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Hexcells Infinite

From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:05, 30 May 2020 by Baronsmoki (talk | contribs) (Added HLTB & IGDB)
Hexcells Infinite
Hexcells Infinite cover
Developers
Matthew Brown
Engines
Unity 4[Note 1]
Release dates
Windows September 1, 2014
macOS (OS X) September 1, 2014
Linux September 1, 2014
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Top-down view
Controls Point and select
Genres Puzzle
Art styles Abstract
Series Hexcells
Hexcells Infinite on HowLongToBeat
Hexcells Infinite on IGDB
Hexcells Infinite on MobyGames
Hexcells Infinite on Wikipedia
Hexcells
Hexcells 2013
Hexcells Plus 2013
Hexcells Infinite 2014

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Packaged with Hexcells and Hexcells Plus.
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Matthew Brown\Hexcells Infinite\
macOS (OS X)
Linux ~/.config/unity3d/Matthew Brown/Hexcells Infinite/

Save game data location

System Location
Windows <path-to-game>\saves\[Note 2]
macOS (OS X)
Linux <path-to-game>/saves/
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.
Games main menu. On left bottom from left: music and audio toggle, left/right click swap and blue hex highlight outlines.
Games main menu. On left bottom from left: music and audio toggle, left/right click swap and blue hex highlight outlines.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7, 9
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Other information

Custom levels

To load custom level in game, level needs to be copied onto clipboard, which makes load custom level in games main menu clickable.
Creating custom levels can be done with Sixcells.

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support
Linux
Minimum
Operating system (OS) Ubuntu 10.04
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support

Notes

  1. Unity engine build: 4.6.1f1[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Vetle on 2017-05-25