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Difference between revisions of "Immortal: Unchained"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/developer|Toadman Interactive}}
 
{{Infobox game/row/developer|Toadman Interactive}}
 
|publishers  =  
 
|publishers  =  
|engines      =  
+
|engines      = {{Infobox game/row/engine|Autodesk Stingray Engine}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 7, 2018}}
 
{{Infobox game/row/date|Windows|September 7, 2018}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | }}
 
{{Infobox game/row/taxonomy/modes            | }}
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|wikipedia    = Immortal: Unchained
 
|wikipedia    = Immortal: Unchained
 
|winehq      =  
 
|winehq      =  
|license      =  
+
|license      = commercial
 
}}
 
}}
  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[TAA]]. On by default, and cannot be disabled with in-game settings. To disable it, check the [[#Anti-aliasing (AA)|Anti-aliasing (AA) section]]. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead.
 
|antialiasing notes        = [[TAA]]. On by default, and cannot be disabled with in-game settings. To disable it, check the [[#Anti-aliasing (AA)|Anti-aliasing (AA) section]]. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Mouse buttons cannot be remapped.
+
|key remap notes          = The left-click button and right-click button of a mouse cannot be mapped. The scroll-wheel's button and two extra mouse buttons can be mapped.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = false
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = The option is called "Camera Sensitivity" in the "Gameplay" menu.
 
|mouse menu                = unknown
 
|mouse menu                = unknown
 
|mouse menu notes          =  
 
|mouse menu notes          =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Only this remap is possible:<br>The "Sprint" button could be switched from the Left-Joystick's button to the B button.<br><br>To rebind other actions, check this page: [[Glossary:Remapping]]
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= The option is called "Camera Sensitivity" in the "Gameplay" menu.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= The x-axis could be inverted too.
 
|invert controller y-axis notes= The x-axis could be inverted too.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 23:26, 12 February 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Immortal: Unchained
Immortal: Unchained cover
Developers
Toadman Interactive
Engines
Autodesk Stingray Engine
Release dates
Windows September 7, 2018
Taxonomy
Monetization One-time game purchase
Immortal: Unchained on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Toadman Interactive\Immortal Unchained\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/369440/pfx/[Note 1]

Save game data location

System Location
Steam <Steam-folder>\userdata\<user-id>\369440\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/369440/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA. On by default, and cannot be disabled with in-game settings. To disable it, check the Anti-aliasing (AA) section. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead.
Vertical sync (Vsync)
60 FPS and 120+ FPS
These options are included:
30, 60, 75, 100, 120, 144, 166, 200, 250, 300, and Uncapped.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Anti-aliasing (AA)

Disable Temporal Anti-Aliasing manually
  1. Go to the configuration file(s) location.
  2. Open user_settings.config with a text editor.
  3. Find the line that says taa_enabled = true
  4. Change it to taa_enabled = false

Input

Keyboard and mouse State Notes
Remapping
The left-click button and right-click button of a mouse cannot be mapped. The scroll-wheel's button and two extra mouse buttons can be mapped.
Mouse acceleration
Mouse sensitivity
The option is called "Camera Sensitivity" in the "Gameplay" menu.
Mouse input in menus
Mouse Y-axis inversion
The x-axis could be inverted too.
Controller
Controller support
Full controller support
Controller remapping
Only this remap is possible:
The "Sprint" button could be switched from the Left-Joystick's button to the B button.

To rebind other actions, check this page: Glossary:Remapping
Controller sensitivity
The option is called "Camera Sensitivity" in the "Gameplay" menu.
Controller Y-axis inversion
The x-axis could be inverted too.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Master, Music, SFX, VoiceOver
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Polish
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core 2 Quad Q9500 2.83 GHz
AMD Phenom II X4 940
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 5770
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/369440/ in addition to or instead of this directory. The app ID (369440) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References