Difference between revisions of "Half-Life 2: Year Long Alarm"
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{{Infobox game/row/date|Windows|November 16, 2018}} | {{Infobox game/row/date|Windows|November 16, 2018}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/modes|Singleplayer}} | + | {{Infobox game/row/taxonomy/monetization | }} |
− | {{Infobox game/row/taxonomy/pacing|Real-time}} | + | {{Infobox game/row/taxonomy/microtransactions | None}} |
− | {{Infobox game/row/taxonomy/perspectives|First-person}} | + | {{Infobox game/row/taxonomy/modes | Singleplayer}} |
− | {{Infobox game/row/taxonomy/controls|Direct control}} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/genres|Shooter}} | + | {{Infobox game/row/taxonomy/perspectives | First-person}} |
− | {{Infobox game/row/taxonomy/art styles|Realistic}} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/themes|Eastern Europe, Post-apocalyptic, Sci-fi}} | + | {{Infobox game/row/taxonomy/genres | Shooter}} |
− | {{Infobox game/row/taxonomy/series|Half-Life}} | + | {{Infobox game/row/taxonomy/sports | }} |
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Eastern Europe, Post-apocalyptic, Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series | Half-Life}} | ||
|steam appid = 747250 | |steam appid = 747250 | ||
|steam appid side = | |steam appid side = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = Half-Life 2: Year Long Alarm is a fan-made single-player modification for [[Half-Life 2]]. | + | |introduction = '''''Half-Life 2: Year Long Alarm''''' is a fan-made single-player modification for [[Half-Life 2]]. |
|release history = Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018. | |release history = Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018. | ||
|current state = | |current state = |
Revision as of 12:12, 6 June 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Chuck Wilson | |
Engines | |
Source | |
Release dates | |
Windows | November 16, 2018 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Half-Life 2: Year Long Alarm is a fan-made single-player modification for Half-Life 2.
Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.
Key points
- The game requires Half-Life 2 to be installed in order to be played
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via in-game slider. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Up to 8x MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
Instructions[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP | Windows 7 |
Processor (CPU) | 1.7 GHz Processor | Pentium 4 processor (3.0GHz, or better) |
System memory (RAM) | 512 MB RAM | 1 GB RAM |
Hard disk drive (HDD) | 7 GB available space | |
Video card (GPU) | DirectX® 8.1 level Graphics Card (Requires support for SSE) DirectX 8.1 compatible | DirectX® 9 level Graphics Card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (747250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
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