Heroes of Loot 2
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Developers | |
---|---|
Orangepixel | |
Release dates | |
Windows | June 7, 2016 |
macOS (OS X) | June 7, 2016[citation needed] |
Linux | June 7, 2016[citation needed] |
Taxonomy | |
Monetization | One-time game purchase |
Series | Heroes of Loot |
Heroes of Loot | |
---|---|
Heroes of Loot | 2015 |
Heroes of Loot 2 | 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\.prefs\hol2 |
macOS (OS X) | |
Linux |
- Windows: because of bug in Java,
%USERPROFILE%
is actually parent folder fromdesktop
folder, which can be changed by user.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\.prefs\hol2svg |
macOS (OS X) | |
Linux |
- Windows: because of bug in Java,
%USERPROFILE%
is actually parent folder fromdesktop
folder, which can be changed by user.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Cursor used in gameplay. | |
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | Renders some DirectInput controllers unusable. DualShock 4 tested working.[1] | |
Controller sensitivity | Deadzone can be adjusted. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Xbox prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound | |
Surround sound | ||
Subtitles | All speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Intel HD3000 OpenGL 2.1 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Lion or newer | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Intel HD3000 OpenGL 2.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Intel HD3000 OpenGL 2.1 compatible |
References
- ↑ Verified by User:Marioysikax on 2017-07-30