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Difference between revisions of "Halo: The Master Chief Collection"

From PCGamingWiki, the wiki about fixing PC games
(→‎System requirements: Update System Requirements to reflect new Minimun Spec released by 343i Employee "Postums)
(Cleanup of refs and notes that are no longer required now that Reach has launched, Provided template to add FOV values, changed game state.)
Line 1: Line 1:
{{State|dev}}
+
{{State|postdev}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Halo - The Master Chief Collection cover.jpg
 
|cover        = Halo - The Master Chief Collection cover.jpg
Line 37: Line 37:
 
{{Availability/row| Steam | 976730 | Steam, Account | Free Xbox Live account required. | | Windows }}
 
{{Availability/row| Steam | 976730 | Steam, Account | Free Xbox Live account required. | | Windows }}
 
}}
 
}}
{{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front (despite an earlier claim that such a package would only be made available when all the games were out).<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
+
{{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front.
'''Video Settings:'''
 
* ''I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 
* ''Uncapped framerate is the plan, but the specific level of support will vary by title.''
 
'''Network:'''
 
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 
* '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.''
 
'''System Requirements:'''
 
* ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.''
 
&nbsp;
 
}}</ref>
 
 
{{ii}} Certain elements of upcoming games will be available to select [http://www.haloinsider.com/ Halo Insider] testers on Steam before launch to gather feedback prior to release.
 
{{ii}} Certain elements of upcoming games will be available to select [http://www.haloinsider.com/ Halo Insider] testers on Steam before launch to gather feedback prior to release.
  
Line 102: Line 89:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA"/>
+
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = Will support 21:9 resolutions, and a centered UI.<ref name="announcement"/><ref name="Reddit AMA"/><ref name="July Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2019|title=Halo Waypoint - MCC Development Update - July 2019|date=2019-08-29}}</ref>
+
|ultrawidescreen notes      = Supports Centered UI
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = Will support 4k.<ref name="announcement"/>
+
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = FOV values may vary per title due to design decisions.<ref name="announcement"/><ref name="Reddit AMA"/>
+
|fov notes                  = Supports between X° to X° ({{term|Hor+}}) </br > (May change per title due to design limitations)<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 +
'''Video Settings:'''
 +
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 +
* ''Uncapped framerate is the plan, but the specific level of support will vary by title.''
 +
'''Network:'''
 +
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 +
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 +
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 +
* '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.''
 +
'''System Requirements:'''
 +
* ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.''
 +
&nbsp;
 +
}}</ref>
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Will support Windowed Mode.<ref name="Reddit AMA"/>
+
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Will support Borderless Windowed Mode.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-05-01}}</ref>
+
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 122: Line 121:
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Will support 60 FPS.<ref name="announcement"/>
+
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA"/><ref name="April Update"/><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref>
+
|120 fps notes              = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA"/><ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref>
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = Will support HDR.<ref name="announcement"/>
+
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 134: Line 133:
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Will support key remapping.<ref name="announcement"/>
+
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
|acceleration option notes = Mouse Smoothing also supported.<ref name="April Update"/>
+
|acceleration option notes = Mouse Smoothing also supported.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Look, Vehicle, and Zoomed Mouse Sensitivity values.<ref name="April Update"/>
+
|mouse sensitivity notes  = Look, Vehicle, and Zoomed Mouse Sensitivity values.
 
|mouse menu                = true
 
|mouse menu                = true
|mouse menu notes          = Will support full UI control with a Mouse.<ref name="April Update"/>
+
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Separate values for Look and Flight.<ref name="April Update"/>
+
|invert mouse y-axis notes = Separate values for Look and Flight.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 156: Line 155:
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = true
 
|xinput controllers        = true
|xinput controllers notes  = Will support XInput controllers (e.g the Xbox One Controller).<ref name="announcement"/>
+
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
Line 174: Line 173:
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
|other controllers notes  = Will support generic PC controllers.<ref name="announcement"/>
+
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
Line 198: Line 197:
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.<ref name="October Update"/>
+
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 339: Line 338:
 
}}{{Network/Connections
 
}}{{Network/Connections
 
|matchmaking        = true
 
|matchmaking        = true
|matchmaking notes  = Will support matchmaking hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" />
+
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 
|p2p                = unknown
 
|p2p                = unknown
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Online matches will be hosted on 343i's Dedicated Servers.<ref name="Reddit AMA" />
+
|dedicated notes    = Online matches are hosted on 343i's Dedicated Servers.
 
|self-hosting      = true
 
|self-hosting      = true
|self-hosting notes = Will be able to host Custom Game lobbies.<ref name="Reddit AMA" />
+
|self-hosting notes = Can host Custom Game lobbies.
 
|direct ip          = unknown
 
|direct ip          = unknown
 
|direct ip notes    =  
 
|direct ip notes    =  
Line 395: Line 394:
 
|audio notes      =  
 
|audio notes      =  
 
|interface        = Unreal Engine 4
 
|interface        = Unreal Engine 4
|interface notes  = <ref name="May Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019|title=Halo Waypoint - MCC Development Update - May 2019|date=2019-06-06}}</ref>
+
|interface notes  =  
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
Line 403: Line 402:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
|anticheat notes  = <ref name="September Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-september-2019|title=Halo Waypoint - MCC Development Update - September 2019|date=2019-10-01}}</ref>
+
|anticheat notes  =  
 
}}
 
}}
  

Revision as of 18:06, 3 December 2019

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Unreal Engine 4
Release dates
Windows December 3, 2019*[1]
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Key points

See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
Forge and Theater for Halo: Reach will arrive in 2020.[2]

General information

Official website
Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Will be available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[3]
Windows
Steam
Icon overlay.png
Free Xbox Live account required.
Windows
The games can be purchased either individually as they are released, or in a discounted bundle containing all six games up front.
Certain elements of upcoming games will be available to select Halo Insider testers on Steam before launch to gather feedback prior to release.

DLC and expansion packs

Name Notes
Halo: Reach Release Date: December 3, 2019
Windows
Halo: Combat Evolved Anniversary Release Date: TBA
Windows
Halo 2: Anniversary Release Date: TBA
Windows
Halo 3 Release Date: TBA
Windows
Halo 3: ODST Release Date: TBA
(Campaign only)
Windows
Halo 4 Release Date: TBA
Windows
All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[4]

Game data

Configuration file(s) location

System Location
Microsoft Store
Steam
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game data location

System Location
Microsoft Store
Steam
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5]

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Voiceovers for Halo 2: Anniversary were never made, and is therefore not included.
Latin American Spanish
Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included.

Network

Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[6]

Multiplayer types

Type Native Players Notes
Local play
0 Will be investigated to see if it can be supported post-launch.[6]
LAN play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[7]
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Dedicated
Online matches are hosted on 343i's Dedicated Servers.
Self-hosting
Can host Custom Game lobbies.
Direct IP

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Interface Unreal Engine 4
Cutscenes Bink Video
Multiplayer Xbox Live
Anti-cheat Easy Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB)
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[6]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  2. Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
    "PC Forge and Theater are coming online for Halo: Reach later next year"
  3. PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
  4. Halo Waypoint - MCC PC & Halo: Reach
  5. 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  6. 6.0 6.1 6.2 Cite error: Invalid <ref> tag; no text was provided for refs named Reddit AMA
  7. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19