Difference between revisions of "Half-Life 2: Episode Two"
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{{Infobox game/row/date|OS X|May 26, 2010}} | {{Infobox game/row/date|OS X|May 26, 2010}} | ||
{{Infobox game/row/date|Linux|May 9, 2013}} | {{Infobox game/row/date|Linux|May 9, 2013}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|half-life-2-episode-two|90}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/microtransactions|None}} | ||
+ | {{Infobox game/row/taxonomy/modes|Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing|Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives|First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls|Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres|Shooter}} | ||
+ | {{Infobox game/row/taxonomy/vehicles|Automobile}} | ||
+ | {{Infobox game/row/taxonomy/art styles|Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes|Eastern Europe, Post-apocalyptic, Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series|Half-Life}} | ||
|steam appid = 420 | |steam appid = 420 | ||
|steam appid side = 323160 | |steam appid side = 323160 | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://www.half-life.com/en/episode2 | ||
+ | |hltb = 4251 | ||
|strategywiki = Half-Life 2: Episode Two | |strategywiki = Half-Life 2: Episode Two | ||
+ | |igdb = half-life-2-episode-two | ||
+ | |mobygames = half-life-2-episode-two | ||
|wikipedia = Half-Life 2: Episode Two | |wikipedia = Half-Life 2: Episode Two | ||
|winehq = 2095 | |winehq = 2095 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Episode Two] and other Source-based games | {{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Episode Two] and other Source-based games | ||
{{mm}} [https://steamcommunity.com/app/420/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/420/discussions/ Steam Community Discussions] | ||
Line 34: | Line 49: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===Peixoto's patch=== | ||
+ | [https://www.buymeacoffee.com/Peixoto Peixoto's patch] forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible | ||
+ | |||
+ | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Sui">{{refcheck|user=Suicide machine|date=August 11, 2016}}</ref>}} | {{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Sui">{{refcheck|user=Suicide machine|date=August 11, 2016}}</ref>}} | ||
Line 60: | Line 80: | ||
|origin notes = | |origin notes = | ||
|steam cloud = true | |steam cloud = true | ||
− | |steam cloud notes = Syncs save games and settings. | + | |steam cloud notes = Approx. 100 MB available.<br/>Syncs save games and settings. |
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
Line 67: | Line 87: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Half Life 2 Episode Two General Video.png|In-game general video settings.}} | {{Image|Half Life 2 Episode Two General Video.png|In-game general video settings.}} | ||
{{Image|Half Life 2 Episode Two Advanced Video.png|In-game advanced video settings.}} | {{Image|Half Life 2 Episode Two Advanced Video.png|In-game advanced video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/half-life-2-episode-two | |wsgf link = https://www.wsgf.org/dr/half-life-2-episode-two | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
Line 93: | Line 113: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 8x [[MSAA]]. | + | |antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with flag <code>0x000000C1</code>. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 99: | Line 119: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>. <code>sv_cheats = 1</code> will also disable achievements.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 105: | Line 125: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} HBAO available with flag <code>0x0000002C</code>. | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
Line 117: | Line 138: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Half Life 2 Episode Two Remapping.png|In-game key map settings.}} | {{Image|Half Life 2 Episode Two Remapping.png|In-game key map settings.}} | ||
{{Image|Half Life 2 Episode Two Mouse Gamepad.png|In-game mouse/gamepad settings.}} | {{Image|Half Life 2 Episode Two Mouse Gamepad.png|In-game mouse/gamepad settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 135: | Line 156: | ||
|controller support = true | |controller support = true | ||
|controller support notes = Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). | |controller support notes = Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). | ||
− | |full controller = | + | |full controller = hackable |
− | |full controller notes = | + | |full controller notes = To make {{code|controller vibration}} work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. [https://www.libsdl.org/release/SDL2-2.0.12-win32-x86.zip SDL] This works for any Source engine based game. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 185: | Line 206: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Half Life 2 Episode Two Audio.png|In-game audio settings.}} | {{Image|Half Life 2 Episode Two Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround.<ref>[https://web.archive.org/web/20141119002341/http://forums.steampowered.com/forums/showthread.php?t=2620152 How to restore Directsound 3D audio. - Steam Users' Forums] (retrieved)</ref> | + | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround.<ref>[https://web.archive.org/web/20141119002341/http://forums.steampowered.com/forums/showthread.php?t=2620152 How to restore Directsound 3D audio. - Steam Users' Forums] (retrieved)</ref> 7.1 output may require [[Glossary:Sound_card#DirectSound_hardware_path|DirectSound3D restoration software.]] |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 198: | Line 219: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
− | |eax support = | + | |eax support = hackable |
− | |eax support notes = | + | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround_sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. |
}} | }} | ||
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|language = Simplified Chinese | |language = Simplified Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 222: | Line 243: | ||
|language = Traditional Chinese | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 230: | Line 259: | ||
|language = Danish | |language = Danish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 238: | Line 267: | ||
|language = Dutch | |language = Dutch | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 255: | Line 284: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 263: | Line 292: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 278: | Line 307: | ||
|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 286: | Line 315: | ||
|language = Korean | |language = Korean | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 294: | Line 323: | ||
|language = Norwegian | |language = Norwegian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 310: | Line 339: | ||
|language = Portuguese | |language = Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 319: | Line 348: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 327: | Line 356: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 334: | Line 363: | ||
|language = Swedish | |language = Swedish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 367: | Line 396: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = See [ | + | |self-hosting notes = See [https://synergymod.net/Documents/Dedicated%20Servers Documentation: Dedicated Servers]. |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
Line 426: | Line 455: | ||
==Issues fixed== | ==Issues fixed== | ||
===Purple and black broken textures=== | ===Purple and black broken textures=== | ||
− | {{ii}} A generic fix for this issue can be found [[Engine:Source# | + | {{ii}} A generic fix for this issue can be found [[Engine:Source#Missing models or textures|on our Source engine page]]. |
+ | |||
===Low draw distance=== | ===Low draw distance=== | ||
{{ii}} Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections. | {{ii}} Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections. | ||
Line 433: | Line 463: | ||
* Enable [[#Console_commands|console commands]], open console using {{key|~}} button and type in <code>bind "F11" "exec hiquality"</code> and press {{key|Enter}} | * Enable [[#Console_commands|console commands]], open console using {{key|~}} button and type in <code>bind "F11" "exec hiquality"</code> and press {{key|Enter}} | ||
* When a new map loads, press {{key|F11}} to switch to high quality configuration. | * When a new map loads, press {{key|F11}} to switch to high quality configuration. | ||
+ | }} | ||
+ | |||
+ | ===Pickup Icons cut off at the bottom=== | ||
+ | {{ii}} Misaligned HUD causing pickup icons to appear cut at the bottom in certain resolutions. | ||
+ | {{Fixbox|fix= | ||
+ | * Download [https://community.pcgamingwiki.com/files/file/1891-half-life-2-episode-2-hud-fix/ HUD FIX] and extract it in <code>{{P|game}}\hl2\custom</code> | ||
}} | }} | ||
Line 456: | Line 492: | ||
|shader model versions = 2, 3 | |shader model versions = 2, 3 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos app notes = {{CN|date=August 2015}} | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
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===Mods=== | ===Mods=== | ||
− | {{ii}} For popular mods, see [ | + | {{ii}} For popular mods, see [https://www.moddb.com/games/half-life-2-episode-two/mods?sort=rating-desc Mod DB's "Half-Life 2: Episode Two Mods" section]. |
====Research and Development==== | ====Research and Development==== | ||
− | {{ii}} Research and Development is a Source Mod that requires Episode Two, download it from [ | + | {{ii}} Research and Development is a Source Mod that requires Episode Two, download it from [https://www.moddb.com/mods/research-and-development Mod DB]. |
==System requirements== | ==System requirements== | ||
Line 524: | Line 569: | ||
|minVRAM = 128 MB | |minVRAM = 128 MB | ||
+ | |recCPU = Intel Pentium 4 3.0 GHz | ||
|recRAM = 1 GB | |recRAM = 1 GB | ||
|recGPU = Nvidia GeForce 6800 | |recGPU = Nvidia GeForce 6800 |
Revision as of 04:21, 14 June 2021
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 26, 2010 |
Linux | May 9, 2013 |
Reception | |
Metacritic | 90 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Half-Life 2: Episode Two and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game ep2 command line argument.[citation needed] |
Essential improvements
Peixoto's patch
Peixoto's patch forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible
Skip intro videos
Use -novid command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. Syncs save games and settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[2] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[3] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Borderless fullscreen windowed
-window -noborder[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). |
|
Full controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. SDL This works for any Source engine based game. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround.[4] 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game. Momentarily not on official vorpx game list, but assuming through some forum talk the game should be 3D.A profile is available at the factory profile list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Low draw distance
- Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections.
Use console commands[5] |
---|
|
Pickup Icons cut off at the bottom
- Misaligned HUD causing pickup icons to appear cut at the bottom in certain resolutions.
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[1] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[1] |
---|
|
Mods
- For popular mods, see Mod DB's "Half-Life 2: Episode Two Mods" section.
Research and Development
- Research and Development is a Source Mod that requires Episode Two, download it from Mod DB.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9500 128 MB of VRAM | Nvidia GeForce 6800 ATI Radeon X800 |
- Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Suicide machine on August 11, 2016
- ↑ Field of View - Valve Developer Community
- ↑ New 120Hz Games Report
- ↑ How to restore Directsound 3D audio. - Steam Users' Forums (retrieved)
- ↑ How to increase draw distance? - Steam Users' Forums (retrieved)