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Difference between revisions of "Halo: The Master Chief Collection"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 18:09, 29 August 2019

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
343 Industries
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Unreal Engine 4
Release dates
Windows 2019
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Key points

All titles in the collection will be released one at a time in chronological order, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[1]
Includes the original and remastered (see Anniversary) versions of (in order of planned release):

General information

Official website
Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
No store page yet. Will be available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[2]
Windows
Steam
Icon overlay.png
Free Xbox Live account required.
Windows
Games can be purchased individually as they are released, or all together when the collection is released.[3]
Will be available to some Halo Insider testers on Steam before launch to gather feedback prior to release.

Game data

Configuration file(s) location

System Location
Microsoft Store
Steam
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game data location

System Location
Microsoft Store
Steam
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Includes Castilian and Latin American translations. Halo: Combat Evolved Anniversary for Latin America and Halo 2: Anniversary for Spain doesn't include their respective voiceovers because they were never made.

Network

Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[3]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[4]

Connection types

Type Native Notes
Matchmaking
Will support matchmaking hosted on 343i's Dedicated Servers.[3]
Peer-to-peer
Dedicated
Online matches will be hosted on 343i's Dedicated Servers.[3]
Self-hosting
Will be able to host Custom Game lobbies.[3]
Direct IP

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD
Interface Unreal Engine 4[5]
Cutscenes Bink Video
Multiplayer Xbox Live
Anti-cheat Easy Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Support for Windows 8 is still being investigated.[3]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Halo Waypoint - MCC PC & Halo: Reach
  2. PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
  3. 3.0 3.1 3.2 3.3 3.4 3.5 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Availability:
    • Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
    Video Settings:
    • I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     
    "
  4. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  5. MCC Development Update - May 2019 - last accessed on 2019-06-06