Difference between revisions of "Halo: The Master Chief Collection"
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− | {{State| | + | {{State|postdev}} |
{{Infobox game | {{Infobox game | ||
|cover = Halo - The Master Chief Collection cover.jpg | |cover = Halo - The Master Chief Collection cover.jpg | ||
Line 31: | Line 31: | ||
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums] | {{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums] | ||
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [http://www.haloinsider.com/ Halo Insider Program] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Microsoft Store | 9ntm9hxnlszx | Microsoft Store | | + | {{Availability/row| Microsoft Store | 9ntm9hxnlszx | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} |
− | {{Availability/row| Steam | 976730 | Steam, Account | | + | {{Availability/row| Steam | 976730 | Steam, Account | | | Windows }} |
}} | }} | ||
− | {{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games | + | {{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer. |
− | + | {{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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{{DLC| | {{DLC| | ||
Line 62: | Line 50: | ||
}} | }} | ||
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> | {{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>||fix= | ||
+ | # Go to {{file|{{p|game}}\MCC\Content\Movies}}. | ||
+ | # Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Microsoft Store|}} | + | {{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}} |
− | {{Game data/config|Steam|}} | + | {{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}} |
}} | }} | ||
+ | {{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref> | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Microsoft Store|}} | + | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}} |
− | {{Game data/saves|Steam|}} | + | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}} |
}} | }} | ||
+ | {{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 95: | Line 95: | ||
==Video settings== | ==Video settings== | ||
+ | {{Image|HaloMCC-Settings-Video.png|In-game general video settings.}} | ||
+ | {{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= |
|multimonitor = unknown | |multimonitor = unknown | ||
− | |multimonitor notes = | + | |multimonitor notes = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = true | |fov = true | ||
− | |fov notes = FOV | + | |fov notes = Supports between 70° and 120° with separate values for Player and Vehicle FOV ({{term|Hor+}}). The view model does not scale with higher FOVs.<ref>[https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 Halo: Reach (PC) Known Issues - 12/3/19 – Halo Support]</ref> Falcon FOV is locked at 78°. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = 0x, 2x, and 8x is available via by changing the Graphics Quality to Performance, Original, or Enhanced respectively. |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = Can only be changed by altering the Graphics Quality to Performance, Original, or Enhanced. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Supports 60 FPS or Unlimited. Cutscenes are capped at 60 FPS.<ref>{{Refcheck|user=Keith|date=2019-12-05}}</ref> Unlocking framerate [https://www.youtube.com/watch?v=HhxJ2m_2iB4 causes frame-doubling] for everything but mouse input for the camera. |
− | |hdr = | + | |hdr = unknown |
− | |hdr notes = | + | |hdr notes = {{cn|This needs to be verified as the game does not seem to support HDR display output based on my testing. // Aemony|date=2019-12-03}} |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} Support for FOV adjustment and variable frame rate may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | ||
+ | '''Video Settings:''' | ||
+ | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
+ | * ''Uncapped framerate is the plan, but the specific level of support will vary by title.'' | ||
+ | '''Network:''' | ||
+ | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
+ | * '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.'' | ||
+ | '''System Requirements:''' | ||
+ | * ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.'' | ||
+ | | ||
+ | }}</ref> | ||
==Input settings== | ==Input settings== | ||
+ | {{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}} | ||
+ | {{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}} | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = '''Open text chat''' ({{key|J}}) and '''Push to Talk''' ({{key|V}}) keys can not be rebound. Pause function can not be rebound (by design). |
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = Mouse Smoothing also supported. | + | |acceleration option notes = Mouse Smoothing also supported. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. | + | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. |
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = | + | |mouse menu notes = |
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = Separate values for Look and Flight. | + | |invert mouse y-axis notes = Separate values for Look and Flight. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 149: | Line 166: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Limited to presets, see [[#Controller remapping|Controller remapping]]. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Separate values for Look and Flight. |
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 169: | Line 186: | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = |
− | |other button prompts = | + | |other button prompts = xbox |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 194: | Line 211: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | |||
+ | ====Universal==== | ||
+ | {{ii}} The '''Universal''' Presets apply to all games in the collection. | ||
+ | <gallery> | ||
+ | HaloMCC-Gamepad-UNI-Default.png|In-game "Universal Default (Recon)" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-Reclaimer.png|In-game "Universal Reclaimer" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-ZnS.png|In-game "Universal Zoom & Shoot" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme. | ||
+ | </gallery> | ||
+ | |||
+ | ====Halo Reach==== | ||
+ | <gallery> | ||
+ | HaloMCC-Gamepad-HR-Default.png|In-game "Default" gamepad scheme for Halo: Reach. | ||
+ | HaloMCC-Gamepad-HR-Boxer.png|In-game "Boxer" gamepad scheme for Halo: Reach. | ||
+ | HaloMCC-Gamepad-HR-GT.png|In-game "Green Thumbs" gamepad scheme for Halo: Reach. | ||
+ | HaloMCC-Gamepad-HR-BJ.png|In-game "Bumper Jumper" gamepad scheme for Halo: Reach. | ||
+ | HaloMCC-Gamepad-HR-Recon.png|In-game "Recon" gamepad scheme for Halo: Reach. | ||
+ | </gallery> | ||
==Audio settings== | ==Audio settings== | ||
+ | |||
+ | {{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | ||
+ | |||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | + | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 211: | Line 252: | ||
}} | }} | ||
+ | {{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}} | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
Line 217: | Line 259: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Reach: Subtitles only appear in cutscenes, not in gameplay. |
|ref = | |ref = | ||
|fan = | |fan = | ||
Line 278: | Line 320: | ||
}}{{L10n/switch | }}{{L10n/switch | ||
|language = Polish | |language = Polish | ||
− | |interface = | + | |interface = limited |
|audio = unknown | |audio = unknown | ||
|subtitles = unknown | |subtitles = unknown | ||
− | |notes = | + | |notes = Not available in '''Reach'''. |
|ref = | |ref = | ||
|fan = | |fan = | ||
Line 294: | Line 336: | ||
}}{{L10n/switch | }}{{L10n/switch | ||
|language = Russian | |language = Russian | ||
− | |interface = | + | |interface = limited |
|audio = unknown | |audio = unknown | ||
|subtitles = unknown | |subtitles = unknown | ||
− | |notes = | + | |notes = Not available in '''Reach'''. |
|ref = | |ref = | ||
|fan = | |fan = | ||
Line 311: | Line 353: | ||
|language = Latin American Spanish | |language = Latin American Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = true |
|notes = Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included. | |notes = Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included. | ||
|ref = | |ref = | ||
Line 320: | Line 362: | ||
==Network== | ==Network== | ||
+ | |||
+ | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
+ | |||
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = false | |local play = false | ||
− | |local play players = | + | |local play players = |
|local play modes = | |local play modes = | ||
|local play notes = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" /> | |local play notes = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" /> | ||
Line 339: | Line 384: | ||
}}{{Network/Connections | }}{{Network/Connections | ||
|matchmaking = true | |matchmaking = true | ||
− | |matchmaking notes = | + | |matchmaking notes = Hosted on 343i's Dedicated Servers. |
|p2p = unknown | |p2p = unknown | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Online matches | + | |dedicated notes = Online matches are hosted on 343i's Dedicated Servers. |
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = | + | |self-hosting notes = Can host Custom Game lobbies. |
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
− | |tcp = | + | |tcp = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
− | |udp = | + | |udp = 4379, 7551, 61421 |
− | |upnp = | + | |upnp = true |
}} | }} | ||
Line 395: | Line 440: | ||
|audio notes = | |audio notes = | ||
|interface = Unreal Engine 4 | |interface = Unreal Engine 4 | ||
− | |interface notes = | + | |interface notes = Used for the Main Menu UI and Customization UX. |
|input = | |input = | ||
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = Xbox Live | + | |multiplayer = Xbox Live, Steamworks |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = | + | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
}} | }} | ||
Revision as of 10:36, 7 December 2019
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019*[1] |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
- Forge and Theater for Halo: Reach will arrive in 2020.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.
DLC and expansion packs
Name | Notes | |
---|---|---|
Halo: Reach | Release Date: December 3, 2019 | |
Halo: Combat Evolved Anniversary | Release Date: TBA | |
Halo 2: Anniversary | Release Date: TBA | |
Halo 3 | Release Date: TBA | |
Halo 3: ODST | Release Date: TBA (Campaign only) |
|
Halo 4 | Release Date: TBA |
- All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[3]
Essential improvements
Skip intro videos
Remove the video files[4] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[6]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[8] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[8] |
Video settings
- Support for FOV adjustment and variable frame rate may change per title due to limitations.[9][10][11]
Input settings
Controller remapping
Universal
- The Universal Presets apply to all games in the collection.
Halo Reach
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Reach: Subtitles only appear in cutscenes, not in gameplay. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Not available in Reach. | |||
Portuguese | ||||
Russian | Not available in Reach. | |||
Spanish | Voiceovers for Halo 2: Anniversary were never made, and is therefore not included. | |||
Latin American Spanish | Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[11]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[11] | |||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[12] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | ||
Dedicated | Online matches are hosted on 343i's Dedicated Servers. | |
Self-hosting | Can host Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Interface | Unreal Engine 4 | Used for the Main Menu UI and Customization UX. |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
- "PC Forge and Theater are coming online for Halo: Reach later next year"
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
- "We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch."
- ↑ 11.0 11.1 11.2 11.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19