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Difference between revisions of "Hellpoint"

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(I double check these changes, using gog version of the game and this time with an updated build, "358". Input options can only be access while in game, not from the main game menu. I hope you triple check before "undoing" and only do for incorrect info.)
(→‎Input: Updated table with refs, corrected formatting, changed values to true where applicable, and triple-checked mouse menu support - it's still there in the GOG version.)
Line 141: Line 141:
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Can only be done while in game, not from the main menu "Settings".
+
|key remap notes          = Can only be done while in-game, not from the main menu.<ref name="Joder666_20200919">{{Refcheck|user=Joder666|date=2020-09-19|comment=Tested using GOG version of the game and non-GOG version 358.}}</ref>
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Slider while in game under "Keyboard" menu while in game.
+
|mouse sensitivity notes  = Slider while in game under '''Keyboard''' while in-game.<ref name="Joder666_20200919"/>
|mouse menu                = false
+
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = <ref name="Expack3_20200919>{{Refcheck|user=Expack3|date=2020-09-19|comment=Tested using GOG version 350.}}</ref>
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes = For camera and movement respectively under "Controls" menu while in game.
+
|invert mouse y-axis notes = Can only be done while in-game, not from the main menu.<ref name="Joder666_20200919"/>
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 157: Line 157:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Can only be done while in game, not from the main menu "Settings".
+
|controller remap notes    = Can only be done while in-game, not from the main menu.<ref name="Joder666_20200919"/>
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes= For camera and movement respectively.  
+
|controller sensitivity notes= For camera and movement respectively. <ref name="Joder666_20200919"/>
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes= There's an "Invert joystick" option.
+
|invert controller y-axis notes= Called '''Invert joystick'''<ref name="Joder666_20200919"/>
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  

Revision as of 12:53, 19 September 2020

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Hellpoint
Hellpoint cover
Developers
Cradle Games
Publishers
tinyBuild
Engines
Unity 2019
Release dates
Windows July 30, 2020
macOS (OS X) July 30, 2020
Linux July 30, 2020
Reception
Metacritic 62
OpenCritic 64
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG
Art styles Stylized
Themes Horror, Sci-fi, Space
Hellpoint on Wikipedia

Hellpoint is a singleplayer and multiplayer third-person ARPG game.

Key points

A controller is strongly recommended to play Hellpoint.

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Demo

A demo titled Hellpoint: The Thespian Feast is available from Steam.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Cradle Games\Hellpoint\hellpoint.cfg
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Cradle Games/Hellpoint/hellpoint.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Cradle Games\Hellpoint\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Cradle Games/Hellpoint

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ scaling and centered HUD.[1]
4K Ultra HD
Field of view (FOV)
Slider in the "Controls" options while in game.
Windowed
Borderless fullscreen windowed
Called Fullscreen windowed in-game.
Anisotropic filtering (AF)
Toggle only.
Anti-aliasing (AA)
FXAA, SMAA, or TAA toggle.
Vertical sync (Vsync)
To the refresh rate or half the rate.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Can only be done while in-game, not from the main menu.[2]
Mouse acceleration
Mouse sensitivity
Slider while in game under Keyboard while in-game.[2]
Mouse input in menus
[3]
Mouse Y-axis inversion
Can only be done while in-game, not from the main menu.[2]
Controller
Controller support
Full controller support
Controller remapping
Can only be done while in-game, not from the main menu.[2]
Controller sensitivity
For camera and movement respectively. [2]
Controller Y-axis inversion
Called Invert joystick[2]
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, sound effects, voice, menu
Surround sound
Up to 7.1.
Subtitles
In-game dialog uses a fictional language.
Closed captions
Mute on focus lost
Cannot be disabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Notes
Local play
Horizontal split screen.[4]
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Vulkan 1.2.145 Native to Linux; use -force-vulkan command line argument on Windows.[5]
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Input Rewired [6]
Multiplayer Unity Multiplayer HLAPI [7]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
A 64-bit operating system is required.


References

  1. Verified by User:Rose on 2020-07-30
    Screenshots of the intro cutscene and gameplay taken at 2560x1080 (native), 3840x1080, 5760x1080, 1920x1080, then compared. Additionally compared to a 16:9 gameplay video found online.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Verified by User:Joder666 on 2020-09-19
    Tested using GOG version of the game and non-GOG version 358.
  3. Verified by User:Expack3 on 2020-09-19
    Tested using GOG version 350.
  4. Verified by User:Rose on 2020-07-30
  5. Verified by User:Expack3 on 2020-08-04
    Tested using v1.01 (v347) of GOG release.
  6. Verified by User:Expack3 on 2020-07-30
    Checked game's Plugins folder for matching DLL (in this case Rewired_DirectInput.dll
  7. Verified by User:Sinai on 2020-08-07
    Checked game's code, found com.unity.multiplayer-hlapi.Runtime.dll in the managed assembly and used to implement Networking.