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Difference between revisions of "Hour of Victory"

From PCGamingWiki, the wiki about fixing PC games
(Created page with "{{Infobox game |cover = Game cover.jpg |developers = {{Infobox game/row/developer|N-Fusion Interactive}} |publishers = {{Infobox game/row/publisher|Midway Games}}...")
 
 
(66 intermediate revisions by 20 users not shown)
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{{Infobox game
 
{{Infobox game
|cover        = Game cover.jpg
+
|cover        = Hour of Victory - cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|N-Fusion Interactive}}
 
{{Infobox game/row/developer|N-Fusion Interactive}}
Line 8: Line 8:
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 01, 2007}}
+
{{Infobox game/row/date|Windows|February 22, 2008}}
|steam appid  = 000000
+
|taxonomy    =
|steam appid side  = 000000
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
|gogcom page  = game_name
+
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | World War II, Europe, Africa }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  =  
 +
|steam appid side  =  
 +
|gogcom id    =
 +
|hltb        = 4533
 +
|strategywiki =
 +
|mobygames    = 30132
 
|wikipedia    = Hour of Victory
 
|wikipedia    = Hour of Victory
|winehq      = 00000
+
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
{{Series|game}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Game was released with many bugs including failure to proceed to next checkpoint. However these can be fixed.
+
|introduction      =
{{--}} Overall problems with game release led to badly created first couple of levels, however later levels are much more impressive and better designed.
 
  
'''General information'''
+
|release history  =
{{GOG.com links|support page|forum name}}
+
 
{{mm}} [http://steamcommunity.com/app/000000/discussions/ Steam Community Discussions]
+
|current state    = The game was released with many bugs, including failure to proceed to the next checkpoint. See [[#Issues fixed|Issues fixed]] section.
{{mm}} [http Steam Users' Forums] for game series
+
}}
{{mm}} [  ] for game
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 000000 | Steam | notes | | Windows }}
+
{{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM|7.35.0007}} disc check. | | Windows }}
{{Availability/row| store | id | drm | notes | keys | os }}
 
 
}}
 
}}
 
+
{{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}}
{{DLC|
 
{{DLC/row| name | notes | platforms }}
 
}}
 
 
 
==Essential improvements==
 
===Skip intro videos===
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Hour of Victory\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\Hour of Victory\HOVGame\Config\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\Hour of Victory\}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Hour of Victory\HOVGame\Config\}}
 
}}
 
}}
  
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
+
==Video==
{{Save game cloud syncing
+
{{Image|HOVVideoSettings.png|In-game video settings.}}
|origin                =
+
{{Video
|origin notes          =
+
|wsgf link                  = https://www.wsgf.org/dr/hour-victory/en
|steam cloud          = true/false/unknown
+
|widescreen wsgf award      = incomplete
|steam cloud notes    =
+
|multimonitor wsgf award    = incomplete
|uplay                =
+
|ultrawidescreen wsgf award = incomplete
|uplay notes          =
+
|4k ultra hd wsgf award    = incomplete
|xbox cloud            =
+
|widescreen resolution      = true
|xbox cloud notes      =
+
|widescreen resolution notes= {{term|Hor+}}. For unlisted resolutions, see [[#Widescreen resolution|Widescreen resolution]].
}}
 
 
 
==Video settings==
 
{{Image|game settings.png|General settings.}}
 
{{Video settings
 
|wsgf link                  = http://www.wsgf.org/dr/game_name/en
 
|widescreen wsgf award      = gold/silver/limited/unsupported/incomplete
 
|multimonitor wsgf award    = gold/silver/limited/unsupported/incomplete
 
|ultrawidescreen wsgf award = gold/silver/limited/unsupported/incomplete
 
|4k ultra hd wsgf award    = gold/silver/limited/unsupported/incomplete
 
|widescreen resolution      = true/false/hackable/unknown
 
|widescreen resolution notes=  
 
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]. Menus, text, HUD and UI don't scale well. Use [[dgVoodoo 2]] to scale them.
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See the [https://www.wsgf.org/dr/hour-victory/en WSGF entry].
|windowed                  = unknown
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = Make "bSmoothFrameRate=FALSE" in HOVEngine.ini.
+
|upscaling                  = false
|vsync notes                =
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =
|60 fps notes              =  
+
|vsync                      = false
|120 fps                    = Make "bSmoothFrameRate=FALSE" in HOVEngine.ini.
+
|vsync notes                = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment= No setting in-game.While there is a <code>UseVSYNC</code> line in the <code>HOVEngine.ini</code> file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.}}</ref>
|120 fps notes              =  
+
|60 fps                    = true
 +
|60 fps notes              = Locked to 62 FPS.
 +
|120 fps                    = hackable
 +
|120 fps notes              = See [[#High frame rate|High frame rate]].
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===Widescreen resolution===
{{Input settings
+
{{Fixbox|description=Change resolution manually|ref=<ref name="wsgf">[https://www.wsgf.org/dr/hour-victory/en Hour of Victory | WSGF]</ref>|fix=
|key remap                = unknown
+
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>HOVEngine.ini</code>.
 +
# Set <code>StartupResolutionX</code> and <code>StartupResolutionY</code> to the desired resolution.
 +
}}
 +
 
 +
===High frame rate===
 +
{{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>HOVEngine.ini</code>.
 +
# Set <code>bSmoothFrameRate=FALSE</code>.
 +
{{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.}}</ref>
 +
}}
 +
 
 +
===Windowed===
 +
{{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Comment (optional)}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>HOVEngine.ini</code>.
 +
# Set <code>StartupFullscreen=True</code> to <code>False</code>.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
|acceleration option notes =  
+
|acceleration option notes = "Looking Speed" slider.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = unknown
+
|touchscreen              = unknown
|controller support notes  =  
+
|touchscreen notes        =
 +
|controller support        = false
 +
|controller support notes  = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.}}</ref>
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
Line 121: Line 145:
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = false
|separate volume notes    =  
+
|separate volume notes    = No audio settings in-game.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = limited
|subtitles notes          =  
+
|subtitles notes          = Only in cutscenes.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = always on
|mute on focus lost notes =  
+
|mute on focus lost notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Upon changing to another window, the game mutes all sounds.}}</ref>
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
  |language  = Language
+
  |language  = English
  |interface = yes/no
+
  |interface = true
  |audio    =  
+
  |audio    = true
  |subtitles =  
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 167: Line 210:
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            =  
+
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      =  
+
|lan play notes      = Labelled 'system link'.
|online play          =  
+
|online play          = true
|online play players  =  
+
|online play players  = 8
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    =  
 
|online play notes    =  
Line 195: Line 238:
  
 
==Issues fixed==
 
==Issues fixed==
===Game fails to proceed to next checkpoint===
+
===Game fails to proceed to next checkpoint in certain missions===
Copy checkpoints from "c:\Program Files (x86)\Midway Games\Hour of Victory\hovGame\Checkpoints\". Next point can be worked out by opening checkpoint file in text editor and comparing with level names in other checkpoints.
+
{{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user=SargeCassidy|date=2021-10-02|comment=}}</ref>
===Game audio very low===
+
 
Game turns down its volume in windows audio mixer on start. Alt-tab and turn it up. Stays turned up until next game launch.
+
===Crash at the end of the mission===
 +
{{ii}}The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 215: Line 259:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|metal support          =
|vulkan support notes   =  
+
|metal support notes    =
 +
|vulkan versions        =  
 +
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      =  
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = unknown
}}
+
|windows arm app        = unknown
 
+
|windows exe notes      =  
===Middleware===
+
|macos intel 32-bit app =  
{{Middleware
+
|macos intel 64-bit app =  
|physics          =
+
|macos arm app          = unknown
|physics notes    =
+
|macos app notes       =  
|audio            =  
+
|linux 32-bit executable=  
|audio notes      =  
+
|linux 64-bit executable=  
|interface        =  
+
|linux arm app          = unknown
|interface notes  =  
+
|linux executable notes =  
|input            =  
 
|input notes     =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
 
}}
 
}}
  
Line 245: Line 285:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = XP, Vista
|minCPU  =  
+
|minCPU  = Intel Pentium 4 2.4 GHz
|minRAM  =  
+
|minRAM  = 1 GB
|minHD    =  
+
|minHD    = 6.5 GB
|minGPU  =  
+
|minGPU  = Nvidia GeForce 6800 GT
 +
|minGPU2  = ATI Radeon X1600
  
 
|recOS    =  
 
|recOS    =  
Line 259: Line 300:
  
 
{{References}}
 
{{References}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Description|ref=<ref>[http:// Reference]</ref>}}
 
#
 
#
 
#
 
'''Notes'''
 
{{ii}}
 
{{ii}}
 
}}
 
 
See [[#Widescreen resolution|Widescreen resolution]].
 
 
See [[#Multi-monitor|Multi-monitor]].
 
 
See [[#Field of view (FOV)|Field of view (FOV)]].
 
 
See [[#Windowed|Windowed]].
 
 
See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
 
See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
 
See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
 
See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 

Latest revision as of 00:05, 26 March 2024

Hour of Victory
Hour of Victory cover
Developers
N-Fusion Interactive
Publishers
Midway Games
Engines
Unreal Engine 3
Release dates
Windows February 22, 2008
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes World War II, Europe, Africa
Hour of Victory on HowLongToBeat
Hour of Victory on MobyGames
Hour of Victory on Wikipedia

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.

Hour of Victory is a singleplayer and multiplayer first-person FPS game.

The game was released with many bugs, including failure to proceed to the next checkpoint. See Issues fixed section.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Icon overlay.png
SecuROM 7.35.0007 DRM disc check.
Windows
All versions require Games for Windows - LIVE and SecuROM DRM.[Note 1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\

Save game data location

System Location
Windows %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Hor+. For unlisted resolutions, see Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution. Menus, text, HUD and UI don't scale well. Use dgVoodoo 2 to scale them.
Field of view (FOV)
See the WSGF entry.
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[1]
60 FPS
Locked to 62 FPS.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Change resolution manually[2]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set StartupResolutionX and StartupResolutionY to the desired resolution.

High frame rate

Remove frame rate cap[3]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set bSmoothFrameRate=FALSE.
Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.[4]

Windowed

Disable fullscreen[5]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set StartupFullscreen=True to False.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
"Looking Speed" slider.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
[6]
Controller types

Audio

Audio feature State Notes
Separate volume controls
No audio settings in-game.
Surround sound
Subtitles
Only in cutscenes.
Closed captions
Mute on focus lost
[7]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Labelled 'system link'.
Online play
8

Issues fixed

Game fails to proceed to next checkpoint in certain missions

This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.[8]

Crash at the end of the mission

The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) Intel Pentium 4 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 6.5 GB
Video card (GPU) Nvidia GeForce 6800 GT
ATI Radeon X1600


Notes

  1. Games for Windows - LIVE DRM features: Legacy activation, supports local profiles.

References

  1. Verified by User:SargeCassidy on 2021-09-30
    No setting in-game.While there is a UseVSYNC line in the HOVEngine.ini file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.
  2. Hour of Victory | WSGF
  3. Verified by User:SargeCassidy on 2021-09-30
  4. Verified by User:SargeCassidy on 2021-09-30
    Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.
  5. Verified by User:SargeCassidy on 2021-09-30
  6. Verified by User:SargeCassidy on 2021-09-30
    Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.
  7. Verified by User:SargeCassidy on 2021-09-30
    Upon changing to another window, the game mutes all sounds.
  8. Verified by User:SargeCassidy on 2021-10-02