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Harry Potter and the Prisoner of Azkaban

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Revision as of 02:52, 7 March 2018 by Garrett (talk | contribs) (→‎Availability: removed Amazon (not digital))
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Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban cover
Developers
KnowWonder
Publishers
Electronic Arts
Engines
Unreal Engine 2
Release dates
Windows May 25, 2004
Harry Potter and the Prisoner of Azkaban guide on StrategyWiki
Harry Potter and the Prisoner of Azkaban on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
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General information

Harry Potter Wiki - A massive wiki for the Harry Potter universe

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 DRM[Note 1]
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\Movies
  2. Delete or rename eag_***(*).bik and wb_***(*).bik.
(alternative) Set widescreen resolution

See Widescreen resolution.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Advanced Settings
Advanced Settings
Sound & Video Settings
Sound & Video Settings

Template:Video settings

Widescreen resolution

Set widescreen resolution[3]
  1. Go to the configuration file(s) location.
  2. Open hppoa.ini.
  3. Change the FullscreenViewportX= and FullscreenViewportY= values under [WinDrv.WindowsClient] to the desired resolution.

Input settings

Input Settings
Input Settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Polish
Local retail version only.
Portuguese
Russian
Only available in Russian retail release.

Issues fixed

Error at Launch on Windows 8 and later

The game by default uses a Direct3D render device. In recent versions of Windows this may cause an error at launch: LockRect failed: D3DERR_DEVICELOST. The following has been tested on Windows 10 to work.
Change Render Device[citation needed]
  1. Go to <path-to-game>\system\
  2. Open Default.ini.
  3. Go to the [Engine.Engine] section.
  4. Add a ; in front of RenderDevice=D3DDrv.D3DRenderDevice
  5. Remove the ; in front of RenderDevice=OpenGLDrv.OpenGLRenderDevice

Other information

API

Technical specs Supported Notes
Direct3D 8
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 600 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 820 MB
Video card (GPU) Nvidia GeForce 2
ATI Radeon
Matrox Parhelia
32 MB of VRAM
DirectX 9.0 compatible

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References