Difference between revisions of "James Cameron's Avatar: The Game"

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Revision as of 01:24, 30 July 2021

James Cameron's Avatar: The Game
James Cameron's Avatar: The Game cover
Developers
Ubisoft Montreal
Publishers
Ubisoft
Engines
Dunia
Release dates
Windows December 1, 2009
James Cameron's Avatar: The Game on Wikipedia

General information

Official developer site
Official game site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Requires online activation
TAGES Solidshield DRM.
Windows
Steam (unavailable)
Icon overlay.png
Windows
This game is no longer available digitally.

Essential improvements

Patches

Patch 1.02 updates the game to the latest version.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\AVATAR\GamerProfile.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/33280/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\AVATAR\Saved Games\*.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/33280/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Basic settings.
Basic settings.

3D modes Native Notes
Native 3D
Nvidia 3D Vision

Input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Set these lines to 0 in GamerProfile.xml UseMouseSmooth="0" Smoothness="0" Smoothness_Ironsight="0"
Mouse sensitivity
Can be modified further by editing Sensitivity value in GamerProfile.xml.[1]
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

Issues unresolved

"Black Square" bug

Same issue that occurs in FarCry 2
When using DX10, using Bloom in combination with HDR (enabled by default in DX10) will cause a black square to fill parts of the screen in many different scenarios, but mainly when looking down. Disabling bloom also disables brightness adaptation, making it hard to see properly in dark areas but the only known workaround is to disable it, or play in DX9 mode.[2]

Issues fixed

Missing sound effects

Set sound quality to 24 bit, 48000 Hz[3]

See Sound problems (cracking, delays, missing music/effects, etc.)

VR support

3D modes Native Notes
vorpX
SBS
User created profile. Game must be set to Stereo Side by Side mode to work with vorpX. Read more here.

Other information

API

Technical specs Supported Notes
Direct3D 9, 10
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 3.4 GHz
AMD Athlon 64 3800+
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8300
ATI Radeon HD 3650
256 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/33280/ in addition to or instead of this directory. The app ID (33280) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References