Difference between revisions of "Halo: Spartan Strike"
From PCGamingWiki, the wiki about fixing PC games
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|eax support = unknown | |eax support = unknown | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
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|recRAM = 2 GB | |recRAM = 2 GB | ||
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
+ | |recGPU = | ||
|recDX = 11 | |recDX = 11 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 10:42, 20 January 2017
Developers | |
---|---|
343 Industries | |
Vanguard Games | |
Publishers | |
Microsoft Studios | |
Release dates | |
Windows | April 16, 2015[1] |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- Video settings in the Windows Store version cannot be changed.
General information
Availability
Downloadable content (DLC) and expansions
- Does not feature microtransactions.[2]
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/324570/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/324570/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud | Progress is shared with Windows Phone. |
Video settings
Input settings
Audio settings
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1 | |
Processor (CPU) | Dual core | Quad core |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2550 MB | |
Video card (GPU) | NVIDIA 8600 GT ATI Radeon 3670 Intel HD 3000 512 MB of VRAM DirectX 10 compatible | 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/324570/
in addition to or instead of this directory. The app ID (324570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.