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Difference between revisions of "Halo: Reach"

From PCGamingWiki, the wiki about fixing PC games
(First the subseries, second the overall series.)
 
(22 intermediate revisions by 15 users not shown)
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{{Infobox game/row/reception|IGDB|halo-reach|89}}
 
{{Infobox game/row/reception|IGDB|halo-reach|89}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | None}}
 
{{Infobox game/row/taxonomy/microtransactions | None}}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
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{{Infobox game/row/taxonomy/perspectives      | First-person}}
 
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
 
{{Infobox game/row/taxonomy/controls          | Direct control}}
{{Infobox game/row/taxonomy/genres            | Action, Shooter}}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter}}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | Automobile, Flight}}
 
{{Infobox game/row/taxonomy/vehicles          | Automobile, Flight}}
 
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space}}
{{Infobox game/row/taxonomy/series            | Halo: The Master Chief Collection }}
+
{{Infobox game/row/taxonomy/series            | Halo: The Master Chief Collection, Halo }}
 
|steam appid  = 1064220
 
|steam appid  = 1064220
 
|steam appid side =  
 
|steam appid side =  
 +
|official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows
 
|strategywiki = Halo: Reach
 
|strategywiki = Halo: Reach
|mobygames    = halo-reach_
+
|hltb        = 4271
 +
|mobygames    = 138079
 
|wikipedia    = Halo: Reach
 
|wikipedia    = Halo: Reach
 
|winehq      =  
 
|winehq      =  
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}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} '''Forge''' and '''Theater''' for Halo: Reach arrived in mid-2020 after being absent from the launch.<ref name="November Update">{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2020-03-09|snippet=&nbsp;
+
|introduction      = This is a remaster of the 2010 [[Glossary:Sci-fi|sci-fi]] [[Glossary:FPS|first-person shooter]] ''[[Wikipedia:Halo: Reach|Halo: Reach]]'', released as part of the '''''[[Halo: The Master Chief Collection]]''''' both in a bundle and as an individual product. It is the first version of the game on the PC.
 +
 
 +
|release history  = '''Forge''' and '''Theater''' modes arrived in mid-2020 after being absent from the launch.<ref name="November Update">{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2020-03-09|snippet=&nbsp;
 
'''Forge and Theater Support:'''
 
'''Forge and Theater Support:'''
 
* ''PC Forge and Theater are coming online for Halo: Reach later next year''
 
* ''PC Forge and Theater are coming online for Halo: Reach later next year''
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* ''Forge is now available for the first time on PC for Halo: Reach, Halo 2: Anniversary, and Halo 3!''
 
* ''Forge is now available for the first time on PC for Halo: Reach, Halo 2: Anniversary, and Halo 3!''
 
&nbsp;}}</ref>
 
&nbsp;}}</ref>
 +
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows Official website]
+
{{mm}} [https://www.halowaypoint.com/en-us/forums Official forums]
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums]
 
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
 
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
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===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
 
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
# Go to {{file|{{p|game}}\MCC\Content\Movies}}.
+
# Go to {{folder|{{p|game}}\MCC\Content\Movies}}.
 
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}.
 
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}.
  
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{{Game data|
 
{{Game data|
 
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}}
 
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}}
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}}
+
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\SaveGame\halo6}}
 
}}
 
}}
 
{{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref>
 
{{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref>
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     = Used to save mid-mission checkpoint in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
+
|steam cloud notes         = Used to save mid-mission checkpoint in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             = true
+
|xbox cloud               = true
|xbox cloud notes       = Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).<ref name="October Update"/>
+
|xbox cloud notes         = Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).<ref name="October Update"/>
 
}}
 
}}
  
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|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Exclusive fullscreen also available.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Uses a weak level of AF by default; see [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref> Options to adjust it manually added on November 17, 2020.
+
|anisotropic notes          = Options to adjust it manually were added on November 17, 2020. See [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] on how to force an even better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref>  
|antialiasing              = true
+
|antialiasing              = limited
|antialiasing notes        = Uses a post-processing AA technique that cannot be modified nor disabled.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref> Toggle to enable/disable it added on November 17, 2020.
+
|antialiasing notes        = Toggle to enable/disable the post-processing AA was added on November 17, 2020.
 +
|upscaling                  = false
 +
|upscaling tech            =  
 +
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Uncapped framerate added on November 17, 2020<ref>[https://steamcommunity.com/app/976730/discussions/0/2986411348913481936/ Steam Halo: The Master Chief Collection General Discussions - They fixed Reach]</ref>. See [[Halo:_The_Master_Chief_Collection#High_frame_rate|High frame rate]] to unlock the framerate in menus.
+
|120 fps notes              = Uncapped framerate added on November 17, 2020.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/2986411348913481936/|title=Steam Halo: The Master Chief Collection General Discussions - They fixed Reach|date=May 2023}}</ref><br />See [[Halo: The Master Chief Collection#High frame rate|High frame rate]] to unlock the framerate in menus.
|hdr                        = false
+
|hdr                        = true
|hdr notes                  =  
+
|hdr notes                  = Supports HDR using the Windows 11 [[List of games that support Auto HDR|Auto HDR]] feature.
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 
{{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
 
  
 
===Post-processing effects===
 
===Post-processing effects===
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|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = true
 
|impulse triggers          = true
|impulse triggers notes    =  
+
|impulse triggers notes    = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref>
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
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|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired, V1
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
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|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = In-game cutscenes only
+
|subtitles notes          = In-game cutscenes only. Speaker names only displayed once.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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  |fan      =  
 
  |fan      =  
 
}}{{L10n/switch
 
}}{{L10n/switch
  |language  = Portuguese
+
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Mistakenly labeled on Steam as Portuguese.
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
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  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = hackable
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = [https://www.zoneofgames.ru/games/halo_the_master_chief_collection/files/7049.html Fan audio localization by "FreedomHellVOICE"]
 
  |ref      =  
 
  |ref      =  
 
  |fan      =  
 
  |fan      =  
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  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 +
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 +
'''Network:'''
 +
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 +
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 +
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 +
* '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.''
 +
'''System Requirements:'''
 +
* ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.''
 +
&nbsp;
 +
}}</ref>
 +
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 +
|lan play            = true
 +
|lan play players    = 16
 +
|lan play modes      = Co-op, Versus
 +
|lan play notes      = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
 +
|online play          = true
 +
|online play players  = 16
 +
|online play modes    = Co-op, Versus
 +
|online play notes    = Co-op limited to 4 players
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 +
|p2p                = true
 +
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 +
|dedicated          = true
 +
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 +
|self-hosting      = true
 +
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
 +
|udp  = 4379, 7551, 61421
 +
|upnp = true
 
}}
 
}}
  
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|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
}}
 
 
==Network==
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet=&nbsp;
 
'''Video Settings:'''
 
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.''
 
* ''Uncapped framerate is the plan, but the specific level of support will vary by title.''
 
'''Network:'''
 
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.''
 
* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.''
 
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.''
 
* '''Regarding Splitscreen:''' ''This one is tricky and the team is still looking at what can be supported.''
 
'''System Requirements:'''
 
* ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.''
 
&nbsp;
 
}}</ref>
 
 
{{Network/Multiplayer
 
|local play          = false
 
|local play players  =
 
|local play modes    =
 
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 
|lan play            = true
 
|lan play players    = 16
 
|lan play modes      = Co-op, Versus
 
|lan play notes      = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
 
|online play          = true
 
|online play players  = 16
 
|online play modes    = Co-op, Versus
 
|online play notes    = Co-op limited to 4 players
 
|asynchronous        =
 
|asynchronous notes  =
 
}}{{Network/Connections
 
|matchmaking        = true
 
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 
|p2p                = true
 
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 
|dedicated          = true
 
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 
|self-hosting      = true
 
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 
|direct ip          = false
 
|direct ip notes    =
 
}}{{Network/Ports
 
|tcp  = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
 
|udp  = 4379, 7551, 61421
 
|upnp = true
 
 
}}
 
}}
  
 
==Issues unresolved==
 
==Issues unresolved==
 
===Known issues===
 
===Known issues===
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 this support page] for a list of known issues affecting Halo Reach.
+
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360049436512-Halo-Reach-Known-Issues this support page] for a list of known issues affecting Halo Reach.
 
===Post-processing effects 'disappear' on higher resolutions===
 
===Post-processing effects 'disappear' on higher resolutions===
 
{{ii}} Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.<ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=&nbsp;
 
{{ii}} Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.<ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=&nbsp;
 
* ''Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720''
 
* ''Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720''
 
* ''However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.''
 
* ''However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.''
&nbsp;}}</ref>
+
&nbsp;}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=yOHuQrhDkqE|title=The Graphical Issues of Halo Reach (MCC) :: YouTube|date=May 2023}}</ref>
  
 
==Other information==
 
==Other information==
Line 504: Line 509:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 528: Line 536:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.
+
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.
 
}}
 
}}
  
Line 544: Line 552:
 
|minOS    = 7
 
|minOS    = 7
 
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
 
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
|minCPU2  = Intel Core i7 8750H 2.20 GHz
+
|minCPU2  = Intel Core i7-8750H 2.20 GHz
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 19.4 GB
 
|minHD    = 19.4 GB
|minGPU  = Radeon Vega 10 Mobile
+
|minGPU  = AMD Radeon Vega 10 Mobile
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU2  = Intel UHD Graphics 630
 
|minGPU3  =  
 
|minGPU3  =  
Line 559: Line 567:
  
 
|recOS    = 10
 
|recOS    = 10
|recCPU  = AMD FX 4100 3.6 GHz
+
|recCPU  = AMD FX-4100 3.6 GHz
|recCPU2  = Intel Core i7 870 2.93 GHz
+
|recCPU2  = Intel Core i7-870 2.93 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
Line 573: Line 581:
 
|reccont  =  
 
|reccont  =  
 
|recother =  
 
|recother =  
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
+
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />  
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 16:18, 13 April 2024

Halo: Reach
Halo: Reach cover
Developers
Lead development 343 Industries
Original game Bungie
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Unreal Engine 4
Release dates
Windows December 3, 2019[1]
Reception
Metacritic 81
IGDB 89
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Vehicles Automobile, Flight
Art styles Realistic
Themes Sci-fi, Space
Series Halo: The Master Chief Collection, Halo
Halo: Reach on HowLongToBeat
Halo: Reach on IGDB
Halo: Reach guide on StrategyWiki
Halo: Reach on MobyGames
Halo: Reach on Wikipedia
Halo: The Master Chief Collection
Subseries of Halo
Halo: Reach 2019
Halo: Combat Evolved Anniversary 2020
Halo 2: Anniversary 2020
Halo 3 2020
Halo 3: ODST 2020
Halo 4 2020

This is a remaster of the 2010 sci-fi first-person shooter Halo: Reach, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.

Forge and Theater modes arrived in mid-2020 after being absent from the launch.[2][3]

General information

Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.

Essential improvements

Skip intro videos

Remove the video files[4]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[5]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[6]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo6
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Saves cannot be transferred between the versions.[7]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save mid-mission checkpoint in Campaign and Playlists.[8]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[8]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
Ultra-widescreen
Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
4K Ultra HD
Field of view (FOV)
70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[9] Falcon FOV is locked at 78°.
Windowed
Borderless fullscreen windowed
Exclusive fullscreen also available.
Anisotropic filtering (AF)
Options to adjust it manually were added on November 17, 2020. See Anisotropic filtering (AF) on how to force an even better quality.[10]
Anti-aliasing (AA)
Toggle to enable/disable the post-processing AA was added on November 17, 2020.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped framerate added on November 17, 2020.[11]
See High frame rate to unlock the framerate in menus.
High dynamic range display (HDR)
Supports HDR using the Windows 11 Auto HDR feature.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Post-processing effects

Toggle post-process effects[12]
  1. Download Halo: The Master Chief Collection 3D Vision fix.
  2. Extract the contents to <path-to-game>\MCC\Binaries\Win64\.
  3. Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways.
    1. Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it doesn't require touching any game files.
    2. Download MCC_EAC_Bypass.rar, and copy the contents to <path-to-game>\easyanticheat\. Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC.

Hotkeys

  • 5: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what wasn't blurred.
  • K: HUD toggle. This doesn't disable pause menus and some Forge menus.
  • L: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Remapping
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Steam version does not support Impulse Triggers.[13]
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

Universal

The Universal Presets apply to all games in the collection.

Halo Reach

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[14]
Subtitles
In-game cutscenes only. Speaker names only displayed once.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese.
Russian
Fan audio localization by "FreedomHellVOICE"
Spanish
Latin American Spanish

Network

In-game general network settings.
In-game general network settings.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[15]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[15]
LAN play
16 Co-op, Versus
Co-op limited to 4 players[16]
Online play
16 Co-op, Versus
Co-op limited to 4 players

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues unresolved

Known issues

See this support page for a list of known issues affecting Halo Reach.

Post-processing effects 'disappear' on higher resolutions

Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.[17][18]

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[19]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[19]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7-8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 19.4 GB
Video card (GPU) AMD Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
A 64-bit operating system is required.
Support for Windows 8 is still being investigated.[15]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[8]


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  2. Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2020-03-09
    "  Forge and Theater Support:
    • PC Forge and Theater are coming online for Halo: Reach later next year
    Sound Issues:
    • To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.
    Variable Frame Rate (120+ FPS):
    • We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
     
    "
  3. Halo 3 Now Available for PC - last accessed on 2020-07-14
    "  MCC Updates - Forge:
    • Forge is now available for the first time on PC for Halo: Reach, Halo 2: Anniversary, and Halo 3!
     
    "
  4. Verified by User:Aemony on 2019-12-03
  5. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  6. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  7. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  8. 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  9. Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
  10. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
  11. Steam Halo: The Master Chief Collection General Discussions - They fixed Reach - last accessed on May 2023
  12. Verified by User:Keith on 2021-01-17
  13. Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
  14. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  15. 15.0 15.1 15.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     
    "
  16. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  17. Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required - last accessed on 2019-12-08
    " 
    • Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720
    • However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.
     
    "
  18. The Graphical Issues of Halo Reach (MCC) :: YouTube - last accessed on May 2023
  19. 19.0 19.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09