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Difference between revisions of "Hades"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 22:41, 17 October 2021

Hades
Hades cover
Developers
Supergiant Games
Engines
Early access MonoGame[1]
Release The Forge[2][3][4]
Release dates
Windows September 17, 2020
macOS (OS X) September 17, 2020
Reception
Metacritic 93
OpenCritic 94
IGDB 94
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Isometric
Controls Direct control
Genres Action, Roguelike
Art styles Stylized
Themes Fantasy
Hades on HowLongToBeat
Hades on IGDB
Hades on MobyGames
Hades on Wikipedia

General information

Official Discord server
Official FAQ
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from its executable.[5]
Windows
macOS (OS X)
Microsoft Store
Microsoft Store
Included with Xbox Game Pass for PC.
Xbox Play Anywhere.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from its executable.[6]
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Saved Games\Hades\
macOS (OS X) $HOME/Library/Application Support/Supergiant Games/Hades/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Saved Games\Hades\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud
Cross-save is available with the Nintendo Switch version of the game.[7]

Video

Display settings
Display settings

Graphics feature State WSGF Notes
Widescreen resolution
Scaled up/down from internal viewport of 1920x1080 (anamorphic).
Multi-monitor
See Multi-monitor.
Ultra-widescreen
See Ultra-widescreen.
4K Ultra HD
Upscaled from internal viewport of 1920x1080 (anamorphic).
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Window size is fixed: it is impossible to specify a custom resolution (only the resolutions from the main display are offered from the game settings) and the game window cannot be freely resized, even in windowed or borderless windowed mode and even by manually tweaking ProfileX.sjson configuration file. Bypass possible with third-party mod, see Hephaistos.

Ultra-widescreen

V1.38239 of the game (released on 2021-10-07) broke monitor resolution detection logic in a way that makes it impossible to play Hades with large resolutions, including most 3440x1440 and above resolutions. The points below about vanilla ultrawide support should be ignored until this issue is fixed. Third-party mod Hephaistos implements a workaround for this issue by using a custom resolution.
Hades has a fixed 16:9 aspect ratio with anamorphic scaling and is pillarboxed at resolutions larger than 16:9. Bypass possible with third-party mod, see Hephaistos.
It is pillarboxed with dedicated artwork[8] rather than plain black bars.
The pillarbox artwork can be disabled and replaced with black bars if desired, either:
At resolutions of 3840x1600 and above (any ratio >= 21.6:9), the pillars are miscalculated and displayed offset to the top due to a bug in the pillarboxing logic[9] (only works for ratios up to 21.5:9).

Multi-monitor

V1.38239 of the game (released on 2021-10-07) broke monitor resolution detection logic in a way that makes it impossible to play Hades with large resolutions, including most 3440x1440 and above resolutions. The points below about vanilla multi-monitor/ultrawide support should be ignored until this issue is fixed. Third-party mod Hephaistos implements a workaround for this issue by using a custom resolution.
Multi-monitor setups behave identically to ultra-widescreen and are pillarboxed at resolutions larger than 16:9. Bypass possible with third-party mod, see Hephaistos.
Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is impossible to specify a custom window size (see Windowed). Bypass possible with third-party mod, see Hephaistos.

Hephaistos

Hephaistos is a third-party mod for Hades which can be used for bypassing letterboxing / pillarboxing / fixed window size.
[Scaling] Hor+ by default (pixel-based available but not recommended).
[HUD] Expanded horizontally by default, can also be kept in the center.
[Static assets / FMV] Not resized, will stay at 16:9 in the center of the screen.
[Custom resolution] Bypasses monitor resolution detection (useful for custom window sizes and multi-monitor without Eyefinity / Surround).
Works by combining three types of fixes:
  • Backends' engine DLLs are hex patched to expand the resolution and camera viewports.
  • Resource SJSON files are patched to resize / move around GUI elements.
  • Gameplay Lua scripts are extended with a Lua mod recalculating sizes / positions of GUI elements.

Input

Keyboard and mouse controls
Keyboard and mouse controls

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 10
OpenGL 2.1 Support removed at early access period, older builds had OGL support.
Metal support
Vulkan 1.1 Added with an update released on October 27, 2020.[10]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio FMOD
Input Simple DirectMedia Layer
Cutscenes Bink Video
Multiplayer Epic Online Services [11] EOSSDK-Win32-Shipping.dll within x86 folder and EOSSDK-Win64-Shipping.dll within x64 and x64Vk folders.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) 1 GB of VRAM
DirectX 10 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.13.6
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Intel HD Graphics 5000
Metal compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1145360/ in addition to or instead of this directory. The app ID (1145360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Hades - last accessed on 2020-02-29
  2. The Forge on GitHub - last accessed on 2021-05-27
    "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
  3. 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
    "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
  4. How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
    "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
  5. Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
  6. Verified by User:AmethystViper on 2021-02-27
    I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
  7. Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
  8. Has the ultrawide resolution been fixed? - last accessed on 2020-09-24
    "We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice."
  9. Hades ultrawide mod - last accessed on 2021-09-13
    "If we hex patch the memory value from 2.4 (0x4019999a) to 2.5 (0x40200000), the artwork will be displayed without offset at 3840x1600."
  10. Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03
  11. https://steamdb.info/depot/1145363/