Difference between revisions of "Half-Life: Alyx"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
− | |cover = Half Life Alyx. | + | |cover = Half-Life Alyx cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Valve Corporation}} | {{Infobox game/row/developer|Valve Corporation}} | ||
Line 8: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 23, 2020}} | {{Infobox game/row/date|Windows|March 23, 2020}} | ||
+ | {{Infobox game/row/date|Linux|May 15, 2020|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/app/546560/view/3758762298552654077|title=Steam News: Half-Life: Alyx - Workshop is now open|date=2020-12-27}}</ref>}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|half-life-alyx|93}} | {{Infobox game/row/reception|Metacritic|half-life-alyx|93}} | ||
{{Infobox game/row/reception|OpenCritic|8996/half-life-alyx|92}} | {{Infobox game/row/reception|OpenCritic|8996/half-life-alyx|92}} | ||
{{Infobox game/row/reception|IGDB|half-life-alyx|93}} | {{Infobox game/row/reception|IGDB|half-life-alyx|93}} | ||
− | |taxonomy = | + | |taxonomy = |
+ | {{Infobox game/row/taxonomy/modes|Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing|Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives|First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls|Gestures,Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres|Shooter}} | ||
+ | {{Infobox game/row/taxonomy/art styles|Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes|Eastern Europe, Horror, Post-apocalyptic, Sci-fi}} | ||
{{Infobox game/row/taxonomy/series|Half-Life}} | {{Infobox game/row/taxonomy/series|Half-Life}} | ||
|steam appid = 546560 | |steam appid = 546560 | ||
Line 19: | Line 27: | ||
|official site= https://www.half-life.com/en/alyx/ | |official site= https://www.half-life.com/en/alyx/ | ||
|hltb = 72067 | |hltb = 72067 | ||
− | |strategywiki = | + | |strategywiki = Half-Life: Alyx |
|mobygames = half-life-alyx | |mobygames = half-life-alyx | ||
|wikipedia = Half-Life: Alyx | |wikipedia = Half-Life: Alyx | ||
Line 31: | Line 39: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 546560 | Steam | | | Windows }} | + | {{Availability/row| Steam | 546560 | Steam | | | Windows, Linux }} |
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 43: | Line 51: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|game}}\game\hlvr\cfg\|{{P|game}}\game\hlvr\SAVE\S*\personal.cfg}} | + | {{Game data/config|Windows|{{P|game}}\game\hlvr\cfg\|{{P|game}}\game\hlvr\SAVE\S*\personal.cfg|{{P|game}}\game\hlvr\SAVE\s*\personal.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|game}}\game\hlvr\SAVE\S*\}} | + | {{Game data/saves|Windows|{{P|game}}\game\hlvr\SAVE\S*\|{{P|game}}\game\hlvr\SAVE\s*\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 77: | Line 85: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
Line 83: | Line 91: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = unknown | |fov = unknown | ||
Line 95: | Line 103: | ||
|antialiasing = always on | |antialiasing = always on | ||
|antialiasing notes = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Forced on, cannot be toggled. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Frame rate is capped at headset's refresh rate. <ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=Tested using Windows Mixed Reality headset.}}</ref> | + | |60 fps notes = Frame rate is capped at headset's refresh rate.<ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=Tested using Windows Mixed Reality headset.}}</ref> |
|120 fps = true | |120 fps = true | ||
|120 fps notes = <ref>{{Refurl|url=https://www.rockpapershotgun.com/2020/03/23/half-life-alyx-vr-performance/|title=Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience|date=2020-03-23}}</ref> | |120 fps notes = <ref>{{Refurl|url=https://www.rockpapershotgun.com/2020/03/23/half-life-alyx-vr-performance/|title=Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience|date=2020-03-23}}</ref> | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 108: | Line 118: | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox|description=Use launch parameters to adjust anti-aliasing setting.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= | + | {{Fixbox|description=Use launch parameters to adjust anti-aliasing setting.|ref=<ref name="reddit.com">{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= |
# See [[Glossary:Command line arguments|Command line arguments]]. | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
# Add <code>-console -vconsole +vr_msaa x</code>, while replacing "x" with the desired MSAA sample count (or "0" to disable MSAA entirely). | # Add <code>-console -vconsole +vr_msaa x</code>, while replacing "x" with the desired MSAA sample count (or "0" to disable MSAA entirely). | ||
Line 117: | Line 127: | ||
===Disable volumetric fog=== | ===Disable volumetric fog=== | ||
− | {{Fixbox|description=Use launch parameters to adjust volumetric fog setting.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= | + | {{Fixbox|description=Use launch parameters to adjust volumetric fog setting.|ref=<ref name="reddit.com">{{Refurl|url=https://www.reddit.com/r/WindowsMR/comments/fqxi4b/half_life_alyx_blurriness/flv5vtw/|title=r/WindowsMR: Half-Life Alyx Blurriness|date=2020-03-29}}</ref>|fix= |
# See [[Glossary:Command line arguments|Command line arguments]]. | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
# Add <code>-console -vconsole +volume_fog_disable 1</code> to disable volumetric fog. | # Add <code>-console -vconsole +volume_fog_disable 1</code> to disable volumetric fog. | ||
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{{ii}} This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window<ref>{{Refcheck|user=KingKrouch|date=2020-03-30|comment=Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.}}</ref> | {{ii}} This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window<ref>{{Refcheck|user=KingKrouch|date=2020-03-30|comment=Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.}}</ref> | ||
{{ii}} <code>-window</code> can be used alongside this to force the spectator window into windowed mode. | {{ii}} <code>-window</code> can be used alongside this to force the spectator window into windowed mode. | ||
+ | {{ii}} Alternatively, the spectator window can be disabled entirely using <code>-nowindow</code>.<ref>{{Refurl|url=https://medium.com/@petrakeas/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb|title=Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image)|date=2020-06-06}}</ref> | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = Input | + | |key remap notes = Uses SteamVR Input 2.0, which allows specific actions to be bound to buttons. Must be configured in SteamVR - there are no in-game remapping options. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 246: | Line 257: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Traditional Chinese | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 262: | Line 281: | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 278: | Line 313: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Korean | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 302: | Line 361: | ||
{{L10n/switch | {{L10n/switch | ||
|language = Latin American Spanish | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Ukrainian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Vietnamese | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 350: | Line 425: | ||
# Navigate to {{code|{{p|game}}\game\hlvr\webui\localization\}} | # Navigate to {{code|{{p|game}}\game\hlvr\webui\localization\}} | ||
# Repeat the process, copy e.g. {{code|hlvr_english.json}} and rename copy to e.g. {{code|hlvr_finnish.json}} | # Repeat the process, copy e.g. {{code|hlvr_english.json}} and rename copy to e.g. {{code|hlvr_finnish.json}} | ||
+ | }} | ||
+ | |||
+ | ===Right eye rendering problems on wide FOV headsets such as Pimax=== | ||
+ | {{Fixbox|description=Disable culling and multiview instancing through launch options|ref=<ref>{{Refurl|url=https://community.openmr.ai/t/how-to-get-rid-of-rendering-issues-in-half-life-alyx-without-parallel-projection/29004|title=How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection!|date=2020-07-01}}</ref>|fix= | ||
+ | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
+ | # Add {{code|-console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0 +vr_shadow_map_culling 0 +volume_fog_enable_stereo 0}}. | ||
+ | |||
+ | {{ii}} If shadow culling still occurs with the right eye, it may be necessary to pause the game, open the console (by pressing the tilde (~) key), and enter the <code>vr_shadow_map_culling 0</code> command every time a new map starts or when a save slot is loaded. | ||
}} | }} | ||
Line 359: | Line 442: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 369: | Line 454: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = true |
|vulkan notes = | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
Line 382: | Line 467: | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux powerpc app = |
− | |linux 64-bit executable= | + | |linux 32-bit executable= false |
+ | |linux 64-bit executable= true | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 391: | Line 477: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Steam Audio |
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Qt |
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
Line 411: | Line 497: | ||
}} | }} | ||
− | === | + | ===Change size of spectator window HUD=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use the <code>+hlvr_spectator_hud_size xx</code> [[Glossary:Command line arguments|command line argument]], replacing <code>xx</code> with the desired value.|ref=<ref>{{Refurl|url=https://support.steampowered.com/kb_article.php?ref=1367-QDNM-8600|title=Streaming and Spectating Guide}}</ref>|fix= |
+ | {{ii}} By default, this value is set to <code>100</code>. The scale can be set anywhere between <code>50</code> and <code>150</code> | ||
+ | {{ii}} Setting the value to <code>0</code> disables the spectator HUD. | ||
+ | }} | ||
+ | |||
+ | ===Change FOV (zoom) of spectator window=== | ||
+ | {{Fixbox|description=Use the <code>+vr_companion_window_zoom_level xx</code> [[Glossary:Command line arguments|command line argument]], replacing <code>xx</code> with the desired value.|fix= | ||
+ | {{ii}} By default, this value is set to either <code>1.2</code> or <code>1.4</code> depending on the "Zoom" value in Spectator menu. However if higher FOV is desired, this can be further decreased. Setting value too low may result in artifacts at the edges of the screen. Thus the recommended value would be between 1.05 and 1.2. | ||
+ | {{ii}} Changing this value below <code>1.4</code> may result in spectator smoothing being disabled, because it works via post-processing using that extra frame data to stabilize roll. | ||
+ | }} | ||
+ | |||
+ | ===Change movement speed=== | ||
+ | |||
+ | {{Fixbox|description=Increase or decrease continuous movement speed. For example, to increase, use the <code>+hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200</code> [[Glossary:Command line arguments|command line arguments]]|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2034658445 Steam Community :: Guide :: Increase movement speed]</ref>|fix= | ||
'''Notes''' | '''Notes''' | ||
Line 428: | Line 527: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
|minCPU = Intel Core i5-7500 | |minCPU = Intel Core i5-7500 | ||
|minCPU2 = AMD Ryzen 5 1600 | |minCPU2 = AMD Ryzen 5 1600 | ||
Line 436: | Line 535: | ||
|minGPU2 = AMD Radeon RX 580 | |minGPU2 = AMD Radeon RX 580 | ||
|minVRAM = 6 GB | |minVRAM = 6 GB | ||
− | |notes = {{ii}} Total size after installation on March 23, 2020 was 68 GB.<ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately '''68''' GB.}}</ref> | + | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Official system requirements require Windows 10, however, the game can be played on Windows 7 or Windows 8/8.1. {{ii}} Total size after installation on March 23, 2020 was 68 GB.<ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately '''68''' GB.}}</ref> |
|recOS = | |recOS = |
Revision as of 00:41, 25 June 2022
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source 2 | |
Release dates | |
Windows | March 23, 2020 |
Linux | May 15, 2020[1] |
Reception | |
Metacritic | 93 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Gestures, Point and select |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Horror, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam DRM.
- The game is also bundled with Valve Index (headset only, full set, or just controllers) units indefinitely.
Essential improvements
Skip intro videos
Use -novid command line argument
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\cfg\[Note 1] <path-to-game>\game\hlvr\SAVE\S*\personal.cfg[Note 1] <path-to-game>\game\hlvr\SAVE\s*\personal.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\SAVE\S*\[Note 1] <path-to-game>\game\hlvr\SAVE\s*\[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
4K Ultra HD | |||
Windowed | See Spectator window resolution. | ||
Anisotropic filtering (AF) | Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.[2] | ||
Anti-aliasing (AA) | No in-game options, and always enabled by default. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Forced on, cannot be toggled. | ||
60 FPS and 120+ FPS | Frame rate is capped at headset's refresh rate.[3] [4] |
Anti-aliasing (AA)
Use launch parameters to adjust anti-aliasing setting.[5] |
---|
|
Disable volumetric fog
Use launch parameters to adjust volumetric fog setting.[5] |
---|
|
Disable dynamic resolution scaling
Use launch parameters to adjust resolution settings.[6] |
---|
|
Spectator window resolution
Use launch parameters to adjust the spectator window resolution.[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Uses SteamVR Input 2.0, which allows specific actions to be bound to buttons. Must be configured in SteamVR - there are no in-game remapping options. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | In-game prompts (such as tutorials) will change based on motion controller type, and the controller binding settings in SteamVR. |
Additional information | ||
---|---|---|
Haptic feedback |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master Volume", "Game", "Combat Music", and "Character Voice".[10] | |
Surround sound | ||
Subtitles | Includes options for font size, subtitle width, and subtitle speed.[10] | |
Closed captions | "Subtitles & Closed Captions" under the Subtitles options menu.[10] | |
Mute on focus lost | Only when SteamVR dashboard is opened.[11] | |
EAX support | Uses SteamAudio HRTF, DSP, and audio occlusion.[12] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Ukrainian | ||||
Vietnamese |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native Valve Index support. | ||
Oculus VR (LibOVR) | Through SteamVR, no native Oculus SDK support. | ||
Windows Mixed Reality | Through SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
- Subtitles and closed captions will not be displayed when the selected Steam client language is not supported by the game.
Change Steam language to a supported one[13] |
---|
|
Copy subtitle file and rename it to match the Steam client's selected language[14] |
---|
|
Right eye rendering problems on wide FOV headsets such as Pimax
Disable culling and multiview instancing through launch options[15] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Steam Audio | |
Interface | Qt | |
Input | SDL |
Enabling the console
Command line[16] |
---|
|
Change size of spectator window HUD
Use the +hlvr_spectator_hud_size xx command line argument, replacing xx with the desired value.[18]
|
---|
|
Change FOV (zoom) of spectator window
Use the +vr_companion_window_zoom_level xx command line argument, replacing xx with the desired value.
|
---|
|
Change movement speed
Increase or decrease continuous movement speed. For example, to increase, use the +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200 command line arguments[19]
|
---|
Notes
|
Disable weapon muzzle flashes
Use the +muzzleflash_light 0 +r_muzzleflashbrightness 0 command line arguments[20]
|
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 5 1600 |
|
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
- Official system requirements require Windows 10, however, the game can be played on Windows 7 or Windows 8/8.1.
- Total size after installation on March 23, 2020 was 68 GB.[21]
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Steam News: Half-Life: Alyx - Workshop is now open - last accessed on 2020-12-27
- ↑ Verified by User:KingKrouch on 2020-03-25
- Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested using Windows Mixed Reality headset.
- ↑ Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience - last accessed on 2020-03-23
- ↑ 5.0 5.1 r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ [[missing url] Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions] - last accessed on 2020-03-27
- ↑ Verified by User:KingKrouch on 2020-03-30
- Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.
- ↑ Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image) - last accessed on 2020-06-06
- ↑ 10.0 10.1 10.2 Verified by User:KingKrouch on 2020-03-23
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested by opening the SteamVR dashboard in-game.
- ↑ HalfLifeAlyxTeam comments on We're developers from the Half-Life: Alyx team. Ask us anything!
- ↑ are subtitles working? [FIXED] :: Half-Life: Alyx General Discussion - last accessed on 2020-03-27
- ↑ Half-Life Alyx: How to Fix Subtitles not working - SteamA - last accessed on 2020-03-27
- ↑ How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection! - last accessed on 2020-07-01
- ↑ Streaming and Spectating Guide
- ↑ Verified by User:KingKrouch on 2020-04-01
- Checked by playing around with launch parameters.
- ↑ Streaming and Spectating Guide - last accessed on [unknown]
- ↑ Steam Community :: Guide :: Increase movement speed
- ↑ Verified by User:KingKrouch on 2020-04-01
- Found by playing around with console commands.
- ↑ Verified by User:KingKrouch on 2020-03-23
- No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately 68 GB.