Difference between revisions of "Guilty Gear Strive"
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==Video== | ==Video== | ||
+ | {{Image|GGST_DisplaySettings.png|Display Settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Pillarboxed to 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2021-06-11|comment=Tested by using display resolution of 3440x1440.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = FXAA, Temporal | + | |antialiasing notes = Supports [[FXAA|FXAA]], [[TAA|Temporal Anti-Aliasing]], and [[MSAA|MSAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = unknown |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = unknown |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 14:17, 11 June 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Arc System Works | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 11, 2021 |
Reception | |
OpenCritic | 85 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Art styles | Anime |
Series | Guilty Gear |
Guilty Gear | |
---|---|
Guilty Gear X | 2001 |
Guilty Gear X2 #Reload | 2006 |
Guilty Gear Isuka | 2006 |
Guilty Gear XX Accent Core Plus R | 2015 |
Guilty Gear Xrd -SIGN- | 2015 |
Guilty Gear 2: Overture | 2016 |
Guilty Gear Xrd -Revelator- | 2016 |
Guilty Gear | 2019 |
Guilty Gear Strive | 2021 |
Guilty Gear Strive is a singleplayer and multiplayer side view fighting game in the Guilty Gear series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Version differences
- The Deluxe Edition contains the base game and Season Pass 1.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass 1 | ||
Early Purchase Bonus | Available until June 25, 2021. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GGST\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1384160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GGST\Saved\SaveGames\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1384160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to 16:9 aspect ratio.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, Temporal Anti-Aliasing, and MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, BGM, SE, Voice, Environmental | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5-3450 3.1 GHz AMD FX-4350 4.2 GHz |
Intel Core i7-3770 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 |
Sound (audio device) | DirectX compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1384160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1384160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2021-06-11
- Tested by using display resolution of 3440x1440.