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Difference between revisions of "It Takes Two"

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===Fix shader compilation stutter===
 
===Fix shader compilation stutter===
{{ii}} This fixes the dreadful gpu shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
+
{{ii}} This fixes the dreadful GPU shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
 
{{Fixbox|description=Enable shader preloading (Directx 11 only)|fix=
 
{{Fixbox|description=Enable shader preloading (Directx 11 only)|fix=
 
# Open {{code|{{P|localappdata}}\ItTakesTwo\Saved\Config\WindowsNoEditor\Engine.ini}} with a text editor.
 
# Open {{code|{{P|localappdata}}\ItTakesTwo\Saved\Config\WindowsNoEditor\Engine.ini}} with a text editor.

Revision as of 01:47, 2 September 2022

It Takes Two
It Takes Two cover
Developers
Hazelight
Publishers
Electronic Arts
Engines
Unreal Engine 4
Release dates
Windows March 26, 2021
Reception
Metacritic 89
OpenCritic 89
IGDB 90
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform, Puzzle
Art styles Stylized
Themes Comedy, Contemporary
It Takes Two on HowLongToBeat
It Takes Two on IGDB
It Takes Two on MobyGames
It Takes Two on Wikipedia

It Takes Two is a multiplayer third-person action, platform and puzzle game.

General information

Steam Community Discussions
This game is coop multiplayer only. There is no singleplayer mode, and it is not possible to finish the game unless you have somebody to coop with.
To use the online multiplayer mode, only one player needs to own the game. The other can download the Friend's Pass. Remote Play Together is also possible on Steam.

Availability

Source DRM Notes Keys OS
Amazon.com
Origin
Windows
Epic Games Store
Epic Games Launcher
Origin
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Origin
Included with EA Play (Steam).
Windows
All versions require Origin DRM.

Monetization

Microtransactions

Type Notes
No microtransactions It Takes Two contains no microtransactions.

Essential improvements

Skip intro video

Delete video files[1]
  1. Go to <path-to-game>\Nuts\Saved\.
  2. Delete, rename or move the Movies folder.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\ItTakesTwo\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1426210/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\ItTakesTwo\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1426210/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Handled through the cloud sync of Origin.
Origin
Steam Cloud
Handled through the cloud sync of Origin.

Video

Display and graphics settings
Display and graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Teamwork section is cut off in the middle using dual monitor
Ultra-widescreen
Cutscenes are windowboxed. See the related WSGF post for a workaround.
4K Ultra HD
Field of view (FOV)
Windowed
Window can be resized by dragging edge.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Options for 2X, 4X, 8X, and 16X.
Anti-aliasing (AA)
Options for FXAA, TAA, and MSAA 2x and 4x.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30, 60, 120 FPS or Unlocked.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse bindings
Keyboard and mouse bindings
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character.
Can be set in intervals of 1, from 1 to 100.
Mouse input in menus
Mouse Y-axis inversion
Both the Y and X-axis can be inverted per character.
Controller
Controller support
Full controller support
Controller remapping
Controller has only one preset configuration that cannot be changed.
Controller sensitivity
A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character.
Can be set in intervals of 1, from 1 to 100.
Controller Y-axis inversion
Both the Y and X-axis can be inverted per character.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Supports DualSense
PlayStation button prompts
Light bar support
Standard blue light bar on DualShock 4, Player slot LED on DualSense
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired,
, Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
General settings
General settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Dialogue, and Music.
Can be set in intervals of 1, from 0 to 10.
Surround sound
In-game toggle to switch between surround sound and stereo.
Has three audio mixes: "Speakers", "TV", and "Headphones".
Subtitles
Individual subtitles for May and Cody's dialogue during gameplay is also available.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Slovak
Fan translation. Download: [1]

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
2 Co-op
Splitscreen. Joining a friend is possible without owning the game.[2]

Connection types

Issues fixed

SteamVR/OculusVR launches on game start

Delete the Oculus Binaries[3]
  1. Go to <path-to-game>\Engine\Binaries\ThirdParty\.
  2. Delete or rename the Oculus folder.

Fix shader compilation stutter

This fixes the dreadful GPU shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
Enable shader preloading (Directx 11 only)
  1. Open %LOCALAPPDATA%\ItTakesTwo\Saved\Config\WindowsNoEditor\Engine.ini with a text editor.
  2. Add the following lines:
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
  1. Use the command line argument -dx11 when running the game executable or, better yet, create a shortcut. Example: <path-to-game>\Nuts\Binaries\Win64\ItTakesTwo.exe -dx11

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i3-2100T 2.5 GHz
AMD FX-6100
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon R7 260X
2 GB of VRAM
DirectX 11 compatible
Other
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1426210/ in addition to or instead of this directory. The app ID (1426210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:MasterBlaster on 2021-03-27
    Checked by testing game after moving splash_itt_1080p60hq.mp4 file to a separate folder.
  2. It Takes Two - Friend's Pass - Official EA Site - Electronic Arts - last accessed on 2021-03-27
  3. VR :: It Takes Two General Discussions - last accessed on 2021-04-10