Difference between revisions of "I Have No Mouth, and I Must Scream"
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{{Infobox game/row/date|OS X|October 17, 2013|wrapper=ScummVM|ref=<ref name="release date">[https://store.steampowered.com/news/11650/ News - Now Available - I Have No Mouth, and I Must Scream]</ref>}} | {{Infobox game/row/date|OS X|October 17, 2013|wrapper=ScummVM|ref=<ref name="release date">[https://store.steampowered.com/news/11650/ News - Now Available - I Have No Mouth, and I Must Scream]</ref>}} | ||
{{Infobox game/row/date|Linux|October 17, 2013|wrapper=ScummVM|ref=<ref name="release date"/>}} | {{Infobox game/row/date|Linux|October 17, 2013|wrapper=ScummVM|ref=<ref name="release date"/>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera}} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select}} | ||
+ | {{Infobox game/row/taxonomy/genres | Adventure}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized}} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror}} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 245390 | |steam appid = 245390 | ||
|gogcom id = 1207659593 | |gogcom id = 1207659593 | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Unknown | | | DOS, Mac OS }} | {{Availability/row| Retail | | Unknown | | | DOS, Mac OS }} | ||
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | i-have-no-mouth-and-i-must-scream | Steam | | | Windows, OS X, Linux }} |
{{Availability/row| GOG.com | i_have_no_mouth_and_i_must_scream | DRM-free | Comes pre-configured with [http://scummvm.org/ ScummVM]. | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | i_have_no_mouth_and_i_must_scream | DRM-free | Comes pre-configured with [http://scummvm.org/ ScummVM]. | | Windows, OS X, Linux }} | ||
{{Availability/row| GMG | i-have-no-mouth-and-i-must-scream | Steam | | | Windows, OS X, Linux }} | {{Availability/row| GMG | i-have-no-mouth-and-i-must-scream | Steam | | | Windows, OS X, Linux }} | ||
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|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation, [ | + | |notes = Fan translation, [https://www.zoneofgames.ru/gamebase/file/5448/ download] |
|fan = true | |fan = true | ||
}} | }} |
Revision as of 05:03, 18 June 2021
Developers | |
---|---|
The Dreamers Guild | |
Publishers | |
Original | Cyberdreams |
Current | Night Dive Studios |
Engines | |
Original | SAGA |
Re-release | ScummVM |
Release dates | |
DOS | November 17, 1995[1] |
Mac OS (Classic) | 1996[1] |
Windows (ScummVM) | September 5, 2013[2] |
macOS (OS X) (ScummVM) | October 17, 2013[3] |
Linux (ScummVM) | October 17, 2013[3] |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Point and select |
Genres | Adventure |
Art styles | Stylized |
Themes | Horror |
Key points
- Can be run under ScummVM.
- German and French version has one important part of the game removed, thus rendering the game unbeatable.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | Comes pre-configured with ScummVM. | |||
Green Man Gaming | ||||
Steam | Comes pre-configured with ScummVM. |
Essential improvements
Higher quality music (ScummVM)
The GOG.com and Steam releases include the original soundtrack in MP3 format, taken from the composer's original master tapes.[6] It can be formatted for use in ScummVM by following this guide. A batch script for use with MP3Split can be found on the GOG.com forums.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\SCREAM\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\SCREAM\Scream.sav[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or ScummVM). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | Cursor frame rate is capped at 85 FPS. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Fan translation, download | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | 6.22 |
Processor (CPU) | Intel 486 33 MHz | Intel 486DX2 66 MHz |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 15 MB | 115 MB |
Video card (GPU) | SVGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 8.1 |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.1 | |
Processor (CPU) | Motorola 68000 | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 15 MB |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 MGM Interactive press release: I Have No Mouth, and I Must Scream
- ↑ Release: I Have No Mouth and I Must Scream - GOG.com
- ↑ 3.0 3.1 News - Now Available - I Have No Mouth, and I Must Scream
- ↑ Changelog:, page 1, post 6 - Forum - GOG.com
- ↑ I Have No Mouth, and I Must Scream · AppID: 245390 · Steam Database
- ↑ Enhanced Soundtrack in IHNMAIMS: How-To - ScummVM :: Forums (quoting Stephen Kick) - last accessed on 2019-10-02
- "The story behind the bonus OST is really interesting, when we started the development of the re-release of IHNMAIMS we learned from Harlan Ellison that the guy who created the soundtrack is none other than John Ottman who became an award winning composer for Hollywood movies including the most recent XMen movie. We were able to contact his agent and ask him about the soundtrack. Luckily he still had the original Data tapes from his sessions in a storage locker. He paid to have them found and digitized and then finally sent to us so that we could include them with the game. Pretty freaking amazing if you ask me. Not only are they of much higher quality but they also included the 21 additional tracks which never made it into the game. We decided to include them because we thought they would provide some really fascinating content for fans of the game who would appreciate the lengths we went through to offer the re-release and bonus content. They are named "bonus tracks" because they have no other official name!"