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Difference between revisions of "Halo: The Master Chief Collection"

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(Undo revision 941873 by Expack3 (talk) Added Reference. Sabre Interactive are also listed as the co-developers on the Steam Page as well as as Saber3D Engine being listed on the Wikipedia Page.)
Tag: Undo
m (→‎Network: Nucleus Co-Op tool)
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|release dates=
 
|release dates=
 
{{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr|*|Halo: Reach only; other titles to follow throughout 2020}}<ref name="Reach Release Announcement">{{Refurl|url=https://www.halowaypoint.com/en-us/news/halo-reach-arrives-december-3rd|title=Halo Waypoint - Halo: Reach Arrives December 3rd|date=2019-11-14}}</ref>}}
 
{{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr|*|Halo: Reach only; other titles to follow throughout 2020}}<ref name="Reach Release Announcement">{{Refurl|url=https://www.halowaypoint.com/en-us/news/halo-reach-arrives-december-3rd|title=Halo Waypoint - Halo: Reach Arrives December 3rd|date=2019-11-14}}</ref>}}
 +
|reception    =
 +
{{Infobox game/row/reception|OpenCritic|838/halo-the-master-chief-collection|85}}
 +
{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Flight}}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
 +
{{Infobox game/row/taxonomy/series            | Halo: The Master Chief Collection}}
 
|steam appid  = 976730
 
|steam appid  = 976730
|steam appid side = 1064220,1064221,1064270,1064271,1064272,1064273
+
|steam appid side =  
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|mobygames    = halo-the-master-chief-collection_
 
|mobygames    = halo-the-master-chief-collection_
Line 24: Line 40:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Halo}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
+
{{ii}} This article acts as an overarching parent page for the individual game articles. See [[#Series|the game-specific section]] for details pertaining to each release.
{{ii}} '''Forge''' and '''Theater''' for Halo: Reach will arrive in 2020.<ref name="November Update">{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2020-03-09|snippet=&nbsp;
 
'''Forge and Theater Support:'''
 
* ''PC Forge and Theater are coming online for Halo: Reach later next year''
 
'''Sound Issues:'''
 
* ''To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.''
 
'''Variable Frame Rate (120+ FPS):'''
 
* ''We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.''
 
&nbsp;}}</ref>
 
  
 
'''General information'''
 
'''General information'''
Line 49: Line 56:
 
}}
 
}}
 
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer.
 
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer.
{{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.
+
{{ii}} The games can be purchased either individually as they are released or in a discounted bundle containing all six games.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
  
{{DLC|
+
===Series===
{{DLC/row| [[Wikipedia:Halo: Reach|Halo: Reach]] | '''Release Date:''' December 3, 2019 | Windows }}
+
{{#ask: [[Category:Games]] [[Part of series::Series:{{PAGENAME}}]] [[Modification date::+]]
{{DLC/row| [[Halo: Combat Evolved|Halo: Combat Evolved Anniversary]] | '''Release Date:''' March 3, 2020 | Windows }}
+
| ?Developed by=Developer
{{DLC/row| [[Halo 2|Halo 2: Anniversary]] | '''Release Date:''' TBA | Windows }}
+
| ?Published by=Publisher
{{DLC/row| [[Wikipedia:Halo 3|Halo 3]] | '''Release Date:''' TBA | Windows }}
+
| ?Release date=First release |+limit=1
{{DLC/row| [[Wikipedia:Halo 3: ODST|Halo 3: ODST]] | '''Release Date:''' TBA <br /> (Campaign only) | Windows }}
+
| ?Available on=Systems|+order=desc
{{DLC/row| [[Wikipedia:Halo 4|Halo 4]] | '''Release Date:''' TBA | Windows }}
+
| ?Release date#ISO|+limit=1
 +
| ?Cover filename #=Cover
 +
| ?#-
 +
| introtemplate  = Series/ti
 +
| template      = Series/t
 +
| outrotemplate  = Series/to
 +
| format        = template
 +
| default        =
 +
<!-- | sort          = Release date --><!-- This can be included when all titles in the series have been released. Otherwise it will end up eliminating the unreleased games from being displayed in the list -->
 
}}
 
}}
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>||fix=
+
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
 
# Go to {{file|{{p|game}}\MCC\Content\Movies}}.
 
# Go to {{file|{{p|game}}\MCC\Content\Movies}}.
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}.
+
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}} and {{file|FMS_logo_343_7_1_.bk2}}.
  
 
'''Notes'''
 
'''Notes'''
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}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}}
 
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}}
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/halo-master-chief-collection/en
+
|wsgf link                  =  
|widescreen wsgf award      = gold
+
|widescreen wsgf award      =  
|multimonitor wsgf award    = incomplete
+
|multimonitor wsgf award    =  
|ultrawidescreen wsgf award = silver
+
|ultrawidescreen wsgf award =  
|4k ultra hd wsgf award    = gold
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= ''See the [[#Series|individual pages]] for details.''
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|multimonitor notes        = ''See the [[#Series|individual pages]] for details.''
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|ultrawidescreen notes      = ''See the [[#Series|individual pages]] for details.''
|4k ultra hd                = true
+
|4k ultra hd                = limited
|4k ultra hd notes          =  
+
|4k ultra hd notes          = ''See the [[#Series|individual pages]] for details.''
|fov                        = true
+
|fov                        = limited
|fov notes                  = Supports between 70° and 120° with separate values for Player and Vehicle FOV ({{term|Hor+}}). Default FOV is 78°. The view model does not scale with higher FOVs.<ref name="Halo Reach Support December 2019">[https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19]</ref> Falcon FOV is locked at 78°.
+
|fov notes                  = ''See the [[#Series|individual pages]] for details.''
|windowed                  = true
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = ''See the [[#Series|individual pages]] for details.''
|borderless windowed        = true
+
|borderless windowed        = limited
|borderless windowed notes  =  
+
|borderless windowed notes  = ''See the [[#Series|individual pages]] for details.''
|anisotropic                = always on
+
|anisotropic                = hackable
|anisotropic notes          = Uses a weak level of AF by default; see [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref>
+
|anisotropic notes          = ''See the [[#Series|individual pages]] for details.''
|antialiasing              = always on
+
|antialiasing              = limited
|antialiasing notes        = Uses a post-processing AA technique that cannot be modified nor disabled.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref>
+
|antialiasing notes        = ''See the [[#Series|individual pages]] for details.''
|vsync                      = true
+
|vsync                      = limited
|vsync notes                =  
+
|vsync notes                = ''See the [[#Series|individual pages]] for details.''
|60 fps                    = true
+
|60 fps                    = limited
|60 fps notes              = Cutscenes and menus are capped at 60 FPS.<ref>{{Refcheck|user=Keith|date=2019-12-05}}</ref>
+
|60 fps notes              = ''See the [[#Series|individual pages]] for details.''
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = '''Halo: Reach -''' All game animations max out at 60 FPS. Unlocking the frame rate causes frame-doubling for everything but mouse input for the camera.<ref>[https://www.youtube.com/watch?v=HhxJ2m_2iB4 YouTube - Halo Reach unlocked FPS issue]</ref> 60 FPS cap resolves the judder issue.<br><br>
+
|120 fps notes              = See [[#High frame rate|High frame rate]] to unlock the framerate in menus.
'''Halo: CEA -''' Game animations in cutscenes and some in-game animations run at 30 FPS.<ref>[https://www.youtube.com/watch?v=jSjnxJ6HWmw Youtube - Halo Combat Evolved Anniversary PC Tech Review: The Master Chief Collection Version Analysed!]</ref>
+
|hdr                        = limited
|hdr                        = false
+
|hdr notes                  = ''See the [[#Series|individual pages]] for details.''
|hdr notes                  =  
 
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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{{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
 
{{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
{{ii}} Support for FOV adjustment and variable frame rate may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="November Update"/><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
+
{{ii}} FOV adjustment and variable frame rate support may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 
'''Video Settings:'''
 
'''Video Settings:'''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
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}}</ref>
 
}}</ref>
  
==Input settings==
+
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|ref=
 +
<ref>{{Refcheck|user=KingKrouch|date=2020-07-28|comment=Tested by editing Engine.ini config.}}</ref>|fix=
 +
<ol>
 +
<li>In the [[#Game data|configuration file(s) location]], navigate to <code>Saved\Config\WindowsNoEditor</code>.</li>
 +
<li>Open <code>Engine.ini</code> using a text editor.</li>
 +
<li>At the bottom of the config file, add these lines of text:
 +
<pre>
 +
[SystemSettings]
 +
t.MaxFPS=xxx
 +
</pre></li>
 +
<li>Replace <code>xxx</code> with the desired framerate cap for the menus, and save the file.</li>
 +
<li>Right click on <code>Engine.ini</code>, go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.</li>
 +
</ol>
 +
}}
 +
 
 +
==Input==
 
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}}
 
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}}
 
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}}
 
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = Pause function can not be rebound (by design).
 
|key remap notes          = Pause function can not be rebound (by design).
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|impulse triggers          = true
 
|impulse triggers          = true
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 211: Line 240:
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = true
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 226: Line 255:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
 
====Universal====
 
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
<gallery>
 
<gallery>
Line 237: Line 264:
 
</gallery>
 
</gallery>
  
====Halo Reach====
+
==Audio==
<gallery>
 
HaloMCC-Gamepad-HR-Default.png|In-game "Default" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Boxer.png|In-game "Boxer" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-GT.png|In-game "Green Thumbs" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-BJ.png|In-game "Bumper Jumper" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Recon.png|In-game "Recon" gamepad scheme for Halo: Reach.
 
</gallery>
 
 
 
==Audio settings==
 
 
 
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 +
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
  
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
 
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
Line 256: Line 274:
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = Halo: CEA and Halo 4 were the only titles to include full subtitle support, with the other titles supporting In-game Cutscenes only.
+
|subtitles notes          = ''See the [[#Series|individual pages]] for details.''
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 265: Line 283:
 
}}
 
}}
  
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 319: Line 336:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |ref      =  
 
  |ref      =  
Line 333: Line 350:
 
}}{{L10n/switch
 
}}{{L10n/switch
 
  |language  = Polish
 
  |language  = Polish
  |interface = limited
+
  |interface = true
  |audio    = unknown
+
  |audio    = limited
  |subtitles = unknown
+
  |subtitles = limited
  |notes    = Not available in '''Reach''' and '''Halo: Combat Evolved Anniversary'''.
+
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 343: Line 360:
 
  |interface = true
 
  |interface = true
 
  |audio    = limited
 
  |audio    = limited
  |subtitles = true
+
  |subtitles = limited
  |notes    = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''.
+
  |notes    = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''. '''Halo 2''' was not translated at all.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
 
}}{{L10n/switch
 
}}{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = limited
+
  |interface = true
  |audio    = unknown
+
  |audio    = limited
  |subtitles = unknown
+
  |subtitles = limited
  |notes    = Not available in '''Reach''' and '''Halo: Combat Evolved Anniversary'''.
+
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 360: Line 377:
 
  |audio    = limited
 
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers for Halo 2: Anniversary were never made, and is therefore not included.
+
  |notes    = Voiceovers available for all games except for '''Halo 2: Anniversary'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 368: Line 385:
 
  |audio    = limited
 
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''.
+
  |notes    = Voiceovers available for all games except for '''Halo: Combat Evolved Anniversary'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D, Z3D, DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
 
==Network==
 
==Network==
 
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 +
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          = false
+
|local play          = hackable
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
+
|local play notes    = Use [https://github.com/lucasassislar/nucleuscoop/releases Nucleus Coop] & [https://github.com/ZeroFox5866/nucleuscoop/releases Unofficial mod]. Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 
|lan play            = true
 
|lan play            = true
 
|lan play players    = 16
 
|lan play players    = 16
 
|lan play modes      = Co-op, Versus
 
|lan play modes      = Co-op, Versus
|lan play notes      = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
+
|lan play notes      = ''See the [[#Series|individual pages]] for details.''
 
|online play          = true
 
|online play          = true
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    = Co-op, Versus
 
|online play modes    = Co-op, Versus
|online play notes    = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)
+
|online play notes    = ''See the [[#Series|individual pages]] for details.''
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 410: Line 471:
 
|udp  = 4379, 7551, 61421
 
|udp  = 4379, 7551, 61421
 
|upnp = true
 
|upnp = true
}}
 
 
==Issues unresolved==
 
===Halo: Reach===
 
====Known issues====
 
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 this support page] for a list of known issues affecting Halo Reach.
 
====Post-processing effects 'disappear' on higher resolutions====
 
{{ii}} Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.<ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=&nbsp;
 
* ''Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720''
 
* ''However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.''
 
&nbsp;}}</ref>
 
====Sound issues====
 
{{ii}}The overall sound quality seems lower on the Master Chief Collection version of the game compared to the original Xbox 360 release.<ref>{{Refurl|url=https://www.youtube.com/watch?v=J9mY0SFTLjk|title=YouTube - Halo MCC - Halo Reach Flight 3 vs 360 Halo Reach - Gun sound comparison|date=2020-01-05}}</ref> The issue was caused by changing the sound middleware (to FMOD) during the porting process according to official development updates. According to the developers, a fix is in the works and will be included in a future patch.<ref name="November Update"/><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-december-2019|title=Halo Waypoint - MCC Development Update - December 2019|date=2020-01-05|snippet=This is a known-issue we had at launch and work on this is in progress. Our goal is to get this out ASAP.}}</ref> {{note|note=When editing the page, please keep the linked information in mind.<ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/Topic:Vcmk4pizemi4f70e|title=PCGamingWiki - Talk:Halo: The Master Chief Collection - INI tweaks|date=2020-01-05}}</ref>|name=note 2}}
 
 
===Halo: Combat Evolved Anniversary===
 
====Known issues====
 
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360039996752-Halo-Combat-Evolved-Anniversary-Known-Issues this support page] for a list of known issues affecting Halo: CEA.
 
 
====Some effects and graphic elements are missing in the original graphics mode====
 
{{ii}} Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.<ref>{{Refurl|url=https://www.youtube.com/watch?v=jR4IVCjAnqM|title=YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0)|date=2019-27-05}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019|title=Halo Waypoint - MCC Development Update – June 2019|date=2020-03-06|snippet=We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing.}}</ref>
 
 
==Issues fixed==
 
===Slow connections to matchmaking games===
 
{{Fixbox|description=Disable matchmaking relays in the {{file|Network}} settings at the main menu.|ref=<ref name="Halo Reach Support December 2019"/>||fix=
 
 
}}
 
}}
  
Line 486: Line 523:
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
 
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications.  Matchmaking is disabled in this mode.
 
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications.  Matchmaking is disabled in this mode.
 +
}}
 +
 +
===Shortcut to launch without anti-cheat===
 +
{{Fixbox|description=Create a custom shortcut (Steam only)|ref={{cn}}|fix=
 +
# Right-click on the original desktop or start menu shortcut created by Steam, and select '''Properties''.
 +
# In the '''URL''' textbox change <code>steam://rungameid/976730</code> to <code>steam://launch/976730/option1</code>
 +
# Click OK, and launch the game using that link to run it without anti-cheat.
 
}}
 
}}
  
Line 493: Line 537:
  
 
|minOS    = 7
 
|minOS    = 7
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
+
|minCPU  = AMD FX 4100 3.6 GHz
|minCPU2  = Intel Core i7 8750H 2.20 GHz
+
|minCPU2  = Intel Core i7 870 2.93 GHz
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 20 GB </br > (Windows Store: 24.93 GB) (Steam:23.97GB)
 
|minHD    = 20 GB </br > (Windows Store: 24.93 GB) (Steam:23.97GB)
Line 509: Line 553:
  
 
|recOS    = 10
 
|recOS    = 10
|recCPU  = AMD FX 4100 3.6 GHz
+
|recCPU  = AMD Ryzen 7 2700U 2.20 GHz
|recCPU2  = Intel Core i7 870 2.93 GHz
+
|recCPU2  = Intel Core i7 8750H 2.20 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
Line 525: Line 569:
 
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
 
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 +
}}
 +
 +
===Game sizes===
 +
{{Standard table|Game title|Size (Campaign + Multiplayer)|collapsed=no|content=
 +
{{Standard table/rowalt|'''Halo: The Master Chief Collection'''| 6.37 GB}}
 +
{{Standard table/rowalt|'''Halo: Reach'''| 19.4 GB}}
 +
{{Standard table/rowalt|'''Halo: Combat Evolved Anniversary'''|7.36 GB}}
 +
{{Standard table/rowalt|'''Halo 2: Anniversary '''|36.2 GB }}
 +
{{Standard table/rowalt|'''Halo 3'''|12.2 GB }}
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 21:46, 3 August 2020

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Windows Saber Interactive
Publishers
Xbox Game Studios
Engines
Halo Engine
Saber3D Engine*[1]
Unreal Engine 4
Release dates
Windows December 3, 2019*[2]
Reception
OpenCritic 85
IGDB 86
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Vehicles Automobile, Flight
Art styles Realistic
Themes Sci-fi, Space
Series Halo: The Master Chief Collection
Halo: The Master Chief Collection on IGDB
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on MobyGames
Halo: The Master Chief Collection on Wikipedia
Halo: The Master Chief Collection
Subseries of Halo
Halo: Reach 2019
Halo: Combat Evolved Anniversary 2020
Halo 2: Anniversary 2020
Halo 3 2020
Halo 3: ODST 2020
Halo 4 2020

Key points

This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The games can be purchased either individually as they are released or in a discounted bundle containing all six games.[3]

Series

{{#ask: Part of series::Series:Halo: The Master Chief Collection Modification date::+ | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems|+order=desc | ?Release date#ISO|+limit=1 | ?Cover filename #=Cover | ?#- | introtemplate = Series/ti | template = Series/t | outrotemplate = Series/to | format = template | default = }}

Essential improvements

Skip intro videos

Remove the video files[4]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2 and FMS_logo_343_7_1_.bk2.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[5]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[6]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Saves cannot be transferred between the versions.[7]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[8]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[8]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State Notes
Widescreen resolution
See the individual pages for details.
Multi-monitor
See the individual pages for details.
Ultra-widescreen
See the individual pages for details.
4K Ultra HD
See the individual pages for details.
Field of view (FOV)
See the individual pages for details.
Windowed
See the individual pages for details.
Borderless fullscreen windowed
See the individual pages for details.
Anisotropic filtering (AF)
See the individual pages for details.
Anti-aliasing (AA)
See the individual pages for details.
Vertical sync (Vsync)
See the individual pages for details.
60 FPS and 120+ FPS
See the individual pages for details.
See High frame rate to unlock the framerate in menus.
High dynamic range display (HDR)
See the individual pages for details.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
FOV adjustment and variable frame rate support may change per title due to limitations.[9][10]

High frame rate

Instructions[11]
  1. In the configuration file(s) location, navigate to Saved\Config\WindowsNoEditor.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
    [SystemSettings]
    t.MaxFPS=xxx
    
  4. Replace xxx with the desired framerate cap for the menus, and save the file.
  5. Right click on Engine.ini, go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Controller remapping

The Universal Presets apply to all games in the collection.

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[12]
Subtitles
See the individual pages for details.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Portuguese
Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all.
Russian
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Spanish
Voiceovers available for all games except for Halo 2: Anniversary.
Latin American Spanish
Voiceovers available for all games except for Halo: Combat Evolved Anniversary.

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network

In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[10]

Multiplayer types

Type Native Players Notes
Local play
Use Nucleus Coop & Unofficial mod. Will be investigated to see if it can be supported post-launch.[10]
LAN play
16 Co-op, Versus
See the individual pages for details.
Online play
16 Co-op, Versus
See the individual pages for details.

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[13]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[13]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD FX 4100 3.6 GHz
Intel Core i7 870 2.93 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB) (Steam:23.97GB)
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[10]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[8]

Game sizes

Game title Size (Campaign + Multiplayer)
Halo: The Master Chief Collection 6.37 GB
Halo: Reach 19.4 GB
Halo: Combat Evolved Anniversary 7.36 GB
Halo 2: Anniversary 36.2 GB
Halo 3 12.2 GB


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
  2. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  3. Halo Waypoint - MCC PC & Halo: Reach
  4. Verified by User:Aemony on 2019-12-03
  5. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  6. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  7. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  8. 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  9. Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
  10. 10.0 10.1 10.2 10.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     
    "
  11. Verified by User:KingKrouch on 2020-07-28
    Tested by editing Engine.ini config.
  12. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  13. 13.0 13.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09