Difference between revisions of "Hour of Victory"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Hour of Victory - cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|N-Fusion Interactive}} | {{Infobox game/row/developer|N-Fusion Interactive}} | ||
Line 8: | Line 8: | ||
{{Infobox game/row/engine|Unreal Engine 3}} | {{Infobox game/row/engine|Unreal Engine 3}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|February 22, 2008}} |
− | |steam appid = | + | |taxonomy = |
− | |steam appid side = | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | |gogcom | + | {{Infobox game/row/taxonomy/microtransactions | }} |
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | World War II, Europe, Africa }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
+ | |steam appid = | ||
+ | |steam appid side = | ||
+ | |gogcom id = | ||
+ | |hltb = 4533 | ||
+ | |strategywiki = | ||
+ | |mobygames = 30132 | ||
|wikipedia = Hour of Victory | |wikipedia = Hour of Victory | ||
− | |winehq = | + | |winehq = |
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | |||
− | + | |release history = | |
− | + | ||
− | + | |current state = The game was released with many bugs, including failure to proceed to the next checkpoint. See [[#Issues fixed|Issues fixed]] section. | |
− | + | }} | |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM|7.35.0007}} disc check. | | Windows }} |
− | |||
}} | }} | ||
− | + | {{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\Hour of Victory\HOVGame\Config\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\Hour of Victory\HOVGame\Config\}} |
}} | }} | ||
− | + | ==Video== | |
− | + | {{Image|HOVVideoSettings.png|In-game video settings.}} | |
− | + | {{Video | |
− | + | |wsgf link = https://www.wsgf.org/dr/hour-victory/en | |
− | + | |widescreen wsgf award = incomplete | |
− | + | |multimonitor wsgf award = incomplete | |
− | + | |ultrawidescreen wsgf award = incomplete | |
− | + | |4k ultra hd wsgf award = incomplete | |
− | + | |widescreen resolution = true | |
− | + | |widescreen resolution notes= {{term|Hor+}}. For unlisted resolutions, see [[#Widescreen resolution|Widescreen resolution]]. | |
− | |||
− | |||
− | ==Video | ||
− | {{Image| | ||
− | {{Video | ||
− | |wsgf link = | ||
− | |widescreen wsgf award = | ||
− | |multimonitor wsgf award = | ||
− | |ultrawidescreen wsgf award = | ||
− | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = true | ||
− | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. Menus, text, HUD and UI don't scale well. Use [[dgVoodoo 2]] to scale them. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See the [https://www.wsgf.org/dr/hour-victory/en WSGF entry]. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | + | |upscaling tech = | |
− | |60 fps = | + | |upscaling notes = |
− | |60 fps notes = | + | |vsync = false |
− | |120 fps = | + | |vsync notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment= No setting in-game.While there is a <code>UseVSYNC</code> line in the <code>HOVEngine.ini</code> file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.}}</ref> |
− | |120 fps notes = | + | |60 fps = true |
+ | |60 fps notes = Locked to 62 FPS. | ||
+ | |120 fps = hackable | ||
+ | |120 fps notes = See [[#High frame rate|High frame rate]]. | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===Widescreen resolution=== |
− | {{Input | + | {{Fixbox|description=Change resolution manually|ref=<ref name="wsgf">[https://www.wsgf.org/dr/hour-victory/en Hour of Victory | WSGF]</ref>|fix= |
− | |key remap = | + | # Go to the [[#Game data|configuration file(s) location]]. |
+ | # Open <code>HOVEngine.ini</code>. | ||
+ | # Set <code>StartupResolutionX</code> and <code>StartupResolutionY</code> to the desired resolution. | ||
+ | }} | ||
+ | |||
+ | ===High frame rate=== | ||
+ | {{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>HOVEngine.ini</code>. | ||
+ | # Set <code>bSmoothFrameRate=FALSE</code>. | ||
+ | {{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.}}</ref> | ||
+ | }} | ||
+ | |||
+ | ===Windowed=== | ||
+ | {{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Comment (optional)}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>HOVEngine.ini</code>. | ||
+ | # Set <code>StartupFullscreen=True</code> to <code>False</code>. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = | + | |acceleration option notes = "Looking Speed" slider. |
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = unknown |
− | |controller support notes = | + | |touchscreen notes = |
+ | |controller support = false | ||
+ | |controller support notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.}}</ref> | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = false |
− | |separate volume notes = | + | |separate volume notes = No audio settings in-game. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
− | |subtitles notes = | + | |subtitles notes = Only in cutscenes. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Upon changing to another window, the game mutes all sounds.}}</ref> |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = English |
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
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|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = true |
− | |lan play players = | + | |lan play players = 8 |
|lan play modes = | |lan play modes = | ||
− | |lan play notes = | + | |lan play notes = Labelled 'system link'. |
− | |online play = | + | |online play = true |
− | |online play players = | + | |online play players = 8 |
|online play modes = | |online play modes = | ||
|online play notes = | |online play notes = | ||
Line 195: | Line 238: | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Game fails to proceed to next checkpoint=== | + | ===Game fails to proceed to next checkpoint in certain missions=== |
− | + | {{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user=SargeCassidy|date=2021-10-02|comment=}}</ref> | |
− | === | + | |
− | + | ===Crash at the end of the mission=== | |
+ | {{ii}}The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 215: | Line 259: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |metal support = |
− | |vulkan | + | |metal support notes = |
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | | | + | |windows 32-bit exe = true |
− | |64-bit | + | |windows 64-bit exe = unknown |
− | + | |windows arm app = unknown | |
− | + | |windows exe notes = | |
− | + | |macos intel 32-bit app = | |
− | + | |macos intel 64-bit app = | |
− | | | + | |macos arm app = unknown |
− | + | |macos app notes = | |
− | + | |linux 32-bit executable= | |
− | | | + | |linux 64-bit executable= |
− | | | + | |linux arm app = unknown |
− | | | + | |linux executable notes = |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP, Vista |
− | |minCPU = | + | |minCPU = Intel Pentium 4 2.4 GHz |
− | |minRAM = | + | |minRAM = 1 GB |
− | |minHD = | + | |minHD = 6.5 GB |
− | |minGPU = | + | |minGPU = Nvidia GeForce 6800 GT |
+ | |minGPU2 = ATI Radeon X1600 | ||
|recOS = | |recOS = | ||
Line 259: | Line 300: | ||
{{References}} | {{References}} | ||
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Latest revision as of 00:05, 26 March 2024
Developers | |
---|---|
N-Fusion Interactive | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 22, 2008 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | World War II, Europe, Africa |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Hour of Victory is a singleplayer and multiplayer first-person FPS game.
The game was released with many bugs, including failure to proceed to the next checkpoint. See Issues fixed section.
Availability
- All versions require Games for Windows - LIVE and SecuROM DRM.[Note 1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hor+. For unlisted resolutions, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. Menus, text, HUD and UI don't scale well. Use dgVoodoo 2 to scale them. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [1] | ||
60 FPS | Locked to 62 FPS. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Change resolution manually[2] |
---|
|
High frame rate
Remove frame rate cap[3] |
---|
|
Windowed
Disable fullscreen[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | "Looking Speed" slider. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [6] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No audio settings in-game. | |
Surround sound | ||
Subtitles | Only in cutscenes. | |
Closed captions | ||
Mute on focus lost | [7] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Labelled 'system link'. | ||
Online play | 8 |
Issues fixed
Game fails to proceed to next checkpoint in certain missions
- This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.[8]
Crash at the end of the mission
- The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6.5 GB | |
Video card (GPU) | Nvidia GeForce 6800 GT ATI Radeon X1600 |
Notes
- ↑ Games for Windows - LIVE DRM features: Legacy activation, supports local profiles.
References
- ↑ Verified by User:SargeCassidy on 2021-09-30
- No setting in-game.While there is a
UseVSYNC
line in theHOVEngine.ini
file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.
- No setting in-game.While there is a
- ↑ Hour of Victory | WSGF
- ↑ Verified by User:SargeCassidy on 2021-09-30
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.
- ↑ Verified by User:SargeCassidy on 2021-09-30
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Upon changing to another window, the game mutes all sounds.
- ↑ Verified by User:SargeCassidy on 2021-10-02