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Difference between revisions of "Half-Life 2: Episode Two"

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Revision as of 07:42, 12 August 2016

Half-Life 2: Episode Two
Half-Life 2: Episode Two cover
Developers
Valve Corporation
Engines
Source
Release dates
Windows October 9, 2007
macOS (OS X) May 26, 2010
Linux May 9, 2013
Half-Life 2: Episode Two guide on StrategyWiki
Half-Life 2: Episode Two on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

Key points

Runs on low end hardware.

General information

Unofficial Half-Life Wiki
GitHub Issue Tracker for Half-Life 2: Episode Two and other Source-based games
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.
Soundtrack is available for free here.

Essential improvements

Skip intro videos

Instructions

Mods

For popular mods, see Mod DB's "Half-Life 2: Episode Two Mods" section.

Installing Source Mods

Instructions

Research and Development

Research and Development is a Source Mod that requires Episode Two, download it from Mod DB.

Game data

Configuration file(s) location

Template:Game data/row
System Location
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Steam Cloud
Syncs save games and settings.

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Template:Video settings

Field of view (FOV)

Borderless fullscreen windowed

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish
Swedish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
10 Use Synergy.

Connection types

VR support

3D modes State GG3D Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Available under Video Settings. See Oculus Rift for more information.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
3RD Space Gaming Vest
Novint Falcon

Oculus Rift

By default VR mode will run full screen, to switch back to a borderless windowed set the vr_force_windowed convar.

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7, 8, 8.1, 9
OpenGL 2.1 OS X and Linux only.
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video Used for startup videos and in-game movies.

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions
You can also have the console open by default on launch by following this guide:
Instructions

Launch options

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.7 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) NVIDIA GeForce FX 5700
ATI Radeon 9500
128 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) 1.7 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) NVIDIA GeForce 8
ATI X1600
Intel HD 3000

References