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General information
- Official Discord server
- Official FAQ
- Steam Community Discussions
Availability
Monetization
Microtransactions
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) |
$HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) |
$HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video
- By default, window size is static; only the resolutions from the main display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either:
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(Note: replace <width> and <height> with your desired resolution.)
- Adding
/X=<width> /Y=<height> to the game’s command line parameters from Steam/Epic.
- Setting
X = <width> and Y = <height> in your ProfileX.sjson configuration file.
- Using third-party mod to auto-configure a custom resolution, see Hephaistos.
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- Hades has a 16:9 static aspect ratio and is pillarboxed at resolutions wider than 16:9.
- By default, Hades is pillarboxed with dedicated artwork[8] rather than plain black bars.
The pillarbox artwork can be disabled and replaced with black bars if desired, by either:
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- At any aspect ratio > 21.6:9, the display logic forcefully offsets the pillars to the top[9] leading to the artwork being zoomed in (see the 32:9 example below).
21:9 at 3440x1440, showing dedicated pillarbox artwork
21:9 at 3440x1440, after fix
32:9 at 3840x1080, showing dedicated pillarbox artwork "zoomed in"
32:9 at 3840x1080, after fix
- Multi-monitor setups behave identically to ultra-widescreen and are pillarboxed at resolutions wider than 16:9.
- By default, Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See Windowed for details and a bypass solution.
48:9 (triple screen) at 3840x720, showing dedicated pillarbox artwork "zoomed in"
48:9 (triple screen) at 3840x720, after fix
16:10 (Steam Deck)
- Hades has a 16:9 static aspect ratio and is letterboxed with black bars at resolutions taller than 16:9 (e.g. the Steam Deck's 16:10).
16:10 at 1280x800 (Steam Deck), showing letterboxes
16:10 at 1280x800 (Steam Deck), after fix
Hephaistos
Hephaistos is a third-party mod for Hades which can be used for bypassing pillarboxing / letterboxing / static window size.
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- [Scaling] Hor+ for wider aspect ratios (e.g. 21:9) / Vert+ for taller aspect ratios (e.g. 16:10). Pixel-based also available.
- [HUD] Expanded horizontally / vertically by default, can also be kept in the center.
- [Static assets / FMV] Not resized, will stay at 16:9 in the center of the screen.
- [Custom resolution] Patches a custom resolution in the
ProfileX.sjson configuration file (useful for custom window sizes and multi-monitor without Eyefinity / Surround).
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Input
Keyboard and mouse controls
Hades DualShock controls.png
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, Music, SFX, Voice |
Surround sound |
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Subtitles |
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Closed captions |
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Subtitles include captions for nonverbal dialogue, such as heavy breathing. General sound effects and music are not captioned. |
Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Metal support |
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Vulkan |
1.1 |
Added with an update released on October 27, 2020.[10] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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- Older builds had OpenGL 2.1 support, which was removed during the early access period.
Middleware
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7 SP1 | |
Processor (CPU) |
2.4 GHz Dual Core
| 3.0 GHz Dual Core |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
15 GB |
20 GB |
Video card (GPU) |
1 GB of VRAM DirectX 10 compatible
| 2 GB of VRAM |
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10.13.6 |
10.14 |
Processor (CPU) |
2.4 GHz Dual Core
| 3.0 GHz Quad Core |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
15 GB |
20 GB |
Video card (GPU) |
Intel HD Graphics 5000 Metal compatible
| Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1145360/
in addition to or instead of this directory. The app ID (1145360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References