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I Have No Mouth, and I Must Scream

From PCGamingWiki, the wiki about fixing PC games
Revision as of 13:53, 24 December 2019 by Baronsmoki (talk | contribs) (Added MobyGames)
I Have No Mouth, and I Must Scream
I Have No Mouth, and I Must Scream cover
Developers
The Dreamers Guild
Publishers
Original Cyberdreams
Current Night Dive Studios
Engines
Original SAGA
Re-release ScummVM
Release dates
DOS October 31, 1995[citation needed]
Mac OS (Classic) October 31, 1995[citation needed]
Windows (ScummVM) September 5, 2013[1]
macOS (OS X) (ScummVM) October 17, 2013[2]
Linux (ScummVM) October 17, 2013[2]
I Have No Mouth, and I Must Scream on MobyGames
I Have No Mouth, and I Must Scream on Wikipedia

Key points

Can be run under ScummVM.
German and French version has one important part of the game removed, thus rendering the game unbeatable.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Mac OS
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Comes pre-configured with ScummVM.
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Comes pre-configured with ScummVM.
Windows
macOS (OS X)
Linux
All digital versions are preconfigured with ScummVM.[3][4]
A demo is available from ScummVM.

Essential improvements

Higher quality music (ScummVM)

The GOG.com and Steam releases include the original soundtrack in MP3 format, taken from the composer's original master tapes.[5] It can be formatted for use in ScummVM by following this guide. A batch script for use with MP3Split can be found on the GOG.com forums.

Game data

Configuration file(s) location

System Location
DOS
Windows <path-to-game>\SCREAM\[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS
Windows <path-to-game>\SCREAM\Scream.sav[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Fan translation, download
Spanish

Other information

API

Technical specs Supported Notes
DOS video modes SVGA

System requirements

DOS
Minimum Recommended
Operating system (OS) 4.0
Processor (CPU) Intel 486 33 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) SVGA
Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Release: I Have No Mouth and I Must Scream - GOG.com
  2. 2.0 2.1 News - Now Available - I Have No Mouth, and I Must Scream
  3. Changelog:, page 1, post 6 - Forum - GOG.com
  4. I Have No Mouth, and I Must Scream · AppID: 245390 · Steam Database
  5. Enhanced Soundtrack in IHNMAIMS: How-To - ScummVM :: Forums (quoting Stephen Kick) - last accessed on 2019-10-02
    "The story behind the bonus OST is really interesting, when we started the development of the re-release of IHNMAIMS we learned from Harlan Ellison that the guy who created the soundtrack is none other than John Ottman who became an award winning composer for Hollywood movies including the most recent XMen movie. We were able to contact his agent and ask him about the soundtrack. Luckily he still had the original Data tapes from his sessions in a storage locker. He paid to have them found and digitized and then finally sent to us so that we could include them with the game. Pretty freaking amazing if you ask me. Not only are they of much higher quality but they also included the 21 additional tracks which never made it into the game. We decided to include them because we thought they would provide some really fascinating content for fans of the game who would appreciate the lengths we went through to offer the re-release and bonus content. They are named "bonus tracks" because they have no other official name!"