Ken Follett's The Pillars of the Earth
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Revision as of 14:35, 1 February 2023 by Dandelion Sprout (talk | contribs) (→API: General maintenance with AutoWikiBrowser in Bot mode)
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Developers | |
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Daedalic Entertainment | |
Engines | |
Visionaire | |
Release dates | |
Windows | August 15, 2017 |
macOS (OS X) | August 15, 2017 |
Linux | August 15, 2017 |
Reception | |
Metacritic | 78 |
OpenCritic | 77 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Side view |
Controls | Point and select |
Genres | Adventure |
Art styles | Cartoon |
Themes | Europe, Medieval |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Game can be launched directly from the executable[1] | |||
GamersGate | ||||
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GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | ||||
ZOOM Platform | ||||
Origin (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\ |
macOS (OS X) | $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/ |
Linux | $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
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Windows | %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\Savegames\ |
macOS (OS X) | $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/ |
Linux | $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Anamorphic 16:9. Fullscreen always uses desktop resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Camera is static. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Camera is static. |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Control methods are different and switch to the last device being used. Mouse uses point-and-click scheme, controller moves character and provides interaction prompts for nearby objects. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effect, Speech, Global, Sound, Movie | |
Surround sound | 7.0 Surround | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Turkish |
Issues fixed
During Book 3 Chapter 5 after initiating dialog on a castle wall both characters just stand and blink, but nothing happens
Avoid bug by waiting until other person moves first[2][3] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | 2.8 GHz Dual Core | Quad Core |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 13500 MB | |
Video card (GPU) | Nvidia GeForce GTX 260 AMD Radeon HD 6670 1 GB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 550 Ti AMD Radeon R7 240 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | 10.12 |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i5 2.9 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 13500 MB | |
Video card (GPU) | Intel Iris Graphics 550 | Nvidia GeForce GT 650M |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | Ubuntu 16.04 |
Processor (CPU) | 2.8 GHz Dual Core | Quad Core |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 13500 MB | |
Video card (GPU) | Nvidia GeForce GTX 260 AMD Radeon HD 6670 1 GB of VRAM | Nvidia GeForce GTX 550 Ti AMD Radeon R7 240 |
- A 64-bit operating system is required.
References
- ↑ Verified by User:Itsumi1117 on 2021-04-16
- ↑ https://steamcommunity.com/app/234270/discussions/2/3211505894144982491/#c3211505894147160408
- ↑ Verified by User:Mastan on 2019-12-18