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Difference between revisions of "Half-Life: Alyx"

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|release dates=
 
|release dates=
 
{{Infobox game/row/date|Windows|March 23, 2020}}
 
{{Infobox game/row/date|Windows|March 23, 2020}}
 +
{{Infobox game/row/date|Linux|May 15, 2020|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/app/546560/view/3758762298552654077|title=Steam News: Half-Life: Alyx - Workshop is now open|date=2020-12-27}}</ref>}}
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|half-life-alyx|93}}
 
{{Infobox game/row/reception|Metacritic|half-life-alyx|93}}
Line 16: Line 17:
 
{{Infobox game/row/taxonomy/pacing|Real-time}}
 
{{Infobox game/row/taxonomy/pacing|Real-time}}
 
{{Infobox game/row/taxonomy/perspectives|First-person}}
 
{{Infobox game/row/taxonomy/perspectives|First-person}}
{{Infobox game/row/taxonomy/controls|Motion control}}
+
{{Infobox game/row/taxonomy/controls|Gestures,Point and select }}
 
{{Infobox game/row/taxonomy/genres|Shooter}}
 
{{Infobox game/row/taxonomy/genres|Shooter}}
 
{{Infobox game/row/taxonomy/art styles|Realistic}}
 
{{Infobox game/row/taxonomy/art styles|Realistic}}
Line 26: Line 27:
 
|official site= https://www.half-life.com/en/alyx/
 
|official site= https://www.half-life.com/en/alyx/
 
|hltb        = 72067
 
|hltb        = 72067
|strategywiki =  
+
|strategywiki = Half-Life: Alyx
 
|mobygames    = half-life-alyx
 
|mobygames    = half-life-alyx
 
|wikipedia    = Half-Life: Alyx
 
|wikipedia    = Half-Life: Alyx
Line 84: Line 85:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
Line 90: Line 91:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = unknown
 
|fov                        = unknown
Line 102: Line 103:
 
|antialiasing              = always on
 
|antialiasing              = always on
 
|antialiasing notes        = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
|vsync                      = false
+
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Forced on, cannot be toggled.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Frame rate is capped at headset's refresh rate. <ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=Tested using Windows Mixed Reality headset.}}</ref>
 
|60 fps notes              = Frame rate is capped at headset's refresh rate. <ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=Tested using Windows Mixed Reality headset.}}</ref>
Line 144: Line 145:
 
{{ii}} This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window<ref>{{Refcheck|user=KingKrouch|date=2020-03-30|comment=Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.}}</ref>
 
{{ii}} This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window<ref>{{Refcheck|user=KingKrouch|date=2020-03-30|comment=Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.}}</ref>
 
{{ii}} <code>-window</code> can be used alongside this to force the spectator window into windowed mode.
 
{{ii}} <code>-window</code> can be used alongside this to force the spectator window into windowed mode.
 +
{{ii}} Alternatively, the spectator window can be disabled entirely using <code>-nowindow</code>.<ref>{{Refurl|url=https://medium.com/@petrakeas/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb|title=Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image)|date=2020-06-06}}</ref>
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = limited
+
|key remap                = true
|key remap notes          = Input remapping can only be done through SteamVR's "Controller Binding" settings menu.
+
|key remap notes          = Uses SteamVR Input 2.0, allowing for specific actions to be bound to buttons. Must be configured in SteamVR, there are no in-game remapping options.
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 253: Line 255:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Traditional Chinese
 
  |language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Korean
 
  |language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Latin American Spanish
 
  |language  = Latin American Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Ukrainian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Vietnamese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 357: Line 423:
 
# Navigate to {{code|{{p|game}}\game\hlvr\webui\localization\}}
 
# Navigate to {{code|{{p|game}}\game\hlvr\webui\localization\}}
 
# Repeat the process, copy e.g. {{code|hlvr_english.json}} and rename copy to e.g. {{code|hlvr_finnish.json}}
 
# Repeat the process, copy e.g. {{code|hlvr_english.json}} and rename copy to e.g. {{code|hlvr_finnish.json}}
 +
}}
 +
 +
===Right eye rendering problems on wide FOV headsets such as Pimax===
 +
{{Fixbox|description=Disable culling and multiview instancing through launch options|ref=<ref>{{Refurl|url=https://community.openmr.ai/t/how-to-get-rid-of-rendering-issues-in-half-life-alyx-without-parallel-projection/29004|title=How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection!|date=2020-07-01}}</ref>|fix=
 +
# See [[Glossary:Command line arguments|Command line arguments]].
 +
# Add {{code|-console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0 +vr_shadow_map_culling 0 +volume_fog_enable_stereo 0}}.
 +
 +
{{ii}} If shadow culling still occurs with the right eye, it may be necessary to pause the game, open the console (by pressing the tilde (~) key), and enter the <code>vr_shadow_map_culling 0</code> command every time a new map starts or when a save slot is loaded.
 
}}
 
}}
  
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|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
Line 376: Line 452:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan versions        =  
+
|vulkan versions        = true
 
|vulkan notes          =  
 
|vulkan notes          =  
 
|dos modes              =  
 
|dos modes              =  
Line 389: Line 465:
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable=  
+
|linux powerpc app      =
|linux 64-bit executable=  
+
|linux 32-bit executable= false
 +
|linux 64-bit executable= true
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 416: Line 493:
 
# Open the console by pressing {{key|~}}.
 
# Open the console by pressing {{key|~}}.
 
{{ii}} Using <code>-vconsole</code> will enable Valve's VConsole as opposed to the command console present in Source Engine games. To enable the older command console, just use <code>-console</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-04-01|comment=Checked by playing around with launch parameters.}}</ref>
 
{{ii}} Using <code>-vconsole</code> will enable Valve's VConsole as opposed to the command console present in Source Engine games. To enable the older command console, just use <code>-console</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-04-01|comment=Checked by playing around with launch parameters.}}</ref>
 +
}}
 +
 +
===Change size of spectator window HUD===
 +
{{Fixbox|description=Use the <code>+hlvr_spectator_hud_size xx</code> [[Glossary:Command line arguments|command line argument]], replacing <code>xx</code> with the desired value.|ref=<ref>{{Refurl|url=https://support.steampowered.com/kb_article.php?ref=1367-QDNM-8600|title=Streaming and Spectating Guide}}</ref>|fix=
 +
{{ii}} By default, this value is set to <code>100</code>. The scale can be set anywhere between <code>50</code> and <code>150</code>
 +
{{ii}} Setting the value to <code>0</code> disables the spectator HUD.
 
}}
 
}}
  
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|minGPU2  = AMD Radeon RX 580
 
|minGPU2  = AMD Radeon RX 580
 
|minVRAM  = 6 GB
 
|minVRAM  = 6 GB
|notes    = {{ii}} Total size after installation on March 23, 2020 was 68 GB.<ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately '''68''' GB.}}</ref>
+
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Official system requirements require Windows 10, however, the game can be played on Windows 7 or 8/8.1. {{ii}} Total size after installation on March 23, 2020 was 68 GB.<ref>{{Refcheck|user=KingKrouch|date=2020-03-23|comment=No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately '''68''' GB.}}</ref>
  
 
|recOS    =  
 
|recOS    =  

Revision as of 17:51, 1 May 2021

Half-Life: Alyx
Half-Life: Alyx cover
Developers
Valve Corporation
Engines
Source 2
Release dates
Windows March 23, 2020
Linux May 15, 2020[1]
Reception
Metacritic 93
OpenCritic 92
IGDB 93
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Gestures, Point and select
Genres Shooter
Art styles Realistic
Themes Eastern Europe, Horror, Post-apocalyptic, Sci-fi
Series Half-Life
Half-Life: Alyx on HowLongToBeat
Half-Life: Alyx on IGDB
Half-Life: Alyx guide on StrategyWiki
Half-Life: Alyx on MobyGames
Half-Life: Alyx on Wikipedia
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

Warnings

This game requires a virtual reality headset (see VR support for details).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
Linux
All versions require Steam DRM.
The game is also bundled with Valve Index (headset only, full set, or just controllers) units indefinitely.

Essential improvements

Skip intro videos

Use -novid command line argument

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\game\hlvr\cfg\[Note 1]
<path-to-game>\game\hlvr\SAVE\S*\personal.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\game\hlvr\SAVE\S*\[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Performance Options
Performance Options

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Windowed
See Spectator window resolution.
Anisotropic filtering (AF)
Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.[2]
Anti-aliasing (AA)
No in-game options, and always enabled by default. See Anti-aliasing (AA).
Vertical sync (Vsync)
Forced on, cannot be toggled.
60 FPS and 120+ FPS
Frame rate is capped at headset's refresh rate. [3]
[4]

Anti-aliasing (AA)

Use launch parameters to adjust anti-aliasing setting.[5]
  1. See Command line arguments.
  2. Add -console -vconsole +vr_msaa x, while replacing "x" with the desired MSAA sample count (or "0" to disable MSAA entirely).
By default, the game uses 4X MSAA.
As an alternative, "+vr_fxaa 1" can be used to enable FXAA (Alongside "+vr_msaa 0") if a cheaper anti-aliasing solution is desired.
If the -console and -vconsole launch parameters are already being used, there is no need to add those launch parameters again.

Disable volumetric fog

Use launch parameters to adjust volumetric fog setting.[6]
  1. See Command line arguments.
  2. Add -console -vconsole +volume_fog_disable 1 to disable volumetric fog.
By default, volumetric fog is enabled, but this tweak can be used to disable it, for the possibility of increased performance.
If the -console and -vconsole launch parameters are already being used, there is no need to add those launch parameters again.

Disable dynamic resolution scaling

Use launch parameters to adjust resolution settings.[7]
  1. See Command line arguments.
  2. Add -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3 to disable dynamic resolution scaling, and set the rendering resolution to the headset's native screen resolution.
If the -console and -vconsole launch parameters are already being used, there is no need to add those launch parameters again.

Spectator window resolution

Use launch parameters to adjust the spectator window resolution.[8]
  1. See Command line arguments.
  2. Add -w <width> -h <height> to adjust the spectator window resolution, replacing <width> with the horizontal resolution, and <height> with the vertical resolution.
This does not affect the internal game resolution, and will crop/scale the in-game view based on the width and height of the window[9]
-window can be used alongside this to force the spectator window into windowed mode.
Alternatively, the spectator window can be disabled entirely using -nowindow.[10]

Input

Keyboard and mouse State Notes
Remapping
Uses SteamVR Input 2.0, allowing for specific actions to be bound to buttons. Must be configured in SteamVR, there are no in-game remapping options.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types
Tracked motion controllers
Button/gesture prompts
In-game prompts (such as tutorials) will change based on motion controller type, and the controller binding settings in SteamVR.
Additional information
Haptic feedback

Audio

Audio feature State Notes
Separate volume controls
"Master Volume", "Game", "Combat Music", and "Character Voice".[11]
Surround sound
Subtitles
Includes options for font size, subtitle width, and subtitle speed.[11]
Closed captions
"Subtitles & Closed Captions" under the Subtitles options menu.[11]
Mute on focus lost
Only when SteamVR dashboard is opened.[12]
EAX support
Uses SteamAudio HRTF, DSP, and audio occlusion.[13]

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Hungarian
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Ukrainian
Vietnamese

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native Valve Index support.
Oculus VR (LibOVR)
Through SteamVR, no native Oculus SDK support.
Windows Mixed Reality
Through SteamVR.
Devices
Tracked motion controllers
See Input for details.
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Room-scale

Issues fixed

Subtitles and closed captions not working

Subtitles and closed captions will not be displayed when the selected Steam client language is not supported by the game.
Change Steam language to a supported one[14]
  • Change Steam client's language to one supported by the game, e.g. English.
Copy subtitle file and rename it to match the Steam client's selected language[15]
  1. Navigate to <path-to-game>\game\hlvr\resource\subtitles\
  2. Copy desired language for subtitles e.g. closecaption_english.dat, copy it into same folder and rename it into the Steam client language, e.g. closecaption_finnish.dat if the Steam client language is in Finnish.
  3. Navigate to <path-to-game>\game\hlvr\webui\localization\
  4. Repeat the process, copy e.g. hlvr_english.json and rename copy to e.g. hlvr_finnish.json

Right eye rendering problems on wide FOV headsets such as Pimax

Disable culling and multiview instancing through launch options[16]
  1. See Command line arguments.
  2. Add -console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0 +vr_shadow_map_culling 0 +volume_fog_enable_stereo 0.
If shadow culling still occurs with the right eye, it may be necessary to pause the game, open the console (by pressing the tilde (~) key), and enter the vr_shadow_map_culling 0 command every time a new map starts or when a save slot is loaded.

Other information

API

Technical specs Supported Notes
Direct3D 11
Vulkan
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

No middleware information; you can edit this page to add it.

Enabling the console

Command line[17]
  1. See Command line arguments.
  2. Add -console -vconsole.
  3. Open the console by pressing ~.
Using -vconsole will enable Valve's VConsole as opposed to the command console present in Source Engine games. To enable the older command console, just use -console.[18]

Change size of spectator window HUD

Use the +hlvr_spectator_hud_size xx command line argument, replacing xx with the desired value.[19]
By default, this value is set to 100. The scale can be set anywhere between 50 and 150
Setting the value to 0 disables the spectator HUD.

Increase movement speed

Use the +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200 command line arguments[20]

Notes

hlvr_continuous_normal_speed is the standard movement speed when using continuous movement.
hlvr_continuous_combat_speed is the movement speed during combat when using continuous movement.

Disable weapon muzzle flashes

Use the +muzzleflash_light 0 +r_muzzleflashbrightness 0 command line arguments[21]
This may be useful when the flickering light option is disabled and when the light sensitivity option is enabled, to further reduce the amount of flashing/flickering lights.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5-7500
AMD Ryzen 5 1600
System memory (RAM) 12 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 580
6 GB of VRAM
A 64-bit operating system is required.
Official system requirements require Windows 10, however, the game can be played on Windows 7 or 8/8.1.
Total size after installation on March 23, 2020 was 68 GB.[22]


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Steam News: Half-Life: Alyx - Workshop is now open - last accessed on 2020-12-27
  2. Verified by User:KingKrouch on 2020-03-25
    Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".
  3. Verified by User:KingKrouch on 2020-03-23
    Tested using Windows Mixed Reality headset.
  4. Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience - last accessed on 2020-03-23
  5. r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
  6. r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
  7. r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
  8. [[missing url] Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions] - last accessed on 2020-03-27
  9. Verified by User:KingKrouch on 2020-03-30
    Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.
  10. Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image) - last accessed on 2020-06-06
  11. 11.0 11.1 11.2 Verified by User:KingKrouch on 2020-03-23
  12. Verified by User:KingKrouch on 2020-03-23
    Tested by opening the SteamVR dashboard in-game.
  13. HalfLifeAlyxTeam comments on We're developers from the Half-Life: Alyx team. Ask us anything!
  14. are subtitles working? [FIXED] :: Half-Life: Alyx General Discussion - last accessed on 2020-03-27
  15. Half-Life Alyx: How to Fix Subtitles not working - SteamA - last accessed on 2020-03-27
  16. How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection! - last accessed on 2020-07-01
  17. Streaming and Spectating Guide
  18. Verified by User:KingKrouch on 2020-04-01
    Checked by playing around with launch parameters.
  19. Streaming and Spectating Guide - last accessed on [unknown]
  20. Steam Community :: Guide :: Increase movement speed
  21. Verified by User:KingKrouch on 2020-04-01
    Found by playing around with console commands.
  22. Verified by User:KingKrouch on 2020-03-23
    No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately 68 GB.