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Difference between revisions of "Halo: The Master Chief Collection"

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{{State|postdev}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Halo - The Master Chief Collection cover.jpg
 
|cover        = Halo - The Master Chief Collection cover.jpg
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{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Ruffian Games|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
 
{{Infobox game/row/porter|Splash Damage|Windows}}
 +
{{Infobox game/row/porter|Saber Interactive|Windows}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Xbox Game Studios}}
 
{{Infobox game/row/publisher|Xbox Game Studios}}
 
|engines      =
 
|engines      =
 
{{Infobox game/row/engine|Halo Engine}}
 
{{Infobox game/row/engine|Halo Engine}}
 +
{{Infobox game/row/engine|Saber3D Engine|ref={{abbr||Halo: CEA and Halo 2 Anniversary (Campaign) Modes only; these games run two engines in realtime}}<ref>{{Refurl|url=https://saber3d.com/portfolio_page/halo-the-master-chief-collection|title=Saber Interactive - Halo: The Master Chief Collection|date=2020-03-09}}</ref>}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=
 
|release dates=
{{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr|*|Halo: Reach only; other titles to follow throughout 2020}}<ref name="Reach Release Announcement">{{Refurl|url=https://www.halowaypoint.com/en-us/news/halo-reach-arrives-december-3rd|title=Halo Waypoint - Halo: Reach Arrives December 3rd|date=2019-11-14}}</ref>}}
+
{{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr||Halo: Reach only; other titles to follow throughout 2020}}<ref name="Reach Release Announcement">{{Refurl|url=https://www.halowaypoint.com/en-us/news/halo-reach-arrives-december-3rd|title=Halo Waypoint - Halo: Reach Arrives December 3rd|date=2019-11-14}}</ref>}}
 +
|reception    =
 +
{{Infobox game/row/reception|OpenCritic|838/halo-the-master-chief-collection|86}}
 +
{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | None}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Flight}}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
 +
{{Infobox game/row/taxonomy/series            | Halo }}
 
|steam appid  = 976730
 
|steam appid  = 976730
|steam appid side = 1064220,1064221,1064270,1064271,1064272,1064273
+
|steam appid side =  
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|strategywiki = Halo:_The_Master_Chief_Collection
 +
|lutris      = halo-the-master-chief-collection
 +
|mobygames    = 138080
 
|wikipedia    = Halo:_The_Master_Chief_Collection
 
|wikipedia    = Halo:_The_Master_Chief_Collection
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
|official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Halo: The Master Chief Collection''''' is a collection of {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:FPS}} games in the [[Series:Halo|Halo]] series. The collection includes ''[[Halo: Reach]]'', ''[[Halo: Combat Evolved Anniversary]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo 4]]''. Only two of the games had previously received PC ports - the original ''[[Halo: Combat Evolved]]'' released in 2003 and ''[[Halo 2]]'' released in 2007.
 +
 +
|release history  = The games were released individually based on their chronology, starting with ''Halo: Reach'' in December 2019 with the rest following throughout the next year and concluding with ''Halo 4'' on November 17, 2020.
 +
 
}}
 
}}
{{Series|Halo}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
+
{{ii}} This article acts as an overarching parent page for the individual game articles. See [[#Series|the game-specific section]] for details pertaining to each release.
{{ii}} '''Forge''' and '''Theater''' for Halo: Reach will arrive in 2020.<ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=PC Forge and Theater are coming online for Halo: Reach later next year}}</ref>
+
{{ii}} Supports cross-saves between Microsoft Store, Console, and Steam versions through Xbox Live.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360037450731-Does-Halo-The-Master-Chief-Collection-save-data-transfer-between-PC-and-console|title=Halo Support - Does Halo: The Master Chief Collection save data transfer between PC and console?|date=2022-04-30|snippet=Most of your Halo: The Master Chief Collection save data will automatically transfer between Xbox, Windows Store, and Steam versions.}}</ref>
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows Official website]
 
 
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums]
 
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums]
 +
{{mm}} [https://support.halowaypoint.com/hc/en-us/categories/360002381251 Official support page]
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
 
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
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}}
 
}}
 
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer.
 
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer.
{{ii}} The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.
+
{{ii}} The games can be purchased either individually or in a discounted bundle containing all six games.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 +
{{++}} The games can be installed independently of each other, including their multiplayer components.
  
{{DLC|
+
===Series===
{{DLC/row| [[Wikipedia:Halo: Reach|Halo: Reach]] | '''Release Date:''' December 3, 2019 | Windows }}
+
{{#cargo_query:
{{DLC/row| [[Halo: Combat Evolved|Halo: Combat Evolved Anniversary]] | '''Release Date:''' TBA | Windows }}
+
tables=Infobox_game
{{DLC/row| [[Halo 2|Halo 2: Anniversary]] | '''Release Date:''' TBA | Windows }}
+
|where=Series HOLDS 'Halo: The Master Chief Collection'
{{DLC/row| [[Wikipedia:Halo 3|Halo 3]] | '''Release Date:''' TBA | Windows }}
+
|fields=Cover,_pageName,Developers,Publishers,Released,Available_on
{{DLC/row| [[Wikipedia:Halo 3: ODST|Halo 3: ODST]] | '''Release Date:''' TBA <br /> (Campaign only) | Windows }}
+
|format=template
{{DLC/row| [[Wikipedia:Halo 4|Halo 4]] | '''Release Date:''' TBA | Windows }}
+
|named args=yes
 +
|limit=500
 +
|intro={{Series/ti}}
 +
|template=Series/row
 +
|outro=</table></div>
 
}}
 
}}
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>||fix=
+
{{Fixbox|description=Remove the video files|ref=<ref name="ReferenceA">{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
# Go to {{file|{{p|game}}\MCC\Content\Movies}}.
+
# Go to {{folder|{{p|game}}\MCC\Content\Movies}}.
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}.
+
# Delete or replace {{file|FMS_logo_microsoft_7_1_.bk2}} and {{file|FMS_logo_343_7_1_.bk2}} with empty plaintext or {{file|.txt}} files.
  
 
'''Notes'''
 
'''Notes'''
 
{{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref>
 
{{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref>
 +
}}
 +
 +
 +
===Force higher anisotropic filtering===
 +
 +
{{ii}}Anisotropic filtering is inconsistent throughout the MCC and is variable per surface, even with the "High" Texture Filtering setting. H2:A seems to use 16x, but the other titles use a maximum of 8x and can go as low as 4x on certain surfaces.<ref>{{Refurl|url=https://imgsli.com/MjM2NDU3|title=Anisotropic Filtering Comparison (Halo 3, High Setting vs 16x Driver-level)|date=2024-01-29}}</ref><ref>{{Refurl|url=https://imgsli.com/MjM2NTc1|title=Anisotropic Filtering Comparison (Halo:CEA, High Setting vs 16x Driver-level)|date=2024-01-30}}</ref><ref>{{Refurl|url=https://imgsli.com/MjM2NTc4|title=Anisotropic Filtering Comparison (Halo 4, High Setting vs 16x Driver-level)|date=2024-01-30}}</ref>
 +
 +
{{Fixbox|description=Force Anisotropic Filtering|fix=
 +
For Nvidia users:
 +
# Open the Nvidia Control Panel, click the "Manage 3D Settings" tab on the left
 +
# Click on "Program Settings" and find <code>Halo: The Master Chief Collection (mcc-win64-shipping.exe)</code> or add it to the list if missing.
 +
# Set <code>Anisotropic Filtering</code> to 16x and click Apply on the bottom right.
 
}}
 
}}
  
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{{Game data|
 
{{Game data|
 
{{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}}
 
{{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}}
{{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}}
+
{{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
 
{{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref>
 
{{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref>
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{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}}
 
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}}
 
}}
 
}}
{{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref>
+
{{ii}} Saves cannot be transferred manually between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref>
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
+
|steam cloud notes         = Campaign Checkpoints, Playlists<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>, Armor and Player ID customization, and some settings.
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             = true
+
|xbox cloud               = true
|xbox cloud notes       = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/>
+
|xbox cloud notes         = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/>
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}}
 
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}}
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/halo-master-chief-collection/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = gold
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = incomplete
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = silver
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = gold
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= ''See the [[#Series|individual pages]] for details.''
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|multimonitor notes        = ''See the [[#Series|individual pages]] for details.''
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|ultrawidescreen notes      = ''See the [[#Series|individual pages]] for details.''
|4k ultra hd                = true
+
|4k ultra hd                = limited
|4k ultra hd notes          =  
+
|4k ultra hd notes          = ''See the [[#Series|individual pages]] for details.''
|fov                        = true
+
|fov                        = limited
|fov notes                  = Supports between 70° and 120° with separate values for Player and Vehicle FOV ({{term|Hor+}}). Default FOV is 78°. The view model does not scale with higher FOVs.<ref name="Halo Reach Support December 2019">[https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19]</ref> Falcon FOV is locked at 78°.
+
|fov notes                  = ''See the [[#Series|individual pages]] for details.''
|windowed                  = true
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = ''See the [[#Series|individual pages]] for details.''
|borderless windowed        = true
+
|borderless windowed        = limited
|borderless windowed notes  =  
+
|borderless windowed notes  = ''See the [[#Series|individual pages]] for details.''
|anisotropic                = always on
+
|anisotropic                = true
|anisotropic notes          = Must be forced via the GPU's Driver Control Panel, see [[Glossary:Anisotropic filtering|Anisotropic filtering (AF)]] for more information.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref>
+
|anisotropic notes          = ''See the [[#Series|individual pages]] for details.''
|antialiasing              = always on
+
|antialiasing              = true
|antialiasing notes        = Uses a post-processing AA technique that cannot be modified nor disabled in the in-game settings.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref>
+
|antialiasing notes        = ''See the [[#Series|individual pages]] for details.''
|vsync                      = true
+
|upscaling                  = limited
|vsync notes                =  
+
|upscaling tech            = FSR 1.0
|60 fps                    = true
+
|upscaling notes            = Added in July 2023 update. ''See the [[#Series|individual pages]] for details.''
|60 fps notes              = Cutscenes and menus are capped at 60 FPS.<ref>{{Refcheck|user=Keith|date=2019-12-05}}</ref>
+
|vsync                      = limited
 +
|vsync notes                = ''See the [[#Series|individual pages]] for details.''
 +
|60 fps                    = limited
 +
|60 fps notes              = ''See the [[#Series|individual pages]] for details.''
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = Unlocking the frame rate causes frame-doubling for everything but mouse input for the camera.<ref>[https://www.youtube.com/watch?v=HhxJ2m_2iB4 YouTube - Halo Reach unlocked FPS issue]</ref> 60 FPS cap resolves the judder issue.
+
|120 fps notes              = See [[#High frame rate|High frame rate]] to unlock the framerate in menus.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 132: Line 177:
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
{{ii}} Support for FOV adjustment and variable frame rate may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2019-11-23|snippet=We know this is a very important feature for the community, and with some recent refinements, '''VFR will be included at launch.'''}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
+
 
 +
{{ii}} FOV adjustment and variable frame rate support may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 
'''Video Settings:'''
 
'''Video Settings:'''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
Line 146: Line 192:
 
}}</ref>
 
}}</ref>
  
==Input settings==
+
===[[Glossary:Frame rate (FPS)|High frame rate in the main menu]]===
 +
{{Fixbox|ref=
 +
<ref>{{Refcheck|user=KingKrouch|date=2020-07-28|comment=Tested by editing Engine.ini config.}}</ref>|fix=
 +
<ol>
 +
<li>In the [[#Game data|configuration file(s) location]], navigate to <code>Saved\Config\WindowsNoEditor</code>.</li>
 +
<li>Open <code>Engine.ini</code> using a text editor.</li>
 +
<li>At the bottom of the config file, add these lines of text:
 +
<pre>
 +
[SystemSettings]
 +
t.MaxFPS=xxx
 +
</pre></li>
 +
<li>Replace <code>xxx</code> with the desired framerate cap for the menus, and save the file.</li>
 +
<li>Right click on <code>Engine.ini</code>, go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.</li>
 +
</ol>
 +
}}
 +
 
 +
===Disable Motion Blur===
 +
{{Fixbox|description=Replace "MotionBlur=True" with "MotionBlur=False"|ref=<ref name="ReferenceA">{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
 +
{{--}} Note that this only disables motion blur in the UE4 interface. Motion blur controls are handled by Saber3D engine config files only available for [[Halo: Combat Evolved Anniversary]] and limited for [[Halo 2: Anniversary]] in {{file|{{P|userprofile\appdata\locallow}}\MCC\Config\Halo''X''\UserConfig}}.
 +
# Go to {{file|%USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\GameUserSettings.ini}}.
 +
# Replace all instances of "MotionBlur=True" with "MotionBlur=False".
 +
}}
 +
 
 +
==Input==
 
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}}
 
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}}
 
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}}
 
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}}
{{Input settings
+
{{Input
|key remap                = limited
+
|key remap                = true
|key remap notes          = '''Open text chat''' ({{key|J}}) and '''Push to Talk''' ({{key|V}}) keys can not be rebound. Pause function can not be rebound (by design).
+
|key remap notes          = Pause function can not be rebound (by design).
 
|acceleration option      = true
 
|acceleration option      = true
 
|acceleration option notes = Mouse Smoothing also supported.
 
|acceleration option notes = Mouse Smoothing also supported.
Line 177: Line 246:
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = true
 
|impulse triggers          = true
|impulse triggers notes    =  
+
|impulse triggers notes    = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref>
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Can be fixed by Xinput or Steam Big Picture
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 198: Line 267:
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = true
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 213: Line 282:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
 
====Universal====
 
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
<gallery>
 
<gallery>
Line 224: Line 291:
 
</gallery>
 
</gallery>
  
====Halo Reach====
+
==Audio==
<gallery>
 
HaloMCC-Gamepad-HR-Default.png|In-game "Default" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Boxer.png|In-game "Boxer" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-GT.png|In-game "Green Thumbs" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-BJ.png|In-game "Bumper Jumper" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Recon.png|In-game "Recon" gamepad scheme for Halo: Reach.
 
</gallery>
 
 
 
==Audio settings==
 
 
 
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 +
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
  
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
 
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
Line 243: Line 301:
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = Halo: CEA and Halo 4 were the only titles to include full subtitle support, with the other titles supporting In-game Cutscenes only.
+
|subtitles notes          = ''See the [[#Series|individual pages]] for details.''
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
|mute on focus lost notes =  
+
|mute on focus lost notes = Focus lost by alt-tab can make the game "disappear", for fix see [[#Game disappears when using alt-tab|Game disappears when using alt-tab]].
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 306: Line 365:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |ref      =  
 
  |ref      =  
Line 320: Line 379:
 
}}{{L10n/switch
 
}}{{L10n/switch
 
  |language  = Polish
 
  |language  = Polish
  |interface = limited
+
  |interface = true
  |audio    = unknown
+
  |audio    = limited
  |subtitles = unknown
+
  |subtitles = limited
  |notes    = Not available in '''Reach'''.
+
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
 
}}{{L10n/switch
 
}}{{L10n/switch
  |language  = Portuguese
+
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = limited
  |subtitles = true
+
  |subtitles = limited
  |notes    =  
+
  |notes    = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''. '''Halo 2''' was not translated at all.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
 
}}{{L10n/switch
 
}}{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = limited
+
  |interface = true
  |audio    = unknown
+
  |audio    = limited
  |subtitles = unknown
+
  |subtitles = limited
  |notes    = Not available in '''Reach'''.
+
  |notes    = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''. [https://forum.zoneofgames.ru/topic/58213-halo-the-master-chief-collection-halo-1-halo-2-halo-3-odst-reach/ Fan translations]
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 347: Line 406:
 
  |audio    = limited
 
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers for Halo 2: Anniversary were never made, and is therefore not included.
+
  |notes    = Voiceovers available for all games except for '''Halo 2: Anniversary'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 355: Line 414:
 
  |audio    = limited
 
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included.
+
  |notes    = Voiceovers available for all games except for '''Halo: Combat Evolved Anniversary'''.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
Line 362: Line 421:
  
 
==Network==
 
==Network==
 
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 +
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 +
{{ii}} Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|title=Halo - MCC Development Update - July 2020|date=2020-10-21|snippet=Features planned for release in 2020:
 +
* Crossplay
 +
* Input Based MM
 +
}}</ref>
 +
{{--}} Input based matchmaking only matches you against other players who have it enabled.<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics/input-based-mkb-is-broke/be960813-71a7-43d2-81b3-aa24b9a55b04/posts?page=1#post10|title=Halo Waypoint - INPUT BASED MKB IS BROKE|date=2020-12-23}}</ref>
  
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          = false
+
|local play          = hackable
|local play players  =  
+
|local play players  = 16
 
|local play modes    =  
 
|local play modes    =  
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
+
|local play notes    = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op]. Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 
|lan play            = true
 
|lan play            = true
 
|lan play players    = 16
 
|lan play players    = 16
 
|lan play modes      = Co-op, Versus
 
|lan play modes      = Co-op, Versus
|lan play notes      = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
+
|lan play notes      = ''See the [[#Series|individual pages]] for details.''
 
|online play          = true
 
|online play          = true
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    = Co-op, Versus
 
|online play modes    = Co-op, Versus
|online play notes    = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)
+
|online play notes    = ''See the [[#Series|individual pages]] for details.''
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 388: Line 450:
 
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers.
+
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 
|self-hosting      = true
 
|self-hosting      = true
|self-hosting notes = Can host Custom Game lobbies.
+
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 
|direct ip          = false
 
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
Line 399: Line 461:
 
}}
 
}}
  
==Issues unresolved==
+
==VR support==
===Halo Reach===
+
{{VR support
====Known issues====
+
|gg3d name                  =  
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 this support page] for a list of known issues affecting Halo Reach.
+
|native 3d gg3d award        =  
====Post-processing effects 'disappear' on higher resolutions====
+
|nvidia 3d vision gg3d award =  
{{ii}} Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.<ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720}}</ref><ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.}}</ref>
+
|tridef 3d gg3d award        =  
 +
|iz3d gg3d award            =  
 +
|native 3d                  =  
 +
|native 3d notes            =  
 +
|nvidia 3d vision            =  
 +
|nvidia 3d vision notes      =  
 +
|tridef 3d                  =  
 +
|tridef 3d notes            =  
 +
|iz3d                        =  
 +
|iz3d notes                  =  
 +
|vr only                    =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D, Z3D, DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =  
 +
|windows mixed reality      =  
 +
|windows mixed reality notes =  
 +
|keyboard-mouse              =  
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =  
 +
|3rd space gaming vest notes =  
 +
|novint falcon              =  
 +
|novint falcon notes        =  
 +
|trackir                    =  
 +
|trackir notes              =  
 +
|tobii eye tracking          =  
 +
|tobii eye tracking notes    =  
 +
|play area seated            =  
 +
|play area seated notes      =  
 +
|play area standing          =  
 +
|play area standing notes    =  
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
  
 
==Issues fixed==
 
==Issues fixed==
===Slow connections to matchmaking games===
 
{{Fixbox|description=Disable matchmaking relays in the {{file|Network}} settings at the main menu.|ref=<ref name="Halo Reach Support December 2019"/>||fix=
 
}}
 
  
 
==Other information==
 
==Other information==
Line 436: Line 533:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 449: Line 549:
 
|physics          = Havok
 
|physics          = Havok
 
|physics notes    =  
 
|physics notes    =  
|audio            = FMOD<ref>{{Refurl|url=https://imgur.com/a/AIZwuBA|title=Game files|date=2019-12-09}}</ref>
+
|audio            = FMOD, Miles Sound System, Wwise, iZotope
|audio notes      =
+
|audio notes      = Utilizes multiple audio processing systems across the collection.<ref name="Credits">{{Refurl|url=https://www.halowaypoint.com/en-gb/games/halo-the-master-chief-collection/credits/halo-mcc|title=Halo Waypoint - Halo: The Master Chief Collection Credits|date=2019-12-09}}</ref>
|interface        = Unreal Engine 4
+
|interface        = Unreal Engine 4, Scaleform
|interface notes  = Used for the Main Menu UI and Customization UX.
+
|interface notes  = The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.<ref name="Credits"/>
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
Line 460: Line 560:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.
+
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking and achievements are disabled in this mode.
 
}}
 
}}
  
Line 468: Line 568:
  
 
|minOS    = 7
 
|minOS    = 7
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
+
|minCPU  = AMD FX-4100 3.6 GHz
|minCPU2  = Intel Core i7 8750H 2.20 GHz
+
|minCPU2  = Intel Core i7-870 2.93 GHz
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 20 GB </br > (Windows Store: 24.93 GB) (Steam:23.97GB)
+
|minHD    = 20 GB <br /> (Windows Store: 24.93 GB) (Steam:23.97GB)
|minGPU  = Radeon Vega 10 Mobile
+
|minGPU  = AMD Radeon Vega 10 Mobile
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU3  =  
 
|minGPU3  =  
Line 484: Line 584:
  
 
|recOS    = 10
 
|recOS    = 10
|recCPU  = AMD FX 4100 3.6 GHz
+
|recCPU  = AMD Ryzen 7 2700U 2.20 GHz
|recCPU2  = Intel Core i7 870 2.93 GHz
+
|recCPU2  = Intel Core i7-8750H 2.20 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
Line 498: Line 598:
 
|reccont  =  
 
|reccont  =  
 
|recother =  
 
|recother =  
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
+
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
+
{{ii}} System requirements may differ between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
[[Category:Series]]

Latest revision as of 00:59, 11 February 2024

Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Windows Saber Interactive
Publishers
Xbox Game Studios
Engines
Halo Engine
Saber3D Engine[1]
Unreal Engine 4
Release dates
Windows December 3, 2019[2]
Reception
OpenCritic 86
IGDB 86
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Vehicles Automobile, Flight
Art styles Realistic
Themes Sci-fi, Space
Series Halo
Halo: The Master Chief Collection on IGDB
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on MobyGames
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Halo: The Master Chief Collection is a collection of singleplayer and multiplayer FPS games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.

The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 on November 17, 2020.

Key points

This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
Supports cross-saves between Microsoft Store, Console, and Steam versions through Xbox Live.[3]

General information

Official forums
Official support page
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The games can be purchased either individually or in a discounted bundle containing all six games.[4]
The games can be installed independently of each other, including their multiplayer components.

Series


Essential improvements

Skip intro videos

Remove the video files[5]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or replace FMS_logo_microsoft_7_1_.bk2 and FMS_logo_343_7_1_.bk2 with empty plaintext or .txt files.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[6]


Force higher anisotropic filtering

Anisotropic filtering is inconsistent throughout the MCC and is variable per surface, even with the "High" Texture Filtering setting. H2:A seems to use 16x, but the other titles use a maximum of 8x and can go as low as 4x on certain surfaces.[7][8][9]
Force Anisotropic Filtering

For Nvidia users:

  1. Open the Nvidia Control Panel, click the "Manage 3D Settings" tab on the left
  2. Click on "Program Settings" and find Halo: The Master Chief Collection (mcc-win64-shipping.exe) or add it to the list if missing.
  3. Set Anisotropic Filtering to 16x and click Apply on the bottom right.

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[10]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Saves cannot be transferred manually between the versions.[11]

Save game cloud syncing

System Native Notes
Steam Cloud
Campaign Checkpoints, Playlists[12], Armor and Player ID customization, and some settings.
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[12]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State WSGF Notes
Widescreen resolution
See the individual pages for details.
Multi-monitor
See the individual pages for details.
Ultra-widescreen
See the individual pages for details.
4K Ultra HD
See the individual pages for details.
Field of view (FOV)
See the individual pages for details.
Windowed
See the individual pages for details.
Borderless fullscreen windowed
See the individual pages for details.
Anisotropic filtering (AF)
See the individual pages for details.
Anti-aliasing (AA)
See the individual pages for details.
High-fidelity upscaling
FSR 1.0
Added in July 2023 update. See the individual pages for details.
Vertical sync (Vsync)
See the individual pages for details.
60 FPS and 120+ FPS
See the individual pages for details.
See High frame rate to unlock the framerate in menus.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
FOV adjustment and variable frame rate support may change per title due to limitations.[13][14]

High frame rate in the main menu

Instructions[15]
  1. In the configuration file(s) location, navigate to Saved\Config\WindowsNoEditor.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
    [SystemSettings]
    t.MaxFPS=xxx
    
  4. Replace xxx with the desired framerate cap for the menus, and save the file.
  5. Right click on Engine.ini, go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.

Disable Motion Blur

Replace "MotionBlur=True" with "MotionBlur=False"[5]
Note that this only disables motion blur in the UE4 interface. Motion blur controls are handled by Saber3D engine config files only available for Halo: Combat Evolved Anniversary and limited for Halo 2: Anniversary in %USERPROFILE%\AppData\LocalLow\MCC\Config\HaloX\UserConfig.
  1. Go to %USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\GameUserSettings.ini.
  2. Replace all instances of "MotionBlur=True" with "MotionBlur=False".

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Remapping
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Steam version does not support Impulse Triggers.[16]
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

The Universal Presets apply to all games in the collection.

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[17]
Subtitles
See the individual pages for details.
Closed captions
Mute on focus lost
Focus lost by alt-tab can make the game "disappear", for fix see Game disappears when using alt-tab.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Brazilian Portuguese
Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all.
Russian
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. Fan translations
Spanish
Voiceovers available for all games except for Halo 2: Anniversary.
Latin American Spanish
Voiceovers available for all games except for Halo: Combat Evolved Anniversary.

Network

In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.[18]
Input based matchmaking only matches you against other players who have it enabled.[19]

Multiplayer types

Type Native Players Notes
Local play
16 Use Nucleus Co-op. Will be investigated to see if it can be supported post-launch.[14]
LAN play
16 Co-op, Versus
See the individual pages for details.
Online play
16 Co-op, Versus
See the individual pages for details.

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[20]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[20]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking and achievements are disabled in this mode.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD FX-4100 3.6 GHz
Intel Core i7-870 2.93 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB) (Steam:23.97GB)
Video card (GPU) AMD Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
A 64-bit operating system is required.
Support for Windows 8 is still being investigated.[14]
System requirements may differ between the Windows Store and Steam versions of the game.[12]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
  2. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  3. Halo Support - Does Halo: The Master Chief Collection save data transfer between PC and console? - last accessed on 2022-04-30
    "Most of your Halo: The Master Chief Collection save data will automatically transfer between Xbox, Windows Store, and Steam versions."
  4. Halo Waypoint - MCC PC & Halo: Reach
  5. 5.0 5.1 Verified by User:Aemony on 2019-12-03
  6. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  7. Anisotropic Filtering Comparison (Halo 3, High Setting vs 16x Driver-level) - last accessed on 2024-01-29
  8. Anisotropic Filtering Comparison (Halo:CEA, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
  9. Anisotropic Filtering Comparison (Halo 4, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
  10. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  11. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  12. 12.0 12.1 12.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  13. Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
  14. 14.0 14.1 14.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     
    "
  15. Verified by User:KingKrouch on 2020-07-28
    Tested by editing Engine.ini config.
  16. Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
  17. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  18. Halo - MCC Development Update - July 2020 - last accessed on 2020-10-21
    "Features planned for release in 2020:
    • Crossplay
    • Input Based MM"
  19. Halo Waypoint - INPUT BASED MKB IS BROKE - last accessed on 2020-12-23
  20. 20.0 20.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09