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Difference between revisions of "Immortal: Unchained"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
m (I added the name of the engine that this game uses: Autodesk Stingray.)
(8 intermediate revisions by the same user not shown)
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{{Infobox game/row/developer|Toadman Interactive}}
 
{{Infobox game/row/developer|Toadman Interactive}}
 
|publishers  =  
 
|publishers  =  
|engines      =  
+
|engines      = {{Infobox game/row/engine|Autodesk Stingray Engine}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 7, 2018}}
 
{{Infobox game/row/date|Windows|September 7, 2018}}
Line 93: Line 93:
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]]. On by default, and cannot be disabled with in-game settings. To disable it, check the [[#Anti-aliasing (AA)|Anti-aliasing (AA) section]]. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Frame rate is capped at 60 fps if v-sync is disabled or if the game is not in fullscreen.
+
|120 fps notes              = These options are included:<br>30, 60, 75, 100, 120, 144, 166, 200, 250, 300, and Uncapped.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Disable Temporal Anti-Aliasing manually|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>user_settings.config</code> with a text editor.
 +
# Find the line that says <code>taa_enabled = true</code>
 +
# Change it to <code>taa_enabled = false</code>
 
}}
 
}}
  
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{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Mouse buttons cannot be remapped.
+
|key remap notes          = The left-click button and right-click button of a mouse cannot be mapped. The scroll-wheel's button and two extra mouse buttons can be mapped.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = false
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = The option is called "Camera Sensitivity" in the "Gameplay" menu.
 
|mouse menu                = unknown
 
|mouse menu                = unknown
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = The x-axis could be inverted too.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Only this remap is possible:<br>The "Sprint" button could be switched from the Left-Joystick's button to the B button.<br><br>To rebind other actions, check this page: [[Glossary:Remapping]]
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= The option is called "Camera Sensitivity" in the "Gameplay" menu.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= The x-axis could be inverted too.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
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==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Master, Music, SFX, VoiceOver
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
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|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  

Revision as of 14:37, 17 January 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Immortal: Unchained
Immortal: Unchained cover
Developers
Toadman Interactive
Engines
Autodesk Stingray Engine
Release dates
Windows September 7, 2018
Immortal: Unchained on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Toadman Interactive\Immortal Unchained\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/369440/pfx/[Note 1]

Save game data location

System Location
Steam <Steam-folder>\userdata\<user-id>\369440\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/369440/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA. On by default, and cannot be disabled with in-game settings. To disable it, check the Anti-aliasing (AA) section. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead.
Vertical sync (Vsync)
60 FPS and 120+ FPS
These options are included:
30, 60, 75, 100, 120, 144, 166, 200, 250, 300, and Uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Anti-aliasing (AA)

Disable Temporal Anti-Aliasing manually
  1. Go to the configuration file(s) location.
  2. Open user_settings.config with a text editor.
  3. Find the line that says taa_enabled = true
  4. Change it to taa_enabled = false

Input

Keyboard and mouse State Notes
Remapping
The left-click button and right-click button of a mouse cannot be mapped. The scroll-wheel's button and two extra mouse buttons can be mapped.
Mouse acceleration
Mouse sensitivity
The option is called "Camera Sensitivity" in the "Gameplay" menu.
Mouse input in menus
Mouse Y-axis inversion
The x-axis could be inverted too.
Controller
Controller support
Full controller support
Controller remapping
Only this remap is possible:
The "Sprint" button could be switched from the Left-Joystick's button to the B button.

To rebind other actions, check this page: Glossary:Remapping
Controller sensitivity
The option is called "Camera Sensitivity" in the "Gameplay" menu.
Controller Y-axis inversion
The x-axis could be inverted too.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Master, Music, SFX, VoiceOver
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Polish
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core 2 Quad Q9500 2.83 GHz
AMD Phenom II X4 940
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 5770
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References