Half-Life 2: VR Mod - Episode One
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Revision as of 07:15, 8 September 2023 by Mastan (talk | contribs) (Undo revision 1442735 by Jonathankingd (talk) VR Mod, not "mode")
| Developers | |
|---|---|
| Source VR Mod Team | |
| Engines | |
| Source | |
| Release dates | |
| Windows | March 17, 2023 |
| Taxonomy | |
| Monetization | Freeware |
| Microtransactions | None |
| Modes | Singleplayer |
| Perspectives | First-person |
| Genres | FPS |
| Art styles | Realistic |
| Themes | Post-apocalyptic, Sci-fi, Eastern Europe |
| Series | Half-Life mods and fangames |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Half-Life 2: VR Mod - Episode One is a singleplayer first-person FPS game in the Half-Life mods and fangames series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| Freeware | The mod itself is free. |
| One-time game purchase | The mod requires Half-Life 2: Episode One to be owned through Steam. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\episodicvr\cfg\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2177750/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\episodicvr\save\[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2177750/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
| Graphics feature | State | Notes | |
|---|---|---|---|
| Anisotropic filtering (AF) | 16x by default. Can be forced with mat_forceaniso console variable. | ||
| Anti-aliasing (AA) | MSAA up to 8x. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS and 120+ FPS | Matches SteamVR framerate | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
| Controller types |
|---|
| Tracked motion controllers | ||
|---|---|---|
| Button/gesture prompts |
| Additional information | ||
|---|---|---|
| Input prompt override | ||
| Haptic feedback |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Game, Music | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Danish | ||||
| Dutch | ||||
| Finnish | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Norwegian | ||||
| Polish | ||||
| Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Swedish | ||||
| Thai |
VR support
- This game requires a virtual reality headset.
| Headsets | State | Notes | |
|---|---|---|---|
| SteamVR | |||
| Oculus VR (LibOVR) | |||
| Windows Mixed Reality | |||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | See Input for details. | ||
| Traditional controller | |||
| Keyboard/Mouse | |||
| Play area | |||
|---|---|---|---|
| Seated | |||
| Standing | |||
| Room-scale | |||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Vulkan | Uses custom build of DXVK.[1] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | |
| Input | SDL | |
| Cutscenes | Bink Video |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-4590 AMD Ryzen 1600 | Intel 8th Generation AMD Ryzen 3000 |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 6 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 |
||
| Other | SteamVR | |||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2177750/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2177750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ DXVK 2.1? :: Half-Life 2: VR Mod General Discussions - last accessed on 2023-04-20
- "HL2VR uses a custom build of dxvk 1.10.3 with the dxvk-async patch applied to reduce stutter"