Difference between revisions of "Half-Life: Caged"
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{{Infobox game | {{Infobox game | ||
|cover = Half-life c.a.g.e.d. cover.jpg | |cover = Half-life c.a.g.e.d. cover.jpg | ||
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{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
− | {{Infobox game/row/taxonomy/series | | + | {{Infobox game/row/taxonomy/series | Half-Life }} |
|steam appid = 679990 | |steam appid = 679990 | ||
|steam appid side = | |steam appid side = | ||
Line 72: | Line 72: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = unknown |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 81: | Line 81: | ||
==Video== | ==Video== | ||
+ | {{Image|Half Life Video.png|In-game video settings (Steam version)}} | ||
{{Video | {{Video | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/half-life-steam |
− | |widescreen wsgf award = | + | |widescreen wsgf award = silver |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = unsupported |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Game is {{term|Vert-}}; see [[#Field of view (FOV)|Field of view (FOV)]] for a workaround.<br>Use [https://community.pcgamingwiki.com/files/file/1228-half-life-won-resolution-fov-mp3-patch/ Half-Life WON Resolution FOV MP3 Patch] for non-Steam versions |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Both in-game and menu UI may become too small on displays with a high pixel density, see [[#4K Ultra HD|4K Ultra HD]] for various fixes. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 90 by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[Glossary:Command line arguments|{{code|-window -noborder}}]]. |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = 16 samples by default in Steam version. Use {{code|gl_ansio X}}[sic] in the console, with X as number of samples. <br/> See [[#OpenGL texture filtering|OpenGL texture filtering]] to disable texture filtering altogether. |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = 4x MSAA by default in Steam version. Use [[Glossary:Command line arguments|{{code|-nomsaa}}]] to force off. |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Always on for the retail version. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Capped at 100 FPS (72 FPS in retail version) by default. See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = See [[#OpenGL overbright lighting|OpenGL overbright lighting]] to increase the rendering dynamic range. |
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | {{ii}} For a list of console commands, see [http://gamegate2k.com/half-life/guides/basic-console-commands here]. | ||
+ | |||
+ | ===[[Glossary:4K Ultra HD|4K Ultra HD]]=== | ||
+ | {{cleanup|section|[[Topic:Vhyan479k8jy5e2x|Provide a vanilla resized HUD and crosshairs]]. Figure out how to increase other font sizes}} | ||
+ | {{ii}} Assets are designed for 640x480, and UI may be too small at higher resolutions. | ||
+ | {{Fixbox|description=Increase font sizes|ref=<ref>[https://www.moddb.com/games/half-life/addons/increased-fonts-for-hl1 Increased Fonts For HL1 addon - Half-Life - Mod DB]</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Open {{file|{{p|game}}\platform\resource\TrackerScheme.res}} in a text editor. | ||
+ | <li>Under {{code|"Legacy_CreditsFont"}}, change {{code|"tall"}} as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.<br/>Recommended settings for a similar font size to that used in 640x480 are: | ||
+ | <ul> | ||
+ | <li>{{code|"30"}} for 720p or 768p | ||
+ | <li>{{code|"40"}} for 960p, 1024p, or 1080p | ||
+ | <li>{{code|"50"}} for 1200p | ||
+ | <li>{{code|"60"}} for 1440p | ||
+ | <li>{{code|"70"}} for 1600p | ||
+ | <li>{{code|"80"}} for 2160p ("4K") | ||
+ | <!--Additional resolutions for early adopters and iMac owners--> | ||
+ | <li>{{code|"120"}} for 2880p ("5K") | ||
+ | <li>{{code|"135"}} for 3240p ("6K") | ||
+ | <li>{{code|"180"}} for 4320p ("8K") | ||
+ | </ul> | ||
+ | </ol> | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{ii}} FOV adjustment may be necessary at widescreen resolutions. | ||
+ | |||
+ | {{Fixbox|description=Field of view|ref=<ref>https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions</ref>|fix= | ||
+ | # In the game's launch options, add {{code|+default_fov ###}}, replacing {{code|###}} with the desired FOV. | ||
+ | # While in game, open the console ({{key|~}}). | ||
+ | # Type {{code|default_fov}} and press {{key|Enter}} to confirm the changes have taken place in-game. | ||
+ | |||
+ | ''Notes'' | ||
+ | {{--}} Weapon models are affected by changes in FOV. | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|description=Use [[Glossary:Command line arguments|{{code|+developer 1 +fps_override 1 +fps_max ###}}]]|ref=<ref name="highfps">[https://steamcommunity.com/app/70/discussions/0/864973577972636754/#c412449508277202160 How to get 144hz/fps?]</ref>|fix= | ||
+ | {{ii}} Disabling the cap may reduce the speed at which you move objects.<ref name="highfps"/> NPC turn rate bug was fixed.<ref>[https://steamcommunity.com/games/70/announcements/detail/1586880891220596672 Steam Community :: Half-Life :: Events]</ref> | ||
+ | }} | ||
+ | |||
+ | ===OpenGL texture filtering=== | ||
+ | {{ii}} By default the filtering is enabled (not in Software rendering mode). | ||
+ | {{Fixbox|description=Disable OpenGL texture filtering<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=244861148 How to remove texture filtering in OpenGL]</ref>|fix= | ||
+ | # Go to {{code|{{P|game}}}}. | ||
+ | # Create a file called {{file|autoexec.cfg}}. | ||
+ | # Add new line {{code|gl_texturemode gl_nearest}}. | ||
+ | # Save the file. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Using the line {{code|gl_texturemode gl_nearest_mipmap_linear}} instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering. | ||
+ | }} | ||
+ | |||
+ | ===OpenGL overbright lighting=== | ||
+ | {{ii}} Overbright lighting increases the rendering [[Glossary:High dynamic range (HDR)|dynamic range]], resulting in a primitive "bloom" effect. | ||
+ | {{--}} Overbright lighting normally only works on the Direct3D and software renderers.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 VOGONS • View topic - Half-Life overbright compatibility]</ref> | ||
+ | |||
+ | {{Fixbox|description=Nvidia cards: Enable the GL extension limiter|ref=<ref>[https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife]</ref>|fix= | ||
+ | # Download and run [[Nvidia Profile Inspector]]. | ||
+ | # On the Half-Life profile, set {{code|Extension limit}} to {{code|On}}. Apply changes. | ||
+ | # Go to {{code|{{P|game}}}}. | ||
+ | # Create a file called {{file|autoexec.cfg}}. | ||
+ | # Add new line {{code|gl_overbright "1"}}. | ||
+ | # Save the file. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Half Life Remapping.png|In-game key map settings (Steam version)}} | ||
+ | {{Image|Half Life Mouse Joystick.png|In-game mouse/joystick settings (Steam version)}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
− | |controller support notes = | + | |controller support notes = Intended for single sticks like a flight stick; controllers like an Xbox 360 Controller will only use the left stick. |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = unknown | |xinput controllers = unknown | ||
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|dualshock prompts = unknown | |dualshock prompts = unknown | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= true |
− | |tracked motion controllers notes = | + | |tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]]. |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |button prompts = false |
+ | |button prompts notes = | ||
+ | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 182: | Line 256: | ||
==Audio== | ==Audio== | ||
+ | {{Image|Half Life Audio.png|In-game audio settings (Steam version)}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Lost with Linux update.<ref name="steamcommunity.com">[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref> |
− | |subtitles = | + | |subtitles = hackable |
− | |subtitles notes = | + | |subtitles notes = Use [https://www.gamepressure.com/download.asp?ID=51023 Half-Life: Subtitles mod] |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = limited |
− | |eax support notes = | + | |eax support notes = A3D 2.0<ref>[https://web.archive.org/web/20000129224243/http://www.vortexofsound.com/techhelp/gm_hl.htm Tech help: Half-Life - Vortex of Sound] (retrieved)</ref><ref>[http://members.optusnet.com.au/kirben/halflife.html Half Life Aureal A3D Fix - Aureal A3D Central]</ref> and EAX were supported. <br />Both have been removed during the transition to SteamPipe.<ref>[https://steamcommunity.com/games/70/announcements/detail/1028213937978037958 Half-Life 1 updated].</ref><br/>See [[#MetaAudio|MetaAudio]] for Steam version. |
− | |red book cd audio = | + | |red book cd audio = limited |
− | |red book cd audio notes = | + | |red book cd audio notes = Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available. |
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | + | |opengl versions = 2.1 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
Line 236: | Line 304: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = true |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
|macos app notes = | |macos app notes = | ||
− | |macos arm app = | + | |macos arm app = false |
|macos arm notes = | |macos arm notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= true |
− | |linux 64-bit executable= | + | |linux 64-bit executable= false |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 273: | Line 341: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP |
− | |minCPU = 500 | + | |minCPU = 500 MHz processor |
− | |minRAM = 96 MB | + | |minRAM = 96 MB |
− | |minHD = 400 MB | + | |minHD = 400 MB |
− | |minGPU = | + | |minGPU = |
+ | |minVRAM = 32 MB | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = 1 GHz+ processor |
− | |recRAM = 1 GB | + | |recRAM = 1 GB |
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = 128 MB+ |
− | |notes = Potato acceptable. | + | |notes = |
+ | {{ii}} Potato acceptable. | ||
}} | }} | ||
Revision as of 08:51, 26 January 2021
Developers | |
---|---|
Future Games Select | |
Cayle George | |
Engines | |
GoldSrc | |
Release dates | |
Windows | September 21, 2017 |
macOS (OS X) | September 21, 2017 |
Linux | September 21, 2017 |
Taxonomy | |
Modes | Singleplayer |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life: Caged is a singleplayer game in the Half-Life series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Game is Vert-; see Field of view (FOV) for a workaround. Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions |
||
Multi-monitor | |||
Ultra-widescreen | Vert-. Increase FOV to compensate. See Field of view (FOV). | ||
4K Ultra HD | Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes. | ||
Field of view (FOV) | 90 by default. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use -window -noborder . |
||
Anisotropic filtering (AF) | 16 samples by default in Steam version. Use gl_ansio X [sic] in the console, with X as number of samples. See OpenGL texture filtering to disable texture filtering altogether. |
||
Anti-aliasing (AA) | 4x MSAA by default in Steam version. Use -nomsaa to force off. |
||
Vertical sync (Vsync) | Always on for the retail version. | ||
60 FPS | |||
120+ FPS | Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate. | ||
High dynamic range display (HDR) | See OpenGL overbright lighting to increase the rendering dynamic range. |
- For a list of console commands, see here.
4K Ultra HD
This section may require cleanup to meet basic quality standards. The specific problem is: Provide a vanilla resized HUD and crosshairs. Figure out how to increase other font sizes. You can help by modifying
the article. The discussion page may contain useful suggestions.
- Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[1][2] |
---|
|
Field of view (FOV)
- FOV adjustment may be necessary at widescreen resolutions.
Field of view[3] |
---|
Notes
|
High frame rate
Use +developer 1 +fps_override 1 +fps_max ### [4]
|
---|
OpenGL texture filtering
- By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[6] |
---|
Notes
|
OpenGL overbright lighting
- Overbright lighting increases the rendering dynamic range, resulting in a primitive "bloom" effect.
- Overbright lighting normally only works on the Direct3D and software renderers.[7]
Nvidia cards: Enable the GL extension limiter[8] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Intended for single sticks like a flight stick; controllers like an Xbox 360 Controller will only use the left stick. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | Supports Razer Hydra. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[9] | |
Subtitles | Use Half-Life: Subtitles mod | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0[10][11] and EAX were supported. Both have been removed during the transition to SteamPipe.[12] See MetaAudio for Steam version. |
|
Red Book CD audio | Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz processor | 1 GHz+ processor |
System memory (RAM) | 96 MB | 1 GB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 32 MB of VRAM | 128 MB+ |
- Potato acceptable.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | OS X Snow Leopard 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | NVIDIA GeForce 8 ATI X1600 Intel HD 3000 |
References
- ↑ Increased Fonts For HL1 addon - Half-Life - Mod DB
- ↑ Verified by User:SirYodaJedi on 2020-03-04
- Figured out more vanilla-esque settings
- ↑ https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions
- ↑ 4.0 4.1 How to get 144hz/fps?
- ↑ Steam Community :: Half-Life :: Events
- ↑ How to remove texture filtering in OpenGL
- ↑ VOGONS • View topic - Half-Life overbright compatibility
- ↑ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Tech help: Half-Life - Vortex of Sound (retrieved)
- ↑ Half Life Aureal A3D Fix - Aureal A3D Central
- ↑ Half-Life 1 updated.