Difference between revisions of "Hellpoint"

From PCGamingWiki, the wiki about fixing PC games
(Input: Game supports DS4 controllers.)
(Input)
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==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = false
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown

Revision as of 03:28, 17 September 2020

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Hellpoint
Hellpoint cover
Developers
Cradle Games
Publishers
tinyBuild
Engines
Unity 2019
Release dates
Windows July 30, 2020
macOS (OS X) July 30, 2020
Linux July 30, 2020
Reception
Metacritic 62
OpenCritic 64
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG
Art styles Stylized
Themes Horror, Sci-fi, Space
Hellpoint on Wikipedia

Hellpoint is a singleplayer and multiplayer third-person ARPG game.

Key points

A controller is strongly recommended to play Hellpoint.

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Demo

A demo titled Hellpoint: The Thespian Feast is available from Steam.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Cradle Games\Hellpoint\hellpoint.cfg
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Cradle Games/Hellpoint/hellpoint.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Cradle Games\Hellpoint\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Cradle Games/Hellpoint

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ scaling and centered HUD.[1]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Fullscreen windowed in-game.
Anisotropic filtering (AF)
Toggle only.
Anti-aliasing (AA)
FXAA, SMAA, or TAA toggle.
Vertical sync (Vsync)
To the refresh rate or half the rate.
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, sound effects, voice, menu
Surround sound
Up to 7.1.
Subtitles
In-game dialog uses a fictional language.
Closed captions
Mute on focus lost
Cannot be disabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Notes
Local play
Horizontal split screen.[2]
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Vulkan 1.2.145 Native to Linux; use -force-vulkan command line argument on Windows.[3]
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Input Rewired [4]
Multiplayer Unity Multiplayer HLAPI [5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) 2.5 GHz 4-thread
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia Geforce GTX 760
A 64-bit operating system is required.

References

  1. Verified by User:Rose on 2020-07-30
    Screenshots of the intro cutscene and gameplay taken at 2560x1080 (native), 3840x1080, 5760x1080, 1920x1080, then compared. Additionally compared to a 16:9 gameplay video found online.
  2. Verified by User:Rose on 2020-07-30
  3. Verified by User:Expack3 on 2020-08-04
    Tested using v1.01 (v347) of GOG release.
  4. Verified by User:Expack3 on 2020-07-30
    Checked game's Plugins folder for matching DLL (in this case Rewired_DirectInput.dll
  5. Verified by User:Sinai on 2020-08-07
    Checked game's code, found com.unity.multiplayer-hlapi.Runtime.dll in the managed assembly and used to implement Networking.