Difference between revisions of "Half-Life 2: Lost Coast"
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{{Infobox game/row/date|Linux|May 9, 2013}} | {{Infobox game/row/date|Linux|May 9, 2013}} | ||
|reception = | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/modes|Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing|Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives|First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls|Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres|Shooter}} | ||
+ | {{Infobox game/row/taxonomy/art styles|Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes|Eastern Europe, Post-apocalyptic, Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series|Half-Life}} | ||
|steam appid = 340 | |steam appid = 340 | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 4252 | ||
+ | |igdb = half-life-2-lost-coast | ||
|strategywiki = | |strategywiki = | ||
|mobygames = half-life-2-lost-coast | |mobygames = half-life-2-lost-coast | ||
Line 18: | Line 29: | ||
|winehq = 2095 | |winehq = 2095 | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Lost Coast] and other Source-based games | {{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Lost Coast] and other Source-based games | ||
{{mm}} [https://steamcommunity.com/app/340/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/340/discussions/ Steam Community Discussions] | ||
Line 65: | Line 74: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Half Life 2 Lost Coast General Video.png|In-game general video settings.}} | {{Image|Half Life 2 Lost Coast General Video.png|In-game general video settings.}} | ||
{{Image|Half Life 2 Lost Coast Advanced Video.png|In-game advanced video settings.}} | {{Image|Half Life 2 Lost Coast Advanced Video.png|In-game advanced video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 91: | Line 100: | ||
|anisotropic notes = Up to 16 samples. | |anisotropic notes = Up to 16 samples. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with flag <code>0x000000C1</code>. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 97: | Line 106: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>. <code>sv_cheats = 1</code> will also disable achievements.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 103: | Line 112: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} HBAO available with flag <code>0x0000002C</code>. | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
Line 121: | Line 131: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Half Life 2 Lost Coast Remapping.png|In-game key map settings.}} | {{Image|Half Life 2 Lost Coast Remapping.png|In-game key map settings.}} | ||
{{Image|Half Life 2 Lost Coast Mouse Gamepad.png|In-game mouse/gamepad settings.}} | {{Image|Half Life 2 Lost Coast Mouse Gamepad.png|In-game mouse/gamepad settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 187: | Line 197: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Half Life 2 Lost Coast Audio.png|In-game audio settings.}} | {{Image|Half Life 2 Lost Coast Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary: | + | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]]. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 201: | Line 211: | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary: | + | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. |
}} | }} | ||
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|language = Russian | |language = Russian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 305: | Line 315: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = See [ | + | |self-hosting notes = See [https://synergymod.net/Documents/Dedicated%20Servers Documentation: Dedicated Servers]. |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
Line 385: | Line 395: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
− | |windows exe notes = | + | |windows exe notes = 64-bit version is no longer available<ref>{{Refurl|url=https://www.eurogamer.net/articles/news030105hl2|title=64-bit Half-Life 2 released - Eurogamer.net|date=2020-08-27}}</ref> |
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = true |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
|macos app notes = {{CN|date=August 2015}} | |macos app notes = {{CN|date=August 2015}} | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown |
Revision as of 04:22, 14 June 2021
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 27, 2005 |
macOS (OS X) | May 9, 2013 |
Linux | May 9, 2013 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Half-Life 2: Lost Coast and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Sold in bundles only. DRM-free when launched directly from the executable with -game lostcoast command line argument.[citation needed] |
Essential improvements
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/lostcoast/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/lostcoast/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games and settings |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | 75-90° FOV. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[1] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Field of view (FOV)
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Spanish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit version is no longer available[2] | ||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 2.4 GHz AMD Athlon XP 2800+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
References
- ↑ New 120Hz Games Report
- ↑ 64-bit Half-Life 2 released - Eurogamer.net - last accessed on 2020-08-27