909)
Processor (CPU) Intel Core i5-3330 3.0GHz
AMD Ryzen 3 1200 3.1GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 75 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
Also runs on Windows 7 despite minimum requirements on the store page.


References

  1. Unreal Engine Spotlight: KINGDOM HEARTS III - last accessed on 2021-02-11
  2. Verified by User:KingKrouch on 2021-03-30
    Tested by switching between different resolutions, Attempting to remove the pillarboxes with standard UE4 values, and by looking for constrain aspect ratio values relating to the in-game camera.
  3. Verified by User:KingKrouch on 2021-03-30
    Tested Keyboard/Mouse controls.
  4. Verified by User:KingKrouch on 2021-03-30
    Tested by using XInput controller at the same time as using the mouse.
  5. Verified by User:MasterBlaster on 2021-04-01
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  6. Verified by User:KingKrouch on 2021-03-30
    Checked by looking at the used API in Special K.