Difference between revisions of "Half-Life: Alyx"
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
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|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = unknown | |fov = unknown | ||
Line 150: | Line 150: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = false |
− | |key remap notes = | + | |key remap notes = |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 427: | Line 427: | ||
===Right eye rendering problems on wide FOV headsets such as Pimax=== | ===Right eye rendering problems on wide FOV headsets such as Pimax=== | ||
{{Fixbox|description=Disable culling and multiview instancing through launch options|ref=<ref>{{Refurl|url=https://community.openmr.ai/t/how-to-get-rid-of-rendering-issues-in-half-life-alyx-without-parallel-projection/29004|title=How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection!|date=2020-07-01}}</ref>|fix= | {{Fixbox|description=Disable culling and multiview instancing through launch options|ref=<ref>{{Refurl|url=https://community.openmr.ai/t/how-to-get-rid-of-rendering-issues-in-half-life-alyx-without-parallel-projection/29004|title=How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection!|date=2020-07-01}}</ref>|fix= | ||
− | # | + | # See [[Glossary:Command line arguments|Command line arguments]]. |
− | # | + | # Add {{code|-console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0 +vr_shadow_map_culling 0 +volume_fog_enable_stereo 0}}. |
− | + | ||
+ | {{ii}} If shadow culling still occurs with the right eye, it may be necessary to pause the game, open the console (by pressing the tilde (~) key), and enter the <code>vr_shadow_map_culling 0</code> command every time a new map starts or when a save slot is loaded. | ||
}} | }} | ||
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# Open the console by pressing {{key|~}}. | # Open the console by pressing {{key|~}}. | ||
{{ii}} Using <code>-vconsole</code> will enable Valve's VConsole as opposed to the command console present in Source Engine games. To enable the older command console, just use <code>-console</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-04-01|comment=Checked by playing around with launch parameters.}}</ref> | {{ii}} Using <code>-vconsole</code> will enable Valve's VConsole as opposed to the command console present in Source Engine games. To enable the older command console, just use <code>-console</code>.<ref>{{Refcheck|user=KingKrouch|date=2020-04-01|comment=Checked by playing around with launch parameters.}}</ref> | ||
+ | }} | ||
+ | |||
+ | ===Change size of spectator window HUD=== | ||
+ | {{Fixbox|description=Use the <code>+hlvr_spectator_hud_size xx</code> [[Glossary:Command line arguments|command line argument]], replacing <code>xx</code> with the desired value.|ref=<ref>{{Refurl|url=https://support.steampowered.com/kb_article.php?ref=1367-QDNM-8600|title=Streaming and Spectating Guide}}</ref>|fix= | ||
+ | {{ii}} By default, this value is set to <code>100</code>. The scale can be set anywhere between <code>50</code> and <code>150</code> | ||
+ | {{ii}} Setting the value to <code>0</code> disables the spectator HUD. | ||
}} | }} | ||
Revision as of 18:12, 18 October 2020
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source 2 | |
Release dates | |
Windows | March 23, 2020 |
Linux | May 15, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Gestures, Point and select |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Horror, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam DRM.
- The game is also bundled with Valve Index (headset only, full set, or just controllers) units indefinitely.
Essential improvements
Skip intro videos
Use -novid command line argument
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\cfg\[Note 1] <path-to-game>\game\hlvr\SAVE\S*\personal.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\SAVE\S*\[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
4K Ultra HD | |||
Windowed | See Spectator window resolution. | ||
Anisotropic filtering (AF) | Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.[1] | ||
Anti-aliasing (AA) | No in-game options, and always enabled by default. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate is capped at headset's refresh rate. [2] [3] |
Anti-aliasing (AA)
Use launch parameters to adjust anti-aliasing setting.[4] |
---|
|
Disable volumetric fog
Use launch parameters to adjust volumetric fog setting.[5] |
---|
|
Disable dynamic resolution scaling
Use launch parameters to adjust resolution settings.[6] |
---|
|
Spectator window resolution
Use launch parameters to adjust the spectator window resolution.[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | In-game prompts (such as tutorials) will change based on motion controller type, and the controller binding settings in SteamVR. |
Additional information | ||
---|---|---|
Haptic feedback |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master Volume", "Game", "Combat Music", and "Character Voice".[10] | |
Surround sound | ||
Subtitles | Includes options for font size, subtitle width, and subtitle speed.[10] | |
Closed captions | "Subtitles & Closed Captions" under the Subtitles options menu.[10] | |
Mute on focus lost | Only when SteamVR dashboard is opened.[11] | |
EAX support | Uses SteamAudio HRTF, DSP, and audio occlusion.[12] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Ukrainian | ||||
Vietnamese |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native Valve Index support. | ||
Oculus VR (LibOVR) | Through SteamVR, no native Oculus SDK support. | ||
Windows Mixed Reality | Through SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
- Subtitles and closed captions will not be displayed when the selected Steam client language is not supported by the game.
Change Steam language to a supported one[13] |
---|
|
Copy subtitle file and rename it to match the Steam client's selected language[14] |
---|
|
Right eye rendering problems on wide FOV headsets such as Pimax
Disable culling and multiview instancing through launch options[15] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
Enabling the console
Command line[16] |
---|
|
Change size of spectator window HUD
Use the +hlvr_spectator_hud_size xx command line argument, replacing xx with the desired value.[18]
|
---|
|
Increase movement speed
Use the +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200 command line arguments[19]
|
---|
Notes
|
Disable weapon muzzle flashes
Use the +muzzleflash_light 0 +r_muzzleflashbrightness 0 command line arguments[20]
|
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 5 1600 |
|
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- Total size after installation on March 23, 2020 was 68 GB.[21]
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:KingKrouch on 2020-03-25
- Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested using Windows Mixed Reality headset.
- ↑ Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience - last accessed on 2020-03-23
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ [[missing url] Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions] - last accessed on 2020-03-27
- ↑ Verified by User:KingKrouch on 2020-03-30
- Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.
- ↑ Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image) - last accessed on 2020-06-06
- ↑ 10.0 10.1 10.2 Verified by User:KingKrouch on 2020-03-23
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested by opening the SteamVR dashboard in-game.
- ↑ HalfLifeAlyxTeam comments on We're developers from the Half-Life: Alyx team. Ask us anything!
- ↑ are subtitles working? [FIXED] :: Half-Life: Alyx General Discussion - last accessed on 2020-03-27
- ↑ Half-Life Alyx: How to Fix Subtitles not working - SteamA - last accessed on 2020-03-27
- ↑ How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection! - last accessed on 2020-07-01
- ↑ Streaming and Spectating Guide
- ↑ Verified by User:KingKrouch on 2020-04-01
- Checked by playing around with launch parameters.
- ↑ Streaming and Spectating Guide - last accessed on [unknown]
- ↑ Steam Community :: Guide :: Increase movement speed
- ↑ Verified by User:KingKrouch on 2020-04-01
- Found by playing around with console commands.
- ↑ Verified by User:KingKrouch on 2020-03-23
- No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately 68 GB.