Difference between revisions of "Harry Potter and the Prisoner of Azkaban"
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Electronic Arts}} | {{Infobox game/row/publisher|Electronic Arts}} | ||
+ | {{Infobox game/row/publisher|1C-SoftClub|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
Line 10: | Line 11: | ||
{{Infobox game/row/date|Windows|May 25, 2004}} | {{Infobox game/row/date|Windows|May 25, 2004}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 39: | Line 40: | ||
{{Availability/row| Retail | | Disc, Key | {{DRM|SafeDisc|v3}} | | Windows }} | {{Availability/row| Retail | | Disc, Key | {{DRM|SafeDisc|v3}} | | Windows }} | ||
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 87: | Line 89: | ||
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Edit the <code>LevelOfAnisotropy</code> value under <code>[D3DDrv.D3DRenderDevice]</code> in <code>hppoa.ini</code>. | |anisotropic notes = Edit the <code>LevelOfAnisotropy</code> value under <code>[D3DDrv.D3DRenderDevice]</code> in <code>hppoa.ini</code>. | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]] and choose between 2x-8x [[MSAA]]. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = Edit the <code>UseVSync</code> value in <code>hppoa.ini</code> | |vsync notes = Edit the <code>UseVSync</code> value in <code>hppoa.ini</code> | ||
Line 95: | Line 100: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = High frame rate may cause certain scripted sequences to break. See [[#Frozen Imp|Frozen Imp]]. | |120 fps notes = High frame rate may cause certain scripted sequences to break. See [[#Frozen Imp|Frozen Imp]]. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
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===Mouse Sensitivity Issues=== | ===Mouse Sensitivity Issues=== | ||
− | + | Gaming mouses with customizable DPI settings do not work correctly. The mouse sensitivity changes (supposedly switching between the mouse's default an custom dpi) when entering certain locations (e.g. when leaving the great hall and entering the courtyard). The mouse will temporarily differ in sensitivity till the spell button (left mouse button) is pressed. This does not happen with standard mouses that do not have customizable dpi settings. | |
{{Fixbox|description=Use a mouse without dpi controls|fix= | {{Fixbox|description=Use a mouse without dpi controls|fix= | ||
Connect a mouse to your computer that doesn't have its own dpi settings. | Connect a mouse to your computer that doesn't have its own dpi settings. | ||
Line 193: | Line 198: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Simplified Chinese |
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |fan = true | ||
+ | |notes = Only available in Czech retail release. [https://www.mediafire.com/file/qa44dobh19tu0x4/Harry_Potter_a_v%25C4%259Bzen_z_Azkabanu_%25C4%258De%25C5%25A1tina.rar/file download]. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 242: | Line 278: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Portuguese |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = <ref>{{Refcheck|user=DarkSonicPT|date=2023-03-18|comment=https://wikidobragens.fandom.com/pt/wiki/Harry_Potter_e_o_Prisioneiro_de_Azkaban_(videojogo_de_2004)}}</ref> |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
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|subtitles = true | |subtitles = true | ||
|notes = Only available in Russian retail release. | |notes = Only available in Russian retail release. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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===Frozen Imp=== | ===Frozen Imp=== | ||
{{ii}} During Ron's first Carpe Retractum challenge, the player will be introduced to the imp enemy which may become frozen after its intro cutsceen finishes, preventing further progress. The likely problem is a timing error with the cutscene's script. | {{ii}} During Ron's first Carpe Retractum challenge, the player will be introduced to the imp enemy which may become frozen after its intro cutsceen finishes, preventing further progress. The likely problem is a timing error with the cutscene's script. | ||
− | {{Fixbox|description=Limit FPS|ref=<ref>https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e</ref>|fix= | + | {{Fixbox|description=Limit FPS|ref=<ref>{{Refurl|url=https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e|title=speedrun.com|date=9 June 2023}}</ref>|fix= |
# Cap the framerate to 60 FPS. | # Cap the framerate to 60 FPS. | ||
# Once the imp becomes active, the limiter can be disabled. | # Once the imp becomes active, the limiter can be disabled. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change to OpenGL Renderer|ref=<ref>{{Refurl|url=https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e|title=speedrun.com|date=9 June 2023}}</ref>|fix= | ||
+ | # See [[#Error at Launch on Windows 8 and later|Change Render Device]]. | ||
+ | # Some report crashes at auto-save points with the OpenGL renderer, so consider changing it back after passing the imp section. | ||
}} | }} | ||
Line 323: | Line 356: | ||
}} | }} | ||
− | {{Fixbox|description=Toggle between fullscreen and windowed mode|ref=<ref>https://gaming.stackexchange.com/a/233251</ref>|fix= | + | {{Fixbox|description=Toggle between fullscreen and windowed mode|ref=<ref>{{Refurl|url=https://gaming.stackexchange.com/a/233251|title=gaming.stackexchange.com|date=May 2023}}</ref>|fix= |
− | # Press ALT | + | # Press {{key|ALT|Enter}} as soon as the cutscene starts to toggle between fullscreen and windowed mode. |
# Toggle back. | # Toggle back. | ||
# Once the cutscene ends, the imp should move as usual. | # Once the cutscene ends, the imp should move as usual. | ||
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===Secret Portraits not Opening=== | ===Secret Portraits not Opening=== | ||
{{ii}} During the game, Harry will need to collect passwords to open some portraits. Some of them will fail to open above 60 FPS. Likely the same reason as the Imp. | {{ii}} During the game, Harry will need to collect passwords to open some portraits. Some of them will fail to open above 60 FPS. Likely the same reason as the Imp. | ||
− | {{Fixbox|description=Limit FPS|ref=<ref>https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e</ref>|fix= | + | {{Fixbox|description=Limit FPS|ref=<ref>{{Refurl|url=https://www.speedrun.com/hp3pc/thread/16gob/1#pto6e|title=speedrun.com|date=9 June 2023}}</ref>|fix= |
# Cap the framerate to 60 FPS. | # Cap the framerate to 60 FPS. | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 05:27, 1 March 2024
Developers | |
---|---|
KnowWonder | |
Publishers | |
Electronic Arts | |
Russia | 1C-SoftClub |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 67 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform, Puzzle |
Art styles | Realistic |
Themes | Contemporary, Fantasy |
Series | Harry Potter |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Essential improvements
Skip intro videos
Delete/rename video files[3] |
---|
|
(Alternative) Set a widescreen resolution[3] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\Save\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | The fonts scale poorly. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | Toggle with Alt+↵ Enter or use -windowed command line argument. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Edit the LevelOfAnisotropy value under [D3DDrv.D3DRenderDevice] in hppoa.ini . |
||
Anti-aliasing (AA) | Use dgVoodoo 2 and choose between 2x-8x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Edit the UseVSync value in hppoa.ini |
||
60 FPS and 120+ FPS | High frame rate may cause certain scripted sequences to break. See Frozen Imp. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set widescreen resolution[4] |
---|
|
Or use the utility.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Edit the value MouseYMultiplier for Y-axis and MouseXMultiplier for X-axis under [WinDrv.WindowsClient] in hppoa.ini . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse Sensitivity Issues
Gaming mouses with customizable DPI settings do not work correctly. The mouse sensitivity changes (supposedly switching between the mouse's default an custom dpi) when entering certain locations (e.g. when leaving the great hall and entering the courtyard). The mouse will temporarily differ in sensitivity till the spell button (left mouse button) is pressed. This does not happen with standard mouses that do not have customizable dpi settings.
Use a mouse without dpi controls |
---|
Connect a mouse to your computer that doesn't have its own dpi settings. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Only available in Czech retail release. download. | |||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Polish | Local retail version only. | |||
Portuguese | [5] | |||
Brazilian Portuguese | ||||
Russian | Only available in Russian retail release. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Swedish | Only available in Swedish retail release. |
Issues fixed
Error at Launch on Windows 8 and later
- By default the game uses a Direct3D render device. In recent versions of Windows this may cause an error at launch: LockRect failed: D3DERR_DEVICELOST. The following has been tested on Windows 10 to work.
Instructions[citation needed] |
---|
|
Change Render Device[citation needed] |
---|
|
Frozen Imp
- During Ron's first Carpe Retractum challenge, the player will be introduced to the imp enemy which may become frozen after its intro cutsceen finishes, preventing further progress. The likely problem is a timing error with the cutscene's script.
Limit FPS[6] |
---|
|
Change to OpenGL Renderer[7] |
---|
|
Use dgvoodoo2 Wrapper[citation needed] |
---|
|
Toggle between fullscreen and windowed mode[8] |
---|
|
Secret Portraits not Opening
- During the game, Harry will need to collect passwords to open some portraits. Some of them will fail to open above 60 FPS. Likely the same reason as the Imp.
Limit FPS[9] |
---|
|
Use dgvoodoo2 Wrapper[citation needed] |
---|
|
Vsync (Enabled by default) not working correctly on Windows 10
Instructions[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | XP SP3 |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium 4 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 820 MB | |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon Matrox Parhelia 32 MB of VRAM DirectX 9.0 compatible | 64 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 Verified by User:Nessy on 2021-08-28
- ↑ Harry Potter and the Prisoner of Azkaban | WSGF
- ↑ Verified by User:DarkSonicPT on 2023-03-18
- ↑ speedrun.com - last accessed on 9 June 2023
- ↑ speedrun.com - last accessed on 9 June 2023
- ↑ gaming.stackexchange.com - last accessed on May 2023
- ↑ speedrun.com - last accessed on 9 June 2023