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Ken Follett's The Pillars of the Earth

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Revision as of 20:27, 4 January 2020 by Mastan (talk | contribs) (infobox mobygames)
Ken Follett's The Pillars of the Earth
Ken Follett's The Pillars of the Earth cover
Developers
Daedalic Entertainment
Engines
Visionaire
Release dates
Windows August 15, 2017
macOS (OS X) August 15, 2017
Linux August 15, 2017
Ken Follett's The Pillars of the Earth on MobyGames
Ken Follett's The Pillars of the Earth on Wikipedia

General information

Official webiste
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
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Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
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Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Windows
macOS (OS X)
Linux
Mac App Store
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macOS (OS X)
Origin
Origin
Included with EA Play.
Windows
Steam
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Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
Soundtrack
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\
macOS (OS X) $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/
Linux $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\Savegames\
macOS (OS X) $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/
Linux $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings

External settings.
External settings.
In-game graphics settings.
In-game graphics settings.
In-game interface settings.
In-game interface settings.

Template:Video settings

Input settings

Template:Input settings

Audio settings

In-game language settings.
In-game language settings.
In-game sound settings.
In-game sound settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Polish
Russian
Spanish
Turkish

Issues fixed

During Book 3 Chapter 5 after initiating dialog on a castle wall both characters just stand and blink, but nothing happens

Avoid bug by waiting until other person moves first[1][2]
  1. Exit the game by pressing Alt+F4.
  2. Start the game again, choose Continue and approach that person again.
  3. Go back to previous location and return.
  4. Wait until the person moves.
  5. Initiate the dialog.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Nvidia GeForce GTX 260
AMD Radeon HD 6670
1 GB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core i5 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Intel Iris Graphics 550
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04
Processor (CPU) 2.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Nvidia GeForce GTX 260
AMD Radeon HD 6670
1 GB of VRAM
A 64-bit operating system is required.

References