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Availability
- Despite being partially developed by Valve, the game was never released on Steam. The CD Key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received.
- A demo is available.
Essential improvements
- Gunman-To-Steam Patch is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements.
- Requires the Steam version of Half-Life, or another GoldSrc Steam release.
- Xash3D is a custom Gold Source Engine built from scratch.
- Allows game to run on modern systems with widescreen support and other features.
Game data
Configuration file(s) location
Save game data location
Video
In-game resolution settings.
- FOV adjustment may be necessary at widescreen resolutions.
Field of view[2]
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- In the game's launch options, add
+default_fov ### , replacing ### with the desired FOV.
- While in game, open the console (~).
- Type
default_fov and press ↵ Enter to confirm the changes have taken place in-game.
Notes
- Weapon models are affected by changes in FOV.
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106 . At 21:9 resolutions, use 121 .
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- Disabling the cap may reduce the speed at which you move objects and NPC turn rate bug.
Input
In-game general control settings.
In-game advanced control settings.
Audio
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Russian |
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Unoffical audio translation from "Fargus Multimedia" avaliable here |
Network
Multiplayer types
Connection types
VR support
Issues fixed
Run the game at screen refresh rate (Retail version)
- The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Input Lag in Direct3D (Retail version)
- On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[4]
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No music playback (Retail version)
Switch from CD playback to MP3[5]
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- Make sure you have updated Half-Life to v1.1.1.0 (see patch), adding MP3 playback support.
- (This action requires a Steam account and Steam platform installed to access the content)
Put the MP3 soundtrack of Half-Life Steam version (see here) into <path-to-game>\valve\media .
- Add ID3v1 tags to the MP3 files (see instruction here)
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Burn the soundtrack on a separate CD
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- Open up your favorite CD burner utility program
- Create a new audio project
- Place a dummy file as track 1; since track 1 is data, the game skips it and moves straight to track 2.
- (This action requires a Steam account and Steam platform installed to access the content) Download the Half-Life soundtrack through steam (see here) And begin placing the soundtrack from 01 to 27
- Burn the CD
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Main menu issues (Retail Version)
- In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Fatal Error - Available memory less than 15MB (Retail version)
Run the game in compatibility mode for Windows XP [citation needed]
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
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OpenGL |
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Software renderer |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Multiplayer |
WON (World Opponent Network) |
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- Incorporates demo levels seemlessly into the full version at the appropriate positions.
- The full version of Gunman Chronicles fully ported to steam. From this Steam version you can play the demo, the full game, and deathmatch. All voice lines and such are in English. This version includes another deathmatch map that wasn't in the original Gunman Chronicles release.
System requirements
Windows[6] |
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Minimum |
Recommended |
Operating system (OS) |
95, 98, ME | |
Processor (CPU) |
Intel Pentium 233 MHz
| Intel Pentium 266 MHz |
System memory (RAM) |
32 MB |
48 MB |
Hard disk drive (HDD) |
400 MB | |
Video card (GPU) |
SVGA | |
Other |
4x CD-ROM drive | |
Notes
References