Difference between revisions of "Half-Life: Blue Shift"
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{{Infobox game/row/developer|Valve Corporation}} | {{Infobox game/row/developer|Valve Corporation}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Sierra Entertainment}} | + | {{Infobox game/row/publisher|Sierra Entertainment|2001-2005}} |
− | {{Infobox game/row/publisher|Valve Corporation}} | + | {{Infobox game/row/publisher|Valve Corporation|2005-present}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|GoldSrc}} | {{Infobox game/row/engine|GoldSrc}} | ||
Line 13: | Line 13: | ||
{{Infobox game/row/date|OS X|March 30, 2013}} | {{Infobox game/row/date|OS X|March 30, 2013}} | ||
{{Infobox game/row/date|Linux|March 30, 2013}} | {{Infobox game/row/date|Linux|March 30, 2013}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|half-life-blue-shift|71}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/modes|Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing|Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives|First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls|Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres|Shooter}} | ||
+ | {{Infobox game/row/taxonomy/art styles|Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes|North America, Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series|Half-Life}} | ||
|steam appid = 130 | |steam appid = 130 | ||
− | |gogcom | + | |gogcom id = |
+ | |igdb = half-life-blue-shift | ||
+ | |hltb = 4254 | ||
|strategywiki = Half-Life: Blue Shift | |strategywiki = Half-Life: Blue Shift | ||
+ | |mobygames = half-life-blue-shift | ||
|wikipedia = Half-Life: Blue Shift | |wikipedia = Half-Life: Blue Shift | ||
|winehq = | |winehq = | ||
+ | |license = | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{++}} As of July 2013, among other fixes, Blue Shift was updated with SteamPipe integration, with its original soundtrack added back in-game.<ref>{{Refurl|url= | + | {{++}} As of July 2013, among other fixes, Blue Shift was updated with SteamPipe integration, with its original soundtrack added back in-game.<ref>{{Refurl|url=https://steamcommunity.com/games/130/announcements/detail/1675622813487609243|title=Blue Shift Hub (Steam) - Half-Life: Blue Shift update released|date=July 30, 2013}}</ref> |
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Half-Life: Blue Shift] and other GoldSrc-based games | {{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Half-Life: Blue Shift] and other GoldSrc-based games | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/130/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc, key | | + | {{Availability/row| Retail | | disc, key | {{DRM|SecuROM}}. | Steam | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Retail | | Steam | Half-Life 1 Anthology. | | Windows }} |
{{Availability/row| Steam | 130 | Steam | | | Windows, OS X, Linux}} | {{Availability/row| Steam | 130 | Steam | | | Windows, OS X, Linux}} | ||
}} | }} | ||
+ | {{ii}} All non-Steam releases can be redeemed on Steam. | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===Official retail patches=== |
− | {{ii}} | + | {{ii}} These are not needed for the steam version as that already contains the latest version. |
− | + | An archive of all official patches for Half-Life and its expansions can be found [https://www.moddb.com/games/counter-strike/downloads/half-life-updates-pre-post-1100 here] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Higher definition models=== | ===Higher definition models=== | ||
Line 89: | Line 95: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Half Life Blue Shift Video.png|In-game video settings.}} | {{Image|Half Life Blue Shift Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 122: | Line 136: | ||
|anisotropic notes = Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with <code>gl_ansio</code> command (i.e. <code>gl_ansio 16</code> means 16 samples anisotropic filtering). | |anisotropic notes = Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with <code>gl_ansio</code> command (i.e. <code>gl_ansio 16</code> means 16 samples anisotropic filtering). | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use <code>-nomsaa</code> command line argument to force anti-aliasing off. | + | |antialiasing notes = Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use <code>-nomsaa</code> command line argument to force anti-aliasing off. Enhanceable to [[SGSSAA]] on Nvidia systems. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 169: | Line 183: | ||
5. Disable Vsync in-game. | 5. Disable Vsync in-game. | ||
+ | |||
+ | {{ii}} Disabling the cap may reduce the speed at which you move objects.<ref name="highfps">[https://steamcommunity.com/app/70/discussions/0/864973577972636754/#c412449508277202160 How to get 144hz/fps?]</ref> NPC turn rate bug was fixed.<ref>[https://steamcommunity.com/games/70/announcements/detail/1586880891220596672 Steam Community :: Half-Life :: Events]</ref> | ||
+ | {{--}} May cause game over in the elevator with scientists.}} | ||
+ | |||
+ | ===OpenGL overbright lighting=== | ||
+ | {{ii}} Overbright lighting increases the rendering [[Glossary:High dynamic range (HDR)|dynamic range]], resulting in a primitive "bloom" effect. | ||
+ | {{--}} Overbright lighting normally only works on the Direct3D and software renderers.<ref>[https://www.vogons.org/viewtopic.php?f=5&t=47313 VOGONS • View topic - Half-Life overbright compatibility]</ref> | ||
+ | |||
+ | {{Fixbox|description=Nvidia cards: Enable the GL extension limiter|ref=<ref>[https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife]</ref>|fix= | ||
+ | # Download and run [[Nvidia Profile Inspector]]. | ||
+ | # On the Half-Life Blue Shift profile, set {{code|Extension limit}} to {{code|On}}. Apply changes. | ||
+ | # Go to {{code|{{P|game}}}}. | ||
+ | # Create a file called {{file|autoexec.cfg}}. | ||
+ | # Add new line {{code|gl_overbright "1"}}. | ||
+ | # Save the file. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Half Life Blue Shift Remapping.png|In-game key map settings.}} | {{Image|Half Life Blue Shift Remapping.png|In-game key map settings.}} | ||
{{Image|Half Life Blue Shift Mouse.png|In-game mouse/joystick settings.}} | {{Image|Half Life Blue Shift Mouse.png|In-game mouse/joystick settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 229: | Line 261: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Half Life Blue Shift Audio.png|In-game audio settings.}} | {{Image|Half Life Blue Shift Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = Use [https://github.com/LAGonauta/MetaAudio MetaAudio] plugin with Steam version. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 250: | Line 286: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |red book cd audio = limited | ||
+ | |red book cd audio notes = Replaced with MP3 playback in the transition to SteamPipe. | ||
}} | }} | ||
Line 260: | Line 298: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 269: | Line 306: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 278: | Line 314: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |notes = Available an [https://forum.csmania.ru/viewtopic.php?t=279 Audio Translation], created by fan from various unofficial voice-overs | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = Retail only. [https://steamcommunity.com/sharedfiles/filedetails/?id=270031459 Download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Ukrainian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |notes = Fan translation and full dubbing by [https://tsfukraine.wixsite.com/main/blue-shift?lang=en TSF], [https://drive.google.com/file/d/1i630RMlKdGdJcyxf5T14p2MgGsYCnj7F/view?usp=sharing download]. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
Line 325: | Line 384: | ||
{{Fixbox|description=Fix Data Execution Prevention setting|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Fix Data Execution Prevention setting|ref={{cn|date=October 2016}}|fix= | ||
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). | Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} The Direct3D verison of the game defaults to 60 Hz in fullscreen mode. | ||
+ | {{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>[https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games Command Line Options - Valve Developer Community]</ref>|fix= | ||
+ | {{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate. | ||
}} | }} | ||
Line 331: | Line 396: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = Lost with Linux update.<ref>[ | + | |direct3d notes = Lost with Linux update.<ref>[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 348: | Line 413: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = | ||
+ | |macos app notes = {{CN|date=August 2015}} | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
Line 360: | Line 434: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
+ | |input = SDL | ||
+ | |input notes = | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
Line 389: | Line 465: | ||
|minOS = Snow Leopard 10.6.3 | |minOS = Snow Leopard 10.6.3 | ||
− | |||
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 4 GB | |minHD = 4 GB |
Revision as of 22:35, 15 November 2021
Developers | |
---|---|
Gearbox Software | |
Valve Corporation | |
Publishers | |
2001-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Engines | |
GoldSrc | |
Release dates | |
Windows | June 12, 2001 |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Reception | |
Metacritic | 71 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- As of July 2013, among other fixes, Blue Shift was updated with SteamPipe integration, with its original soundtrack added back in-game.[1]
General information
- GitHub Issue Tracker for Half-Life: Blue Shift and other GoldSrc-based games
- Steam Community Discussions
Availability
- All non-Steam releases can be redeemed on Steam.
Essential improvements
Official retail patches
- These are not needed for the steam version as that already contains the latest version.
An archive of all official patches for Half-Life and its expansions can be found here
Higher definition models
The High Definition Pack[2] was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.
For other options follow this guide.
Remade WON Menu
Blue Shift's main menu, among other parts, was heavily changed with the game's transition from the WON (World Opponent Network) system to Steam. A mod was released by Reddit user HowardHeyman. It restores the look of the original Blue Shift menus, but without text subtitles, animated backgrounds, nor various options windows to keep within the Source Engine's assumed limits. The mod also adds main menu music from Blue Shifts's (in-turn, Opposing Force's) own soundtrack. An alternate download link can be found here, on GameBanana.
The menu also adds the "Custom Game" feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. This feature is disabled by default in the Steam release, as Half-Life doesn't have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere.[3]
- Menus are 4:3 by default and cannot be stretched to fullscreen. In-game is untouched.
Enabling developer mode
- Enabling developer mode will allow use of in-game cheats and various console commands.
Turn on developer mode[citation needed] |
---|
Use the Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\bshift\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/bshift/ |
Linux | <path-to-game>/Half-Life/bshift/ |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\bshift\SAVE\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/bshift/SAVE |
Linux | <path-to-game>/Half-Life/bshift/SAVE/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Need to adjust FOV accordingly so first person view doesn't seem cropped. | ||
Multi-monitor | |||
Ultra-widescreen | Need to adjust FOV accordingly so first person view doesn't seem cropped. | ||
4K Ultra HD | In-game and menu UI become too small. | ||
Field of view (FOV) | See Field of view (FOV) | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with gl_ansio command (i.e. gl_ansio 16 means 16 samples anisotropic filtering). |
||
Anti-aliasing (AA) | Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use -nomsaa command line argument to force anti-aliasing off. Enhanceable to SGSSAA on Nvidia systems. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- When running at widescreen-resolutions adjusting the FOV is probably necessary.
Field of view[citation needed] |
---|
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
- Game is capped at 72 FPS (without Vsync) by default.
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
OpenGL overbright lighting
- Overbright lighting increases the rendering dynamic range, resulting in a primitive "bloom" effect.
- Overbright lighting normally only works on the Direct3D and software renderers.[6]
Nvidia cards: Enable the GL extension limiter[7] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | Supports Razer Hydra. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Use MetaAudio plugin with Steam version. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | Replaced with MP3 playback in the transition to SteamPipe. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian | Available an Audio Translation, created by fan from various unofficial voice-overs | |||
Spanish | Retail only. Download. | |||
Ukrainian | Fan translation and full dubbing by TSF, download. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | See VR. | ||
Oculus VR (LibOVR) | See VR. | ||
Windows Mixed Reality | See VR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Novint Falcon | The official game-specific 3D Touch Add On is required. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
VR
Install Half-Life-VR Mod[8] |
---|
|
Issues fixed
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). |
Run the game at screen refresh rate
- The Direct3D verison of the game defaults to 60 Hz in fullscreen mode.
Use the -freq <rate> command line argument[9]
|
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[10] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Snow Leopard 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Blue Shift Hub (Steam) - Half-Life: Blue Shift update released - last accessed on July 30, 2013
- ↑ Enabling the Half-Life Hi-Def Model Pack
- ↑ Alfred, Source Code Manager, GoldSource Engine GitHub, - Accessed 1/29/18.
- ↑ How to get 144hz/fps?
- ↑ Steam Community :: Half-Life :: Events
- ↑ VOGONS • View topic - Half-Life overbright compatibility
- ↑ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife
- ↑ Half Life DLC's Blue Shift & Opposing Force works in VR as well, here is how you get it to work with the updated VR Mod
- ↑ Command Line Options - Valve Developer Community
- ↑ Steam HL1 5.1 sound - Steam discussions forums.