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Difference between revisions of "Halo 4"

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{{State|dev}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = Halo 4 cover.jpg
+
|cover        = Halo_4_cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|343 Industries|Lead development}}
 
{{Infobox game/row/developer|343 Industries|Lead development}}
{{Infobox game/row/developer|Bungie|Original game}}
 
 
{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
Line 13: Line 11:
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=
 
|release dates=
{{Infobox game/row/date|Windows|TBA|ref=}}
+
{{Infobox game/row/date|Windows|November 17, 2020|ref=}}
 
|reception    =  
 
|reception    =  
 +
{{Infobox game/row/reception|Metacritic|halo-the-master-chief-collection---halo-4|84}}
 
{{Infobox game/row/reception|IGDB|halo-4|88}}
 
{{Infobox game/row/reception|IGDB|halo-4|88}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/series | Halo, Halo: The Master Chief Collection }}
+
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection }}
 
|steam appid  = 1064273
 
|steam appid  = 1064273
 
|steam appid side =  
 
|steam appid side =  
|strategywiki = Halo:_The_Master_Chief_Collection
+
|official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows
|mobygames    = halo-the-master-chief-collection_
+
|strategywiki = Halo 4
|wikipedia    = Halo:_The_Master_Chief_Collection
+
|hltb        = 4265
 +
|mobygames    = halo-4
 +
|wikipedia    = Halo 4
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Halo: The Master Chief Collection}}
 
 
'''Key points'''
 
{{ii}} This game is not released yet.
 
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows Official website]
+
{{mm}} [https://www.halowaypoint.com/en-us/forums Official forums]
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums]
 
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
+
{{mm}} [https://www.halowaypoint.com/en-us/community/halo-insider Halo Insider Program]
  
 
==Availability==
 
==Availability==
Line 72: Line 79:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
+
|steam cloud notes         = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             = true
+
|xbox cloud               = true
|xbox cloud notes       = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/>
+
|xbox cloud notes         = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/>
 
}}
 
}}
  
Line 101: Line 108:
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        = Centered HUD is an option.
 
|multimonitor notes        = Centered HUD is an option.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      = Spanned HUD is an option.
+
|ultrawidescreen notes      = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-the-master-chief-collection-ultrawide-cutscenes-fix/ related community tool] as a workaround.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = 70-120° for player and vehicles ({{term|Hor+}}).
|fov                        = unknown
+
|fov                        = true
|fov notes                  = Support may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
+
|fov notes                  =  
'''Video Settings:'''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 
* ''Uncapped framerate is the plan, but the specific level of support will vary by title.''
 
'''Network:'''
 
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 
* '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.''
 
'''System Requirements:'''
 
* ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.''
 
&nbsp;
 
}}</ref>
 
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Exclusive fullscreen also available.
|anisotropic                = unknown
+
|anisotropic                = true
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
|60 fps notes              = Support may change per title due to limitations.<ref name="April Update" /><ref name="Reddit AMA" />
+
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Uncapped or limited to 60, 120, 180 or 240 FPS. Cutscenes are pre-rendered at 30fps.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = unknown
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
{{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
+
 
 +
===Post-processing effects===
 +
{{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix=
 +
# Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo: The Master Chief Collection 3D Vision fix].
 +
# Extract the contents to {{file|{{p|game}}\MCC\Binaries\Win64\}}.
 +
# Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways.
 +
## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it doesn't require touching any game files.
 +
## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{file|{{p|game}}\easyanticheat\}}. Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC.
 +
 
 +
'''Hotkeys'''
 +
* {{key|F4}}: toggle for cutscene vignette effect. Not disabled by default.
 +
* {{key|5}}: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what wasn't blurred.
 +
* {{key|8}}: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions in your view.
 +
* {{key|K}}: HUD toggle. This doesn't disable pause menus and some Forge menus.
 +
* {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.
 +
}}
  
 
==Input==
 
==Input==
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|impulse triggers          = true
 
|impulse triggers          = true
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
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|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired, V1
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
Line 217: Line 229:
  
 
==Audio==
 
==Audio==
 
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 
+
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
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|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
|subtitles                = limited
+
|subtitles                = true
|subtitles notes          = Halo: CEA and Halo 4 were the only titles to include full subtitle support, with the other titles supporting In-game Cutscenes only.
+
|subtitles notes          = Full subtitle support. Speaker names are displayed.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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}}
 
}}
  
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
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  |language  = Simplified Chinese
 
  |language  = Simplified Chinese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
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  |language  = Polish
 
  |language  = Polish
 
  |interface = true
 
  |interface = true
  |audio    = limited
+
  |audio    = true
  |subtitles = limited
+
  |subtitles = true
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''.
+
  |notes    = Polish dubbing requires installing "MCC - H4: Extended Language Pack" on Steam. It '''doesn't get installed automatically''' when Polish is chosen as main language for audio and text.
  |ref      =  
+
  |ref      = <ref>{{Refcheck|user=Suicide machine|date=2020-12-22|comment=Unlike Russian, where installation starts automatically.}}</ref>
 
  |fan      =  
 
  |fan      =  
 
}}{{L10n/switch
 
}}{{L10n/switch
  |language  = Portuguese
+
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
  |audio    = limited
+
  |audio    = true
  |subtitles = limited
+
  |subtitles = true
  |notes    = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''. '''Halo 2''' was not translated at all.
+
  |notes    = Mistakenly labeled on Steam as Portuguese
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
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  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = limited
+
  |audio    = true
  |subtitles = limited
+
  |subtitles = true
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''.
+
  |notes    =  
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
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  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = limited
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers available for all games except for '''Halo 2: Anniversary'''.
+
  |notes    =  
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
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  |language  = Latin American Spanish
 
  |language  = Latin American Spanish
 
  |interface = true
 
  |interface = true
  |audio    = limited
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers available for all games except for '''Halo: Combat Evolved Anniversary'''.
+
  |notes    =  
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 +
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360052057192-Halo-The-Master-Chief-Collection-Patch-Notes-November-2020|title=Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support|date=2021-07-31}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 +
'''Network:'''
 +
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 +
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 +
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 +
}}</ref>
 +
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = true
 +
|lan play players    = 16
 +
|lan play modes      = Co-op, Versus
 +
|lan play notes      = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
 +
|online play          = true
 +
|online play players  = 16
 +
|online play modes    = Co-op, Versus
 +
|online play notes    = Co-op limited to 4 players
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 +
|p2p                = true
 +
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 +
|dedicated          = true
 +
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 +
|self-hosting      = true
 +
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
 +
|udp  = 4379, 7551, 61421
 +
|upnp = true
 
}}
 
}}
  
Line 387: Line 438:
 
|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
}}
 
 
==Network==
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 
 
{{Network/Multiplayer
 
|local play          = false
 
|local play players  =
 
|local play modes    =
 
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 
|lan play            = true
 
|lan play players    = 16
 
|lan play modes      = Co-op, Versus
 
|lan play notes      = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
 
|online play          = true
 
|online play players  = 16
 
|online play modes    = Co-op, Versus
 
|online play notes    = Co-op limited to 4 players
 
|asynchronous        =
 
|asynchronous notes  =
 
}}{{Network/Connections
 
|matchmaking        = true
 
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 
|p2p                = true
 
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 
|dedicated          = true
 
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 
|self-hosting      = true
 
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 
|direct ip          = false
 
|direct ip notes    =
 
}}{{Network/Ports
 
|tcp  = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
 
|udp  = 4379, 7551, 61421
 
|upnp = true
 
 
}}
 
}}
  
Line 452: Line 466:
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
Line 491: Line 505:
 
|minOS    = 7
 
|minOS    = 7
 
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
 
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
|minCPU2  = Intel Core i7 8750H 2.20 GHz
+
|minCPU2  = Intel Core i7-8750H 2.20 GHz
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    =  
+
|minHD    = 55 GB
|minGPU  = Radeon Vega 10 Mobile
+
|minGPU  = AMD Radeon Vega 10 Mobile
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU3  =  
 
|minGPU3  =  
Line 506: Line 520:
  
 
|recOS    = 10
 
|recOS    = 10
|recCPU  = AMD FX 4100 3.6 GHz
+
|recCPU  = AMD FX-4100 3.6 GHz
|recCPU2  = Intel Core i7 870 2.93 GHz
+
|recCPU2  = Intel Core i7-870 2.93 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
Line 520: Line 534:
 
|reccont  =  
 
|reccont  =  
 
|recother =  
 
|recother =  
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />
+
|notes    = {{ii}} A 64-bit operating system is required.
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 23:54, 9 December 2021

Halo 4
Halo 4 cover
Developers
Lead development 343 Industries
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Unreal Engine 4
Release dates
Windows November 17, 2020
Reception
Metacritic 84
IGDB 88
Taxonomy
Genres FPS
Series Halo: The Master Chief Collection
Halo 4 on HowLongToBeat
Halo 4 on IGDB
Halo 4 guide on StrategyWiki
Halo 4 on MobyGames
Halo 4 on Wikipedia
Halo: The Master Chief Collection
Subseries of Halo
Halo: Reach 2019
Halo: Combat Evolved Anniversary 2020
Halo 2: Anniversary 2020
Halo 3 2020
Halo 3: ODST 2020
Halo 4 2020

General information

Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.

Essential improvements

Skip intro videos

Remove the video files[1]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[2]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1064273/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[3]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1064273/pfx/[Note 1]
Saves cannot be transferred between the versions.[4]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Centered HUD is an option.
Ultra-widescreen
Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround.
4K Ultra HD
70-120° for player and vehicles (Hor+).
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Exclusive fullscreen also available.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped or limited to 60, 120, 180 or 240 FPS. Cutscenes are pre-rendered at 30fps.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Post-processing effects

Toggle post-process effects[6]
  1. Download Halo: The Master Chief Collection 3D Vision fix.
  2. Extract the contents to <path-to-game>\MCC\Binaries\Win64\.
  3. Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways.
    1. Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it doesn't require touching any game files.
    2. Download MCC_EAC_Bypass.rar, and copy the contents to <path-to-game>\easyanticheat\. Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC.

Hotkeys

  • F4: toggle for cutscene vignette effect. Not disabled by default.
  • 5: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what wasn't blurred.
  • 8: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions in your view.
  • K: HUD toggle. This doesn't disable pause menus and some Forge menus.
  • L: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Remapping
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

The Universal Presets apply to all games in the collection.

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[7]
Subtitles
Full subtitle support. Speaker names are displayed.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Polish dubbing requires installing "MCC - H4: Extended Language Pack" on Steam. It doesn't get installed automatically when Polish is chosen as main language for audio and text.[8]
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese
Russian
Spanish
Latin American Spanish

Network

In-game general network settings.
In-game general network settings.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[9][10]

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Co-op, Versus
Co-op limited to 4 players[11]
Online play
16 Co-op, Versus
Co-op limited to 4 players

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[12]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[12]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7-8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 55 GB
Video card (GPU) AMD Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
A 64-bit operating system is required.
May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1064273/ in addition to or instead of this directory. The app ID (1064273) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Aemony on 2019-12-03
  2. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  3. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  4. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  5. 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  6. Verified by User:Keith on 2021-01-17
  7. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  8. Verified by User:Suicide machine on 2020-12-22
    Unlike Russian, where installation starts automatically.
  9. Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
  10. r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One."
  11. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  12. 12.0 12.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09