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Hellblade: Senua's Sacrifice

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Revision as of 16:14, 5 November 2021 by Baronsmoki (talk | contribs) (→‎API)
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice cover
Developers
Ninja Theory
Next-gen patch QLOC
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 8, 2017
Reception
Metacritic 83
OpenCritic 84
IGDB 84
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera, Third-person
Controls Direct control
Genres Adventure, Hack and slash
Art styles Realistic, Live action
Themes Europe, Fantasy
Series Hellblade
Hellblade: Senua's Sacrifice on HowLongToBeat
Hellblade: Senua's Sacrifice on IGDB
Hellblade: Senua's Sacrifice on MobyGames
Hellblade: Senua's Sacrifice on Wikipedia
Hellblade
Hellblade: Senua's Sacrifice 2017
Hellblade: Senua's Sacrifice VR Edition 2018
Senua's Saga: Hellblade II 2024

Hellblade: Senua's Sacrifice is a singleplayer third-person adventure game developed by Ninja Theory. Senua's Sacrifice is the first title of the Hellblade franchise and the first game to be self-published by Ninja Theory.

The game was released in August 2017 and was considered a commerical and critical success, although several reviews did make general mentions that the gameplay at times felt uneven compared against the rich narrative elements that compose the majority of the experience. In November 2018, High Dynamic Range (HDR) graphics support was added in a patch.[2] Similar to the next-gen patch published on Xbox Series X/S, QLOC is currently developing a patch for the PC version of the game.

In December 2019, Ninja Theory announced the second title of the Hellblade franchise, Senua’s Saga: Hellblade II.[3]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Skip intro videos

Delete or rename startup videos[4]
  1. Go to <path-to-game>\HellbladeGame\Content\Movies\.
  2. Delete or rename NinjaTheory_Logo.bik, ThirdParty_Logo.bik, and UE4_Logo.bik.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\NinjaTheoryLtd.HellbladeSenuasSacrifice_nkbnxvch6z38g\LocalState\HellbladeGame\Saved\Config\UWP
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/414340/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\HellbladeGame\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\NinjaTheoryLtd.HellbladeSenuasSacrifice_nkbnxvch6z38g\SystemAppData\wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/414340/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

300px
In-game graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Select Windowed Fullscreen mode.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with the textures option. See Anisotropic filtering (AF) to set it separately.
Anti-aliasing (AA)
TAA is used by default. SSAA and FXAA can be forced. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
See High frame rate.
High dynamic range display (HDR)
Added with update 1.03.[5] Missing from the Microsoft Store version.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Change FOV scaling from horizontal to vertical[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

Can introduce hard edges of elements in gameplay and cutscenes normally hidden by the default field of view.

Anisotropic filtering (AF)

Custom anisotropic samples[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0

Notes

Can introduce a noticable amount of texture and shadow dithering.
Enable FXAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1(low) and 6(high).
Enable SSAA[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.ScreenPercentage=150

Notes

Values between 100 and 200 are recommended.

High frame rate

Custom frame rate cap[6]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change FrameRateLimit=0.000000 to the desired frame rate cap, e.g. FrameRateLimit=144.000000.

Chromatic aberration

Disable chromatic aberration[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Notes

Depth of field is used especially during cutscenes but also to emphasize certain gameplay situations. Disabling it will also make the effect unavailable in photo mode.

Motion blur

Disable motion blur[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MotionBlurQuality=0

Film grain

Disable film grain[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Input

300px
In-game keyboard/mouse settings.
300px
In-game controller settings.

Controller sensitivity

Modify GameUserSettings.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Look for AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000) and adjust the numeric value, e.g. Scale=1.500000.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Voices, Menus
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

To change the language in the GOG.com version, use language_setup.exe found in <path-to-game>.
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Latin American Spanish
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Swedish
Turkish

VR support

3D modes State Notes
Native 3D
VR officially supported in standalone VR version, see Hellblade: Senua's Sacrifice VR Edition.
Nvidia 3D Vision
Download Helix Mod fix. See release notes on GeForce Forums (archived).
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Constantly slow dows/low FPS fix

Change the DirectX to 10 without commandlines (Microsoft Store version essential)[7]
  1. Press Win+R
  2. Type dxcpl and press Enter
  3. Press Edit list...
  4. Under Enter a process or folder name paste paste HellbladeGame-UWP64-Shipping.exe and click Add
  5. A dialog will pop up, click Yes and then Ok
  6. In the bottom part of the DXCPL window, you'll find Device Settings
  7. Under Feature level limit select 10_1
  8. Check Disable Feature Level Upgrade
  9. Click Ok to apply changes
  • In case Windows can't find DXCPL, go to Windows Configurations/Options, then Apps, then click on Optional features, press Add feature and install Graphics tools.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Cutscenes Bink Video
Uses the Enlighten middleware for Global Illumination.

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5 3570K
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 770
AMD Radeon R9 280X
2 GB of VRAM
DirectX 11 compatible
Other Minimum supported resolution is 1280x720
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.15.1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/414340/ in addition to or instead of this directory. The app ID (414340) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Aemony on 2021-09-17
  2. You can now play Hellblade: Senua's Sacrifice on PC in HDR! - last accessed on 2018-11-21
    ""HDR (high dynamic range) support for both NVIDIA and AMD graphics cards""
  3. Hellblade 2 confirmed for both PC and Xbox Series X - last accessed on 2019-12-22
    ""A Microsoft representative has confirmed that Senua's Saga: Hellblade 2 will be released for both PC and the upcoming Xbox Series X.""
  4. Verified by User:Waschbär on 2017-12-17
  5. Hellblade: Senua's Sacrifice :: HDR Now Available - last accessed on 2018-11-21
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Verified by User:Keith on 2017-11-16
  7. Verified by User:Rysllo on 2021-06-14