Difference between revisions of "Halo: Spartan Strike"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (updated template usage) |
||
Line 83: | Line 83: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[MSAA]]. | |antialiasing notes = [[MSAA]]. | ||
− | |vsync = | + | |vsync = always on |
|vsync notes = No option to disable. Microsoft Store always has VSync. | |vsync notes = No option to disable. Microsoft Store always has VSync. | ||
|60 fps = true | |60 fps = true | ||
Line 257: | Line 257: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 23:13, 7 June 2019
Developers | |
---|---|
343 Industries | |
Vanguard Games | |
Publishers | |
Microsoft Studios | |
Release dates | |
Windows | April 16, 2015[1] |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- Video settings in the Microsoft Store version cannot be changed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam |
Downloadable content (DLC) and expansions
- Does not feature microtransactions.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/324570/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/324570/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud | Progress is shared with Windows Phone. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Russian | Fan translation by «The Miracle» |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1 | |
Processor (CPU) | Dual core | Quad core |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2550 MB | |
Video card (GPU) | Nvidia GeForce 8600 GT ATI Radeon 3670 Intel HD 3000 512 MB of VRAM DirectX 10 compatible | 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/324570/
in addition to or instead of this directory. The app ID (324570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.