Difference between revisions of "Half-Life 2: Episode Two"

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Revision as of 17:36, 22 February 2020

Half-Life 2: Episode Two
Half-Life 2: Episode Two cover
Developers
Valve Corporation
Engines
Source
Release dates
Windows October 9, 2007
macOS (OS X) May 26, 2010
Linux May 9, 2013
Half-Life 2: Episode Two guide on StrategyWiki
Half-Life 2: Episode Two on MobyGames
Half-Life 2: Episode Two on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life 1998
Sven Co-op (unofficial mod) 1999
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
MINERVA (unofficial mod) 2013
Headcrab Frenzy! (unofficial mod) 2015
Prospekt (unofficial game) 2016
Transmissions: Element 120 (unofficial mod) 2016
Half-Life: Caged (unofficial mod) 2017
Hunt Down The Freeman (unofficial game) 2018
Half-Life 2: Year Long Alarm (unofficial mod) 2018
Halfquake Trilogy (unofficial mod) 2018
Black Mesa (unofficial remake) 2020
Half-Life: Alyx 2020
Half-Life: Restored (unofficial mod) 2020
Half-Life: Absolute Zero (unofficial mod) 2020
Wilson Chronicles (unofficial mod) EA

General information

Unofficial Half-Life Wiki
GitHub Issue Tracker for Half-Life 2: Episode Two and other Source-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from the executable with -game ep2 command line argument.[citation needed]
Windows
macOS (OS X)
Linux
All versions require Steam DRM.
Soundtrack is available for free with purchase here.

Essential improvements

Skip intro videos

Use -novid command line argument[1]

Game data

Configuration file(s) location

System Location
Steam <Steam-folder>/SteamApps/common/Half-Life 2/ep2/cfg/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Steam <Steam-folder>/SteamApps/common/Half-Life 2/ep2/save/

Save game cloud syncing

System Native Notes
Steam Cloud
Syncs save games and settings.

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Interface scales poorly.
Field of view (FOV)
Values between 75° and 90° horizontal can be set via ingame slider.[2] For higher values use this guide.
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate or refresh rate cap.[3]
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Borderless fullscreen windowed

-window -noborder[1]
  1. Find Half-Life 2: Episode Two in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -window -noborder
  6. Press OK
  7. Launch the game

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Audio settings

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround.[4] 7.1 output may require DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box.
EAX support
Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish
Swedish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
10 Use Synergy.

Connection types

VR support

3D modes Native GG3D Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D, DirectVR
Officially supported game. Momentarily not on official vorpx game list, but assuming through some forum talk the game should be 3D.A profile is available at the factory profile list.
Headsets Native Notes
HTC Vive
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus Rift
Available under Video Settings. See Oculus Rift for more information.
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
3RD Space Gaming Vest
Novint Falcon

Oculus Rift

By default VR mode will run full screen, to switch back to a borderless windowed set the vr_force_windowed convar.

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Low draw distance

Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections.
Use console commands[5]
  • Download hiquality.cfg and put it in <path-to-game>\ep2\cfg
  • Enable console commands, open console using ~ button and type in bind "F11" "exec hiquality" and press Enter
  • When a new map loads, press F11 to switch to high quality configuration.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7, 8, 8.1, 9
OpenGL 2.1 OS X and Linux only.
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[citation needed]
Linux
[citation needed]

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video Used for startup videos and in-game movies.

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[1]
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~)
  6. Click Apply

Notes

Press ~ to open the console.
Some commands may first require you enabling sv_cheats. You can do so with sv_cheats 1.
Users without a US keyboard could experience some problems.

Launch options

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[1]
  1. Find the game in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input your selected launch options and separate each command with a space
  6. Press OK
  7. Launch the game

Mods

For popular mods, see Mod DB's "Half-Life 2: Episode Two Mods" section.

Research and Development

Research and Development is a Source Mod that requires Episode Two, download it from Mod DB.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.7 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) Nvidia GeForce FX 5700
ATI Radeon 9500
128 MB of VRAM
Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
Must be run without Steam to play on XP and Vista.
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) 1.7 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) Nvidia GeForce 8
ATI Radeon X1600
Intel HD 3000

References