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Difference between revisions of "Half-Life: Caged"

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{{stub}}
+
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Half-life c.a.g.e.d. cover.jpg
 
|cover        = Half-life c.a.g.e.d. cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Future Games Select}}
 
{{Infobox game/row/developer|Future Games Select}}
 +
{{Infobox game/row/developer|Cayle George}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|GoldSrc}}
 
{{Infobox game/row/engine|GoldSrc}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|Sep 21, 2017}}
 
{{Infobox game/row/date|Windows|Sep 21, 2017}}
{{Infobox game/row/date|MacOS|Sep 21, 2017}}
+
{{Infobox game/row/date|OS X|Sep 21, 2017}}
 
{{Infobox game/row/date|Linux|Sep 21, 2017}}
 
{{Infobox game/row/date|Linux|Sep 21, 2017}}
 
|taxonomy    =
 
|taxonomy    =
Line 22: Line 23:
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/themes            | }}
{{Infobox game/row/taxonomy/series            | PCGW Templates<!-- CHANGE TO THE ACTUAL SERIES NAME IF ONE EXISTS --> }}
+
{{Infobox game/row/taxonomy/series            | Half-Life }}
 
|steam appid  = 679990
 
|steam appid  = 679990
 
|steam appid side =  
 
|steam appid side =  
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| retail | | unknown |  |  | Windows }}
+
{{Availability/row| Steam | 679990 | Steam |  |  | Windows, OS X, Linux }}
 
}}
 
}}
  
Line 71: Line 72:
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            =  
+
|steam cloud            = unknown
 
|steam cloud notes      =  
 
|steam cloud notes      =  
 
|ubisoft connect        =  
 
|ubisoft connect        =  
Line 80: Line 81:
  
 
==Video==
 
==Video==
 +
{{Image|Half Life Video.png|In-game video settings (Steam version)}}
 
{{Video
 
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/half-life-steam
|widescreen wsgf award      =  
+
|widescreen wsgf award      = silver
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = unsupported
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = incomplete
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = unknown
+
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Game is {{term|Vert-}}; see [[#Field of view (FOV)|Field of view (FOV)]] for a workaround.<br>Use [https://community.pcgamingwiki.com/files/file/1228-half-life-won-resolution-fov-mp3-patch/ Half-Life WON Resolution FOV MP3 Patch] for non-Steam versions
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Both in-game and menu UI may become too small on displays with a high pixel density, see [[#4K Ultra HD|4K Ultra HD]] for various fixes.
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90 by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[Glossary:Command line arguments|{{code|-window -noborder}}]].
|anisotropic                = unknown
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = 16 samples by default in Steam version. Use {{code|gl_ansio X}}[sic] in the console, with X as number of samples. <br/> See [[#OpenGL texture filtering|OpenGL texture filtering]] to disable texture filtering altogether.
|antialiasing              = unknown
+
|antialiasing              = limited
|antialiasing notes        =  
+
|antialiasing notes        = 4x MSAA by default in Steam version. Use [[Glossary:Command line arguments|{{code|-nomsaa}}]] to force off.
|vsync                      = unknown
+
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Always on for the retail version.
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = Capped at 100 FPS (72 FPS in retail version) by default. See [[#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = See [[#OpenGL overbright lighting|OpenGL overbright lighting]] to increase the rendering dynamic range.
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
{{ii}} For a list of console commands, see [http://gamegate2k.com/half-life/guides/basic-console-commands here].
 +
 +
===[[Glossary:4K Ultra HD|4K Ultra HD]]===
 +
{{cleanup|section|[[Topic:Vhyan479k8jy5e2x|Provide a vanilla resized HUD and crosshairs]]. Figure out how to increase other font sizes}}
 +
{{ii}} Assets are designed for 640x480, and UI may be too small at higher resolutions.
 +
{{Fixbox|description=Increase font sizes|ref=<ref>[https://www.moddb.com/games/half-life/addons/increased-fonts-for-hl1 Increased Fonts For HL1 addon - Half-Life - Mod DB]</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}\platform\resource\TrackerScheme.res}} in a text editor.
 +
<li>Under {{code|"Legacy_CreditsFont"}}, change {{code|"tall"}} as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.<br/>Recommended settings for a similar font size to that used in 640x480 are:
 +
<ul>
 +
<li>{{code|"30"}} for 720p or 768p
 +
<li>{{code|"40"}} for 960p, 1024p, or 1080p
 +
<li>{{code|"50"}} for 1200p
 +
<li>{{code|"60"}} for 1440p
 +
<li>{{code|"70"}} for 1600p
 +
<li>{{code|"80"}} for 2160p ("4K")
 +
<!--Additional resolutions for early adopters and iMac owners-->
 +
<li>{{code|"120"}} for 2880p ("5K")
 +
<li>{{code|"135"}} for 3240p ("6K")
 +
<li>{{code|"180"}} for 4320p ("8K")
 +
</ul>
 +
</ol>
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{ii}} FOV adjustment may be necessary at widescreen resolutions.
 +
 +
{{Fixbox|description=Field of view|ref=<ref>https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions</ref>|fix=
 +
# In the game's launch options, add {{code|+default_fov ###}}, replacing {{code|###}} with the desired FOV.
 +
# While in game, open the console ({{key|~}}).
 +
# Type {{code|default_fov}} and press {{key|Enter}} to confirm the changes have taken place in-game.
 +
 +
''Notes''
 +
{{--}} Weapon models are affected by changes in FOV.
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
}}
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Use [[Glossary:Command line arguments|{{code|+developer 1 +fps_override 1 +fps_max ###}}]]|ref=<ref name="highfps">[https://steamcommunity.com/app/70/discussions/0/864973577972636754/#c412449508277202160 How to get 144hz/fps?]</ref>|fix=
 +
{{ii}} Disabling the cap may reduce the speed at which you move objects.<ref name="highfps"/> NPC turn rate bug was fixed.<ref>[https://steamcommunity.com/games/70/announcements/detail/1586880891220596672 Steam Community :: Half-Life :: Events]</ref>
 +
}}
 +
 +
===OpenGL texture filtering===
 +
{{ii}} By default the filtering is enabled (not in Software rendering mode).
 +
{{Fixbox|description=Disable OpenGL texture filtering<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=244861148 How to remove texture filtering in OpenGL]</ref>|fix=
 +
# Go to {{code|{{P|game}}}}.
 +
# Create a file called {{file|autoexec.cfg}}.
 +
# Add new line {{code|gl_texturemode gl_nearest}}.
 +
# Save the file.
 +
 +
'''Notes'''
 +
{{ii}} Using the line {{code|gl_texturemode gl_nearest_mipmap_linear}} instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.
 +
}}
 +
 +
===OpenGL overbright lighting===
 +
{{ii}} Overbright lighting increases the rendering [[Glossary:High dynamic range (HDR)|dynamic range]], resulting in a primitive "bloom" effect.
 +
{{--}} Overbright lighting normally only works on the Direct3D and software renderers.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 VOGONS • View topic - Half-Life overbright compatibility]</ref>
 +
 +
{{Fixbox|description=Nvidia cards: Enable the GL extension limiter|ref=<ref>[https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife]</ref>|fix=
 +
# Download and run [[Nvidia Profile Inspector]].
 +
# On the Half-Life profile, set {{code|Extension limit}} to {{code|On}}. Apply changes.
 +
# Go to {{code|{{P|game}}}}.
 +
# Create a file called {{file|autoexec.cfg}}.
 +
# Add new line {{code|gl_overbright "1"}}.
 +
# Save the file.
 +
 +
'''Notes'''
 +
{{--}} Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Half Life Remapping.png|In-game key map settings (Steam version)}}
 +
{{Image|Half Life Mouse Joystick.png|In-game mouse/joystick settings (Steam version)}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Intended for single sticks like a flight stick; controllers like an Xbox 360 Controller will only use the left stick.
|full controller          = unknown
+
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
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|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= true
|tracked motion controllers notes =  
+
|tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]].
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|button prompts            = false
 +
|button prompts notes      =
 +
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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==Audio==
 
==Audio==
 +
{{Image|Half Life Audio.png|In-game audio settings (Steam version)}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = Lost with Linux update.<ref name="steamcommunity.com">[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref>
|subtitles                = unknown
+
|subtitles                = hackable
|subtitles notes          =  
+
|subtitles notes          = Use [https://www.gamepressure.com/download.asp?ID=51023 Half-Life: Subtitles mod]
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = limited
|eax support notes        =  
+
|eax support notes        = A3D 2.0<ref>[https://web.archive.org/web/20000129224243/http://www.vortexofsound.com/techhelp/gm_hl.htm Tech help: Half-Life - Vortex of Sound] (retrieved)</ref><ref>[http://members.optusnet.com.au/kirben/halflife.html Half Life Aureal A3D Fix - Aureal A3D Central]</ref> and EAX were supported. <br />Both have been removed during the transition to SteamPipe.<ref>[https://steamcommunity.com/games/70/announcements/detail/1028213937978037958 Half-Life 1 updated].</ref><br/>See [[#MetaAudio|MetaAudio]] for Steam version.
|red book cd audio        =  
+
|red book cd audio        = limited
|red book cd audio notes  =  
+
|red book cd audio notes  = Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available.
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =
+
|opengl versions        = 2.1
|direct3d notes        =
 
|directdraw versions    =
 
|directdraw notes      =
 
|wing                  =
 
|wing notes            =
 
|opengl versions        =  
 
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
|software mode notes    =
 
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
Line 235: Line 304:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
|macos intel 32-bit app = unknown
+
|macos intel 32-bit app = true
|macos intel 64-bit app = unknown
+
|macos intel 64-bit app = false
 
|macos app notes        =  
 
|macos app notes        =  
|macos arm app          = unknown
+
|macos arm app          = false
 
|macos arm notes        =  
 
|macos arm notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
|linux 32-bit executable= unknown
+
|linux 32-bit executable= true
|linux 64-bit executable= unknown
+
|linux 64-bit executable= false
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 272: Line 341:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = XP
|minCPU  =  
+
|minCPU  = 500 MHz processor
|minRAM  =  
+
|minRAM  = 96 MB
|minHD    =  
+
|minHD    = 400 MB
 
|minGPU  =  
 
|minGPU  =  
 +
|minVRAM  = 32 MB
  
 
|recOS    =  
 
|recOS    =  
|recCPU  =  
+
|recCPU  = 1 GHz+ processor
|recRAM  =  
+
|recRAM  = 1 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = 128 MB+
 
|notes    =  
 
|notes    =  
 +
{{ii}} Potato acceptable.
 +
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
 +
|minOS    = OS X Snow Leopard 10.6.3
 +
|minRAM  = 1 GB
 +
|minHD    = 4.6 GB
 +
|minGPU  = NVIDIA GeForce 8
 +
|minGPU2  = ATI X1600
 +
|minGPU3  = Intel HD 3000
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 08:51, 26 January 2021

Half-Life: Caged
Half-Life: Caged cover
Developers
Future Games Select
Cayle George
Engines
GoldSrc
Release dates
Windows September 21, 2017
macOS (OS X) September 21, 2017
Linux September 21, 2017
Taxonomy
Modes Singleplayer
Series Half-Life
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Half-Life: Caged is a singleplayer game in the Half-Life series.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings (Steam version)
In-game video settings (Steam version)

Graphics feature State WSGF Notes
Widescreen resolution
Game is Vert-; see Field of view (FOV) for a workaround.
Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions
Multi-monitor
Ultra-widescreen
Vert-. Increase FOV to compensate. See Field of view (FOV).
4K Ultra HD
Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes.
Field of view (FOV)
90 by default. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Use -window -noborder.
Anisotropic filtering (AF)
16 samples by default in Steam version. Use gl_ansio X[sic] in the console, with X as number of samples.
See OpenGL texture filtering to disable texture filtering altogether.
Anti-aliasing (AA)
4x MSAA by default in Steam version. Use -nomsaa to force off.
Vertical sync (Vsync)
Always on for the retail version.
60 FPS
120+ FPS
Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate.
High dynamic range display (HDR)
See OpenGL overbright lighting to increase the rendering dynamic range.
For a list of console commands, see here.

4K Ultra HD

This section may require cleanup to meet basic quality standards. The specific problem is: Provide a vanilla resized HUD and crosshairs. Figure out how to increase other font sizes. You can help by modifying the article. The discussion page may contain useful suggestions.
Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[1][2]
  1. Open <path-to-game>\platform\resource\TrackerScheme.res in a text editor.
  2. Under "Legacy_CreditsFont", change "tall" as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.
    Recommended settings for a similar font size to that used in 640x480 are:
    • "30" for 720p or 768p
    • "40" for 960p, 1024p, or 1080p
    • "50" for 1200p
    • "60" for 1440p
    • "70" for 1600p
    • "80" for 2160p ("4K")
    • "120" for 2880p ("5K")
    • "135" for 3240p ("6K")
    • "180" for 4320p ("8K")

Field of view (FOV)

FOV adjustment may be necessary at widescreen resolutions.
Field of view[3]
  1. In the game's launch options, add +default_fov ###, replacing ### with the desired FOV.
  2. While in game, open the console (~).
  3. Type default_fov and press Enter to confirm the changes have taken place in-game.

Notes

Weapon models are affected by changes in FOV.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

High frame rate

Use +developer 1 +fps_override 1 +fps_max ###[4]
Disabling the cap may reduce the speed at which you move objects.[4] NPC turn rate bug was fixed.[5]

OpenGL texture filtering

By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[6]
  1. Go to <path-to-game>.
  2. Create a file called autoexec.cfg.
  3. Add new line gl_texturemode gl_nearest.
  4. Save the file.

Notes

Using the line gl_texturemode gl_nearest_mipmap_linear instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.

OpenGL overbright lighting

Overbright lighting increases the rendering dynamic range, resulting in a primitive "bloom" effect.
Overbright lighting normally only works on the Direct3D and software renderers.[7]
Nvidia cards: Enable the GL extension limiter[8]
  1. Download and run Nvidia Profile Inspector.
  2. On the Half-Life profile, set Extension limit to On. Apply changes.
  3. Go to <path-to-game>.
  4. Create a file called autoexec.cfg.
  5. Add new line gl_overbright "1".
  6. Save the file.

Notes

Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.

Input

In-game key map settings (Steam version)
In-game key map settings (Steam version)
In-game mouse/joystick settings (Steam version)
In-game mouse/joystick settings (Steam version)

Audio

In-game audio settings (Steam version)
In-game audio settings (Steam version)

Audio feature State Notes
Separate volume controls
Surround sound
Lost with Linux update.[9]
Subtitles
Use Half-Life: Subtitles mod
Closed captions
Mute on focus lost
EAX support
A3D 2.0[10][11] and EAX were supported.
Both have been removed during the transition to SteamPipe.[12]
See MetaAudio for Steam version.
Red Book CD audio
Deprecated with MP3 playback since 1.1.0.9. Current release still supports reading from CD when available.

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz processor
System memory (RAM) 96 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 32 MB of VRAM
Potato acceptable.
macOS (OS X)
Minimum
Operating system (OS) OS X Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) NVIDIA GeForce 8
ATI X1600
Intel HD 3000


References