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Difference between revisions of "Grounded"

From PCGamingWiki, the wiki about fixing PC games
(FOV increase tweak, config location)
(9 intermediate revisions by 5 users not shown)
Line 36: Line 36:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Maine_8wekyb3d8bbwe\LocalCache\Local\Maine\Saved\Config\WinAnvil\}}
+
{{Game data/config|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Maine_8wekyb3d8bbwe\LocalCache\Local\Maine\Saved\Config\WinGDK\}}
{{Game data/config|Steam|}}
+
{{Game data/config|Steam|{{p|localappdata}}\Maine\Saved\Config\}}
 
}}
 
}}
  
Line 56: Line 56:
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            = unknown
+
|steam cloud            = true
 
|steam cloud notes      =  
 
|steam cloud notes      =  
 
|uplay                  =  
 
|uplay                  =  
Line 85: Line 85:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = Scales with the Quality option.<ref>{{Refcheck|user=Rose|date=2020-07-29|comment=r.MaxAnisotropy was set from 2 to 8 depending on the setting, as seen in the [[Engine:Unreal_Engine_4#Enable_developer_console|console]].}}</ref>
|antialiasing              = true
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-07-29|comment=r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the [[Engine:Unreal_Engine_4#Enable_developer_console|console]] and from visually comparing it to 1 and 0 in real time.}}</ref>
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 95: Line 95:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = false
+
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = true
 
|color blind                = true
Line 102: Line 102:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set FOV to any value beyond the in-game limits through a config file|ref=<ref>{{Refcheck|user=Rose|date=2020-07-29|comment=}}</ref>|fix=
+
{{Fixbox|description=Set FOV to any value beyond the in-game limits through a config file|ref=<ref name="rose29">{{Refcheck|user=Rose|date=2020-07-29|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|GameUserSettings.ini}}.
 
# Open {{file|GameUserSettings.ini}}.
Line 108: Line 108:
 
# Save the changes.
 
# Save the changes.
 
{{ii}} The in-game slider will not display any values beyond its limits.
 
{{ii}} The in-game slider will not display any values beyond its limits.
 +
}}
 +
===Chromatic aberration===
 +
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2020-07-29}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> with a text editor.
 +
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 +
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.
 +
# Save the file.
 +
}}
 +
===Depth of field===
 +
{{Fixbox|description=Disable depth of field|ref=<ref>{{Refcheck|user=Darktalon|date=2020-07-29}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> with a text editor.
 +
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 +
# Inside that section, add <code>r.DepthOfFieldQuality=0</code>.
 +
# Save the file.
 
}}
 
}}
  
Line 177: Line 193:
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Effects, Music, UI, Dialogue, Voice Chat
+
|separate volume notes    = Effects, Music, UI, Dialogue, Voice Chat.
|surround sound          = false
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = <ref>{{Refcheck|user=Rose|date=2020-07-29|comment=Tested on a 5.1 system and double checked with Orban Loudness Meter. The game made use of all 6 channels when punching.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = true
+
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = <ref name="rose29"/>
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
Line 199: Line 215:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,Z3D,DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  

Revision as of 18:47, 29 November 2020

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Grounded
Grounded cover
Developers
Obsidian Entertainment
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[1]
Release dates
Windows Early access
Grounded on HowLongToBeat
Grounded on IGDB
Grounded on Wikipedia

General information

Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Maine_8wekyb3d8bbwe\LocalCache\Local\Maine\Saved\Config\WinGDK\
Steam %LOCALAPPDATA%\Maine\Saved\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game data location

System Location
Microsoft Store
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video settings

Template:Video settings

Field of view (FOV)

Set FOV to any value beyond the in-game limits through a config file[2]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Locate the line that starts with CustomFieldOfView= and modify the value (e.g. CustomFieldOfView=133).
  4. Save the changes.
The in-game slider will not display any values beyond its limits.

Chromatic aberration

Disable chromatic aberration[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.SceneColorFringeQuality=0.
  5. Save the file.

Depth of field

Disable depth of field[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.DepthOfFieldQuality=0.
  5. Save the file.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
  2. Verified by User:Rose on 2020-07-29
  3. Verified by User:Darktalon on 2020-07-29
  4. Verified by User:Darktalon on 2020-07-29