Difference between revisions of "Harry Potter and the Chamber of Secrets"
From PCGamingWiki, the wiki about fixing PC games
(Massive overhaul of the page since it was a mess. Nothing was deleted, just moved, rephrased and cleansed of too much redundancy. The release date was apparently wrong, the 8th of November is the earliest PC release apparently. More taxonomy added aswell.) |
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{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November | + | {{Infobox game/row/date|Windows|November 8, 2002}} |
{{Infobox game/row/date|Mac OS|April 10, 2003}} | {{Infobox game/row/date|Mac OS|April 10, 2003}} | ||
{{Infobox game/row/date|OS X|August 15, 2005}} | {{Infobox game/row/date|OS X|August 15, 2005}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|harry-potter-and-the-chamber-of-secrets|77}} | {{Infobox game/row/reception|Metacritic|harry-potter-and-the-chamber-of-secrets|77}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Adventure, Platform, Puzzle }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | Harry Potter }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
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|winehq = 3732 | |winehq = 3732 | ||
|license = commercial | |license = commercial | ||
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}} | }} | ||
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}} | }} | ||
{{ii}} A [https://archive.org/details/HPCoSDemo1 demo] is also available. | {{ii}} A [https://archive.org/details/HPCoSDemo1 demo] is also available. | ||
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==Game data== | ==Game data== | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Harry Potter and the Chamber of Secrets Video.png|Launcher video settings.}} | {{Image|Harry Potter and the Chamber of Secrets Video.png|Launcher video settings.}} | ||
{{Image|Harry Potter and the Chamber of Secrets Options.png|In-game options menu.}} | {{Image|Harry Potter and the Chamber of Secrets Options.png|In-game options menu.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/harry-potter-and-chamber-secrets | |wsgf link = https://www.wsgf.org/dr/harry-potter-and-chamber-secrets | ||
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
Line 113: | Line 90: | ||
|antialiasing notes = Use the [[#DirectX_9_renderer_for_Stock_HP2|DirectX 9]] or [[#Unreal_Engine_DirectX_11_Renderer|DirectX11]] renderer. | |antialiasing notes = Use the [[#DirectX_9_renderer_for_Stock_HP2|DirectX 9]] or [[#Unreal_Engine_DirectX_11_Renderer|DirectX11]] renderer. | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Enabled by default. Edit the <code>UseVSync</code> value in Game.ini. As with the first game this is back to front, setting {{code|1=UseVSync=False}} enables Vsync</code> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = No frame rate cap, but very high framerates may break physics and sound in-game. A supposed fix can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 here]. (Only changing 0AD7A33B to 00000000 needed). |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{--}} Forcing a widescreen resolution without modifications cuts off the lower part of in-game menus. | {{--}} Forcing a widescreen resolution without modifications cuts off the lower part of in-game menus. | ||
− | {{ii}} If using the default | + | {{ii}} If using the default Direct-X 7 renderer, the [https://github.com/UCyborg/LegacyD3DResolutionHack/releases LegacyD3DResolutionHack] or [[dgVoodoo 2]] is required to make popular resolutions higher than 2048x1536 work. |
{{ii}} If using Windows scaling above 100%, part of the game will appear outside of the screen. To fix this reset scaling to 100%. | {{ii}} If using Windows scaling above 100%, part of the game will appear outside of the screen. To fix this reset scaling to 100%. | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} Alternatively, you can use the [https://github.com/r57zone/Harry-Potter-Settings Harry Potter Settings Utility] to set the resolution and FOV without having to manually edit the configuration files. | {{ii}} Alternatively, you can use the [https://github.com/r57zone/Harry-Potter-Settings Harry Potter Settings Utility] to set the resolution and FOV without having to manually edit the configuration files. | ||
+ | }} | ||
+ | |||
+ | ===Graphical Tweaks=== | ||
+ | ====[https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Unreal Engine DirectX 11 Renderer]==== | ||
+ | {{ii}} A fork of [https://kentie.net/article/d3d10drv/ Kentie's Direct3D 10 renderer] that adds more graphical features. | ||
+ | {{ii}} Might cause some bugs and slow rendering. | ||
+ | {{++}} Run games at HD resolution. | ||
+ | {{++}} Improved lighting. | ||
+ | {{++}} Adds ambient occlusion, screen space reflections and higher quality HDR post-processing. | ||
+ | {{--}} Places a watermark in the bottom right, and overrides your ciplboard with a link to the developer's PayPal. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard. | ||
+ | {{Fixbox|description=Installing DirectX 11 renderer|collapsed=yes|fix= | ||
+ | # [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx Download] the newest version of D3D11 renderer that supports '''Harry Potter and the Chamber of Secrets''' (also referred to as Harry Potter 2). | ||
+ | # Open downloaded archive. | ||
+ | # Copy files from {{file|Common}} directory to {{file|{{p|game}}\System}}. | ||
+ | # Copy files from {{file|Harry Potter 2}} directory to {{file|{{p|game}}\System}}. | ||
+ | # From {{file|{{p|game}}\System}} directory delete files {{file|SoftDrv.dll}}, {{file|SoftDrv.int}}, {{file|D3DDrv.dll}} and {{file|D3DDrv.int}}. | ||
+ | # Edit {{file|{{p|game}}\System\Default.ini}} with text editor and find a section {{code|<nowiki>[Engine.Engine]</nowiki>}}. | ||
+ | # Set {{code|GameRenderDevice}} to {{code|D3D11Drv.D3D11RenderDevice}} (i.e. {{code|<nowiki>GameRenderDevice=D3D11Drv.D3D11RenderDevice</nowiki>}}). | ||
+ | # Set {{code|WindowedRenderDevice}} to {{code|D3D11Drv.D3D11RenderDevice}}. | ||
+ | # Set {{code|RenderDevice}} to {{code|D3D11Drv.D3D11RenderDevice}}. | ||
+ | # To disable the watermark and clipboard override, add the following text to the bottom of the file:<br>{{code|[<nowiki>D3D11Drv.D3D11RenderDevice]</nowiki>}}<br>{{code|<nowiki>SupportMETextEnabled=False</nowiki>}} | ||
+ | # Navigate to {{file|{{P|userprofile\Documents}}\Harry Potter II}} and delete {{file|Game.ini}}. | ||
+ | }} | ||
+ | |||
+ | ====[https://www.moddb.com/mods/directx-9-renderer-for-stock-hp2 DirectX 9 renderer for Stock HP2]==== | ||
+ | {{ii}} A port of the Unreal Tournament DX9 driver, with fixes and HP2 specific implementations. | ||
+ | {{++}} Fully compatible with modern systems. | ||
+ | {{++}} Supports HD resolutions, anti-aliasing, anisotropic filtering, frame rate cap, v-sync, high res textures, DXT textures, and more. | ||
+ | {{++}} Better performance than the DX11 renderer. | ||
+ | {{Fixbox|description=Installing DirectX 9 renderer|collapsed=no|fix= | ||
+ | # [https://www.moddb.com/mods/directx-9-renderer-for-stock-hp2 Download] the mod and follow the installation instructions. | ||
}} | }} | ||
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==Issues fixed== | ==Issues fixed== | ||
− | + | Most bugs can be fixed with [[dgVoodoo 2]] ('''UsePrecache''' should still be set to False in Game.ini). | |
===Certain transparent effects and textures are not rendered properly=== | ===Certain transparent effects and textures are not rendered properly=== | ||
<gallery> | <gallery> | ||
− | Harry Potter and the Chamber of Secrets transparent textures glitch1.png| | + | Harry Potter and the Chamber of Secrets transparent textures glitch1.png|Trees |
− | Harry Potter and the Chamber of Secrets transparent textures glitch2.png| | + | Harry Potter and the Chamber of Secrets transparent textures glitch2.png|Eyeglasses |
</gallery> | </gallery> | ||
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}} | }} | ||
− | {{Fixbox|description=( | + | {{Fixbox|description=(Alternative) Install transparency fix|fix= |
Extract [https://community.pcgamingwiki.com/files/file/393-harry-potter-and-the-chamber-of-secrets-transparency-fix/ this fix] into the game's System folder. | Extract [https://community.pcgamingwiki.com/files/file/393-harry-potter-and-the-chamber-of-secrets-transparency-fix/ this fix] into the game's System folder. | ||
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{{ii}}Changing the brightness setting in the pause menu will reset the textures which will also solve the problem (temporarily). | {{ii}}Changing the brightness setting in the pause menu will reset the textures which will also solve the problem (temporarily). | ||
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}} | }} | ||
− | ===Low frame rate on | + | ===Low frame rate on modern systems=== |
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | ||
− | # | + | # Use [[dgVoodoo 2]] or [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat] |
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'''Notes''' | '''Notes''' | ||
− | {{ii}} If you change resolution from the game settings, | + | {{ii}} If you change resolution from the game settings, dgVoodoo 2 switches to windowed mode, and pressing {{key|Alt|Enter}} might be required to get back to fullscreen. To avoid this, just force the desired resolution via dgVoodooCpl.exe. Keep in mind that the default game does not support very high resolutions. |
}} | }} | ||
− | {{Fixbox|description= | + | ===Cutscenes are too fast cutting off characters voice lines / Physics bugs=== |
− | # | + | {{Fixbox|description=Cap the framerate to 60 FPS.|ref=<ref name="2021-08-27">{{Refcheck|user=Diegoelcapo1231|date=2021-08-27|comment=}}</ref>}} |
− | + | ||
+ | ===Brightness slider not working=== | ||
+ | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | ||
+ | # Use [[dgVoodoo 2]] or [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat] | ||
}} | }} | ||
− | |||
===Camera spinning/Harry constantly walking backwards with Xbox 360 or Xbox One Controller=== | ===Camera spinning/Harry constantly walking backwards with Xbox 360 or Xbox One Controller=== | ||
− | + | {{Fixbox|description=Instructions|ref={{cn|date=July2016}}|fix= | |
− | {{Fixbox|description=# Go to the [[#Game data|configuration file(s) location]]. | + | # Go to the [[#Game data|configuration file(s) location]]. |
# Open {{file|Game.ini}}. | # Open {{file|Game.ini}}. | ||
# Locate <code>[WinDrv.WindowsClient]</code> section and change <code>DeadZoneRUV=False</code> to <code>DeadZoneRUV=True</code> and <code>DeadZoneXYZ=False</code> to <code>DeadZoneXYZ=True</code>. | # Locate <code>[WinDrv.WindowsClient]</code> section and change <code>DeadZoneRUV=False</code> to <code>DeadZoneRUV=True</code> and <code>DeadZoneXYZ=False</code> to <code>DeadZoneXYZ=True</code>. | ||
}} | }} | ||
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==Other information== | ==Other information== | ||
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{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos app notes = Mac (classic) is only Power PC. | + | |macos app notes = Mac (classic) is only Power PC. Mac (OSX) is Intel 32 Bit |
− | Mac (OSX) is Intel | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= |
Revision as of 13:36, 27 August 2021
Developers | |
---|---|
KnowWonder | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Electronic Arts | |
Mac OS (Classic) | Aspyr Media |
macOS (OS X) | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 8, 2002 |
Mac OS (Classic) | April 10, 2003 |
macOS (OS X) | August 15, 2005 |
Reception | |
Metacritic | 77 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform, Puzzle |
Art styles | Realistic |
Themes | Contemporary, Fantasy |
Series | Harry Potter |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A demo is also available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter II\ |
Mac OS (Classic) | |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Harry Potter II\Save\ |
Mac OS (Classic) | |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | Use -windowed command line argument or edit the StartupFullscreen value under [WinDrv.WindowsClient] in Game.ini . |
||
Borderless fullscreen windowed | Use the DirectX 9 renderer, and a utility such as Borderless Gaming. | ||
Anisotropic filtering (AF) | Use the DirectX 9 or DirectX11 renderer. | ||
Anti-aliasing (AA) | Use the DirectX 9 or DirectX11 renderer. | ||
Vertical sync (Vsync) | Enabled by default. Edit the UseVSync value in Game.ini. As with the first game this is back to front, setting UseVSync=False enables Vsync |
||
60 FPS and 120+ FPS | No frame rate cap, but very high framerates may break physics and sound in-game. A supposed fix can be found here. (Only changing 0AD7A33B to 00000000 needed). |
Widescreen resolution
- Forcing a widescreen resolution without modifications cuts off the lower part of in-game menus.
- If using the default Direct-X 7 renderer, the LegacyD3DResolutionHack or dgVoodoo 2 is required to make popular resolutions higher than 2048x1536 work.
- If using Windows scaling above 100%, part of the game will appear outside of the screen. To fix this reset scaling to 100%.
Use the widescreen mod |
---|
Notes
|
Graphical Tweaks
Unreal Engine DirectX 11 Renderer
- A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
- Might cause some bugs and slow rendering.
- Run games at HD resolution.
- Improved lighting.
- Adds ambient occlusion, screen space reflections and higher quality HDR post-processing.
- Places a watermark in the bottom right, and overrides your ciplboard with a link to the developer's PayPal. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Installing DirectX 11 renderer |
---|
|
DirectX 9 renderer for Stock HP2
- A port of the Unreal Tournament DX9 driver, with fixes and HP2 specific implementations.
- Fully compatible with modern systems.
- Supports HD resolutions, anti-aliasing, anisotropic filtering, frame rate cap, v-sync, high res textures, DXT textures, and more.
- Better performance than the DX11 renderer.
Installing DirectX 9 renderer |
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|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Only available in Czech & Slovak retail release. | |||
Danish | Only available in Danish retail release. | |||
Dutch | ||||
French | ||||
Italian | ||||
Korean | Only available in Korean retail release. | |||
Polish | Only available in Polish retail release. | |||
Portuguese | ||||
Russian | Only available in Russian retail release. | |||
Spanish | ||||
Swedish | Only available in Swedish retail release. |
Issues fixed
Most bugs can be fixed with dgVoodoo 2 (UsePrecache should still be set to False in Game.ini).
Certain transparent effects and textures are not rendered properly
Edit configuration file |
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|
(Alternative) Install transparency fix |
---|
Extract this fix into the game's System folder.
|
Low frame rate on modern systems
Instructions[citation needed] |
---|
Notes
|
Cutscenes are too fast cutting off characters voice lines / Physics bugs
Cap the framerate to 60 FPS.[3] |
---|
Brightness slider not working
Instructions[citation needed] |
---|
|
Camera spinning/Harry constantly walking backwards with Xbox 360 or Xbox One Controller
Instructions[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | Mac (classic) is only Power PC. Mac (OSX) is Intel 32 Bit | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, 2000, ME, XP |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB (95, 98) 128 MB (2000, XP) |
128 MB (95, 98) 256 MB (2000, XP) |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 4 MB (Software rendering) 8 MB (Hardware rendering) of VRAM DirectX 8.0a compatible | 16 MB of VRAM |
- Supported chipsets: ATI Rage 128, ATI Radeon series, Nvidia RIVA TNT, Nvidia RIVA TNT2 (Ultra), Nvidia GeForce series, Matrox G400, Matrox G450, Matrox G550, Matrox Parhelia, Power VR Kyro I & II, SiS 315
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 9.1 | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Diegoelcapo1231 on 2021-08-27