Difference between revisions of "Hitman GO"
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Baronsmoki (talk | contribs) (Per the glossary entry, "Gestures" currently refers to motion controls. I think the dragging of the mouse isn't exactly "point and select", but I think it's the closest thing we have.) |
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|minOS = XP SP2 | |minOS = XP SP2 | ||
|minCPU = Intel Pentium 4 | |minCPU = Intel Pentium 4 | ||
− | |minCPU2 = AMD Athlon 64 | + | |minCPU2 = AMD Athlon 64 X2 |
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
|minGPU = ATI Radeon X700 | |minGPU = ATI Radeon X700 | ||
− | |minGPU2 = Nvidia | + | |minGPU2 = Nvidia equivalent |
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
|minDX = 9.0c | |minDX = 9.0c | ||
|recOS = 7, 8, 10 64-bit | |recOS = 7, 8, 10 64-bit | ||
− | |recCPU = Intel Core 2 Duo | + | |recCPU = Intel Core 2 Duo 3.0 GHz |
− | |recCPU2 = AMD Athlon 64 X2 5000+ | + | |recCPU2 = AMD Athlon 64 X2 5000+ 2.6 GHz |
|recRAM = 2 GB | |recRAM = 2 GB | ||
}} | }} | ||
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|recOS = | |recOS = | ||
− | |recCPU = Intel Core 2 Duo | + | |recCPU = Intel Core 2 Duo 3.0 GHz |
− | |recCPU2 = AMD Athlon 64 X2 5000+ | + | |recCPU2 = AMD Athlon 64 X2 5000+ 2.6 GHz |
|recRAM = 2 GB | |recRAM = 2 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 8800 GT |
− | |recGPU2 = | + | |recGPU2 = ATI Radeon HD 4870 |
− | |recVRAM = 512 MB (Nvidia) | + | |recVRAM = 512 MB (Nvidia), 1 GB (AMD) |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 15:19, 13 May 2021
Developers | |
---|---|
Square Enix Montréal | |
Publishers | |
Square Enix | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | April 27, 2015 |
Linux | February 23, 2016 |
Reception | |
Metacritic | 72 |
OpenCritic | 75 |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | Puzzle, Stealth |
Art styles | Stylized |
Themes | Contemporary |
Series | GO, Hitman |
GO | |
---|---|
Hitman GO | 2015 |
Lara Croft GO | 2015 |
Deus Ex GO | 2017 |
Key points
- Article is mostly based on Definitive Edition. Some information may not reflect the other versions of the game, which includes Microsoft Store version and VR Edition.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Europe. Definitive Edition. | |||
Publisher website | North America. Definitive Edition. | |||
Definitive Edition. | ||||
Green Man Gaming | Definitive Edition. | |||
Humble Store | Definitive Edition. | |||
Oculus Store | VR Edition. | |||
Steam | Definitive Edition. |
Version differences
- Definitive Edition features remastered visuals, additional input methods, and micro-transactions integrated.
- Definitive Edition requires Steam, VR Edition is Oculus Store only.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Square Enix Ltd.\Hitman GO\ |
Microsoft Store | |
Linux | ~/.config/unity3d/Square Enix Ltd./Hitman GO/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Square Enix Ltd_\Hitman GO\ |
Microsoft Store | %LOCALAPPDATA%\Packages\39C668CD.HitmanGO_r7bfsmp40f67j\LocalState\ |
Linux | |
Steam | <Steam-folder>\userdata\<user-id>\427820\remote\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen acts as borderless. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Almost everything is done with mouse. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | [3] | |
Controller | ||
Controller support | XInput and known DirectInput controllers. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound, mute toggle only. | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Oculus Store version only. Use the Revive Compatibility Layer | ||
Oculus VR (LibOVR) | Oculus Store version only. | ||
Windows Mixed Reality | Oculus Store version only. Use the Revive Compatibility Layer | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | 7, 8, 10 64-bit |
Processor (CPU) | Intel Pentium 4 AMD Athlon 64 X2 |
Intel Core 2 Duo 3.0 GHz AMD Athlon 64 X2 5000+ 2.6 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon X700 Nvidia equivalent 256 MB of VRAM DirectX 9.0c compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04.4 | |
Processor (CPU) | Intel Pentium 4 AMD Athlon 64 |
Intel Core 2 Duo 3.0 GHz AMD Athlon 64 X2 5000+ 2.6 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon X700 Nvidia equivalent 256 MB of VRAM | Nvidia GeForce 8800 GT ATI Radeon HD 4870 512 MB (Nvidia), 1 GB (AMD) of VRAM |
Notes
References
- ↑ Hitman GO - Unity Connect - last accessed on 2018-05-18
- ↑ Verified by User:Baronsmoki on 2020-05-09
- ↑ Touch-Screen? :: Hitman GO: Definitive Edition General Discussions