Difference between revisions of "Kena: Bridge of Spirits"

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Revision as of 17:26, 25 September 2021

Kena: Bridge of Spirits
Kena: Bridge of Spirits cover
Developers
Ember Lab
Engines
Unreal Engine 4
Release dates
Windows September 21, 2021
Reception
Metacritic 81
OpenCritic 81
IGDB 79
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Fantasy
Kena: Bridge of Spirits on HowLongToBeat
Kena: Bridge of Spirits on IGDB
Kena: Bridge of Spirits on MobyGames
Kena: Bridge of Spirits on Wikipedia

Kena: Bridge of Spirits is a third-person action-adventure game developed and published by Ember Lab. It is the first title of the studio.[1]

Announced on June 11, 2020 and initially set to become available later in 2020, the game was delayed twice, and subsequently to the final release date of September 21, 2021.[2][3][4][5]

In June 2021, participants of the Tribeca Festival were offered a chance to play a time-limited demo of the game via online streaming.[6][7]

The full version of the game was released for Windows on Epic Games Store.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Digital Deluxe Edition is also available.
Windows

Version differences

Digital Deluxe Edition includes a golden Rot skin, a unique silver Kena staff, and the digital soundtrack.[8]
Pre-orders included celebration hats for the Rot.[9]

Essential improvements

Skip intro video

Delete or rename the intro video file[10]
  1. Navigate to <path-to-game>\Kena\Content\Movies\
  2. Delete or rename EmberLogo.mp4.
A game update is likely to restore the file.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Kena\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\Kena\Saved\SaveGames\

Photo mode screenshots location

System Location
Windows <path-to-game>\Kena\Pictures\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Graphics feature State Notes
Widescreen resolution
Some cutscenes feature cinematic letterboxing to 21:9.
Multi-monitor
Real-time cutscenes are pillarboxed to 16:9, and FMVs are pillarboxed to 21:9, fit to height. Use the related PCGW community tool as a partial workaround.
See also FOV reduction at ultra-wide resolutions.
Ultra-widescreen
Cutscenes are pillarboxed. Use the related PCGW community tool as a workaround.
See also FOV reduction at ultra-wide resolutions.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with the Textures setting.[11]
Anti-aliasing (AA)
Sharpened TAA with its quality controlled by the Post Processing Quality setting.[12]
Vertical sync (Vsync)
60 FPS and 120+ FPS
FMVs are at 24 FPS.[13]
High dynamic range display (HDR)
[14]
Ray tracing
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the latest version of the Universal Unreal Engine 4 Unlocker to modify the FOV in real time[15]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV 90 where 90 is the desired field of view value.
Entering FOV without a value will reset it.

Sharpening

Edit a configuration file to adjust the level of image sharpening[16]
  1. Navigate to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines and save:
[ConsoleVariables]
r.Tonemapper.Sharpen=1
The default value is 3. It is possible to choose any other preferred value.

Enable TAAU

Edit a configuration file to enable Unreal Engine 4's Temporal Anti-Aliasing Upsample[17]
  1. Navigate to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines and save:
[SystemSettings]
r.TemporalAA.Upsampling=1
Allows to maintain more image detail at lower resolutions. Use the Screen Percentage option in game to adjust.
Use the latest version of the Universal Unreal Engine 4 Unlocker to adjust the level of image sharpening[18]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.Tonemapper.Sharpen 1 or choose any other preferred value.
The default value is 3.

Input

Keyboard and mouse State Notes
Remapping
Some actions are not remappable.[Note 1] See Remapping for a workaround.
Mouse acceleration
No acceleration option.
Mouse sensitivity
Labeled Camera Sensitivity. See Input sensitivity for unexposed values.
Mouse input in menus
Backing out of a menu requires keyboard use.[21]
Mouse Y-axis inversion
Y and X axes inversion toggles.
Controller
Controller support
Full controller support
[22]
Controller remapping
Some actions are not remappable.[Note 2] See Remapping for a workaround.
Controller sensitivity
Labeled Camera Sensitivity and shared with mouse sensitivity.
See Input sensitivity for unexposed values.
Controller Y-axis inversion
Y and X axes inversion toggles shared with the mouse.
Controller types
XInput-compatible controllers
[23][24]
Xbox button prompts
Xbox Controller Icons selectable in the settings.
Impulse Trigger vibration
[25]
DualShock 4 controllers
[26][27]
DualShock button prompts
PS4 and PS5 Controller Icons selectable in the settings.
Light bar support
Connection modes USB
Generic/other controllers
Additional information
Controller hotplugging
[23]
Haptic feedback
Vibration Function toggle within the Game settings.[23]
Simultaneous controller+KB/M
[23]

Remapping

Edit a configuration file to remap buttons unexposed in the game[28]
  1. Navigate to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Find the desired action by its ActionName or the key assigned to it.
  4. Change the text that follows Key= to the desired button code.
  5. Save the file.
For example, (ActionName="UI_OptionsRestoreDefaults",Key=R) refers to the Restore Defaults action assigned to R. Changing it to (ActionName="UI_OptionsRestoreDefaults",Key=Tab) remaps the action to Tab .
A simple way to get the right key code is to launch the game, use it to assign the wanted key to a known action, then copy and paste this key code to the desired action in the config file.

Input sensitivity

Set the mouse and controller sensitivity to any value beyond the game settings through a config file[29][10]
  1. Navigate to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Press Ctrl+F or use the search function to find LookSensitivity=.
  4. Modify its numerical value as preferred and save the file.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, SFX, Music, Dialogue, Cutscene volume sliders.
Surround sound
[30]
Subtitles
Closed captions
Mute on focus lost
Switching focus off the game pauses it, which also mutes it.
The main menu is not muted.[10]

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish

Issues fixed

FOV reduction at ultra-wide resolutions

Starting a new game or reaching certain cutscenes at ultra-wide and wider resolutions may cause Vert- scaling compared to 16:9.[31][32]

Use the related PCGW community tool to patch the game.[10]
Save the game, restart it, and load the save file.[10]

No buttons in main menu after game launch

Launching the game for the first time may result in it displaying no menu buttons.[33]

Tab out of the game and check the web browser for the Epic Online Services login prompt to go through.[33]
Ensuring that the browser is closed before launching the game may be helpful in causing the prompt to appear.

Controller stick drifting

Some controller users reported drifting when using the analog sticks.[34][35][36]

Modify a game configuration file to adjust the controller deadzones
  1. Navigate to the configuration file(s) location.
  2. Open Input.ini in a text editor.
  3. Add the following lines and save:
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
Modifying the DeadZone values is possible.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Selectable in the Graphics settings.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

Unlock Master difficulty

The highest difficulty of the game is not available unless having completed it on the Expert difficulty.

Modify a configuration file to unlock the Master difficulty[37]
  1. Navigate to the configuration file(s) location.
  2. Open GameUserSettings.ini in a text editor.
  3. Press Ctrl+F or use the search function to find bHasUserBeatGame=False
  4. Replace it with bHasUserBeatGame=True and save the file.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3220
AMD FX-6100
System memory (RAM) 12 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R7 360
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. For example, Q,E,Z,X,F,R,V,C, LMB and RMB are always used to control the photo mode, while Esc and R are always used to back out of a menu and restore default settings.[19][20]
  2. This includes the photo mode controls, and the buttons used to back out of a menu and restore default settings.[20]

References

  1. Kena: Bridge of Spirits is a familiar adventure game elevated by amazing art - last accessed on 2021-09-20
  2. Kena: Bridge of Spirits is coming to PC later this year - last accessed on 2020-09-14
  3. An update to our Kena community - last accessed on 2020-09-14
  4. Kena Gameplay Trailer - last accessed on 2021-02-26
  5. Kena: Bridge of Spirits once again delayed, but only until September - last accessed on 2021-07-28
  6. Kena: Bridge Of Spirits And Seven Other Indie Games Get Playable Demos At Tribeca Games Festival – Here Is How You Can Play - last accessed on 2021-06-17
  7. Sign Up to Demo Twelve Minutes, Kena: Bridge of Spirits and More at Tribeca Festival - last accessed on 2021-06-17
  8. [1] - last accessed on 2021-09-08
  9. [2] - last accessed on 2021-09-14
  10. 10.0 10.1 10.2 10.3 10.4 Verified by User:Rose on 2021-09-21
  11. Verified by User:Rose on 2021-09-21
    r.MaxAnisotropy gets set from 0 to 8, as seen in the console.
  12. Verified by User:Rose on 2021-09-21
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the quality settings, r.PostProcessAAQuality scales from 3 to 6 depending on the in-game setting, r.Tonemapper.Sharpen is set to 3, as seen in the console.
  13. Verified by User:Rose on 2021-09-21
    The game reached over 250 FPS at the gameplay at the lowest settings, and over 600 in the menu, as displayed by RivaTuner. The file information of the 19 FMVs (total runtime of 43:38) found in \MoviesPC\Cutscenes\ indicates that they are at 24 FPS.
  14. Verified by User:Rose on 2021-09-21
    No dedicated option in the game settings. Running the game with HDR enabled in Windows 10 in either Graphics API mode did not result in Special K detecting HDR.
  15. Verified by User:Rose on 2021-09-22
    Tested with version 3.0.21 of the tool. Version 3.0.19 rendered the game unplayable.
  16. Kena: Bridge of Spirits - Sharpness and DoF fix - last accessed on 2021-09-23
  17. Enable Temporal Upsampling|date=2021-09-25}}
  18. [PC] Tone down sharpening effect? - last accessed on 2021-09-22
  19. Anyone know the button mapping for the map on the PC Version? - last accessed on 2021-09-22
  20. 20.0 20.1 Verified by User:Rose on 2021-09-21
    Some of these buttons are not on the list of remappable controls, while remapping the others has no effect on the mentioned controls.
  21. Verified by User:Rose on 2021-09-21
  22. Verified by User:Rose on 2021-09-21
    Added Kena.exe to Steam and ran it through the Big Picture Mode with Steam Input forced disabled for the game. Navigated through every menu, adjusted most of the settings, played for a little while through multiple cutscenes, testing all the controls, then successfully quit without touching any other input devices.
  23. 23.0 23.1 23.2 23.3 Verified by User:Rose on 2021-09-21
    Tested with an Xbox Wireless Controller connected via USB.
  24. Controller option for PC platform - last accessed on 2021-09-21
  25. Verified by User:Rose on 2021-09-21
    Process Explorer did not list Windows.Gaming.Input.dll when the game was fully loaded and ran with an Xbox Wireless Controller connected.
  26. Dualshock support on PC? - last accessed on 2021-09-22
  27. PC Controller support? - last accessed on 2021-09-22
  28. Verified by User:Rose on 2021-09-25
  29. How to increase controller sensitivity on PC: - last accessed on 2021-09-21
  30. Verified by User:Rose on 2021-09-21
    Tested on a 5.1 sound system - the rear speakers were used for positional audio as confirmed in Orban Loudness Meter.
  31. Devs, please fix the broken ultrawide support! Pictures and explanation included. - last accessed on 2021-09-21
  32. Ultrawide is cropped. Please fix! - last accessed on 2021-09-21
  33. 33.0 33.1 No menu coming up on PC, any ideas to fix it? - last accessed on 2021-09-21
  34. Drifting camera? PC Xbox controller - last accessed on 2021-09-21
  35. DualSense Directional Input Bug (Sudden Stops) - last accessed on 2021-09-21
  36. Kena stops running for a moment, could it be controller drift? - last accessed on 2021-09-23
  37. How to: Unlock Master difficulty without beating the game (PC) - last accessed on 2021-09-22