Grand Theft Auto V Enhanced
This page is for the enhanced 2025 rerelease. For the original PC release, see Grand Theft Auto V.
| Developers | |
|---|---|
| Rockstar North | |
| Publishers | |
| Rockstar Games | |
| Engines | |
| RAGE | |
| Release dates | |
| Windows | March 4, 2025 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Microtransactions | Currency, Infinite spend, Unlock, Free-to-grind |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person, Third-person |
| Controls | Direct control |
| Genres | Action, Adventure, Open world, Racing, Gambling/casino, Shooter |
| Art styles | Realistic |
| Themes | Contemporary |
| Series | Grand Theft Auto |
| ⤏ Go to series page | |
| Grand Theft Auto | 1997 |
| Grand Theft Auto 2 | 1999 |
| Grand Theft Auto III | 2002 |
| Grand Theft Auto: Vice City | 2003 |
| Grand Theft Auto: San Andreas | 2005 |
| Grand Theft Auto Advance | Cancelled |
| Grand Theft Auto Re: Liberty City Stories (Unofficial Port) | Cancelled |
| Grand Theft Auto: Vice City Stories PC Edition (Unofficial Port) | Cancelled |
| Grand Theft Auto IV | 2008 |
| Grand Theft Auto: Episodes from Liberty City | 2010 |
| Grand Theft Auto: iFruit | 2013 |
| Grand Theft Auto: San Andreas 10 Year Anniversary | 2014 |
| Grand Theft Auto V | 2015 |
| Grand Theft Auto: The Trilogy – The Definitive Edition (series) | |
| Grand Theft Auto V Enhanced | 2025 |
Grand Theft Auto V Enhanced is a singleplayer and multiplayer open world action game developed by Rockstar North and published by Rockstar Games. It is part of the Grand Theft Auto series.
The game is based on the Expanded and Enhanced version released in 2022 on PlayStation 5 and Xbox Series X/S consoles, which in turns the enhanced port of the original game. In addition to the ray-traced shadows and reflections that were carried over from the console releases, the PC version also includes DLSS and FSR upscaler support.
It was released on March 4, 2025, and is available for free for owners of the original PC release.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | ||||
| Epic Games Store | ||||
| GamersGate | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam | ||||
| Microsoft Store | Bundled with Grand Theft Auto V Legacy. Included with Xbox Game Pass for PC. |
- All versions requires Rockstar Games Launcher DRM.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription | Players can purchase an optional subscription called GTA+ that unlocks numerous in-game benefits and exclusive content for the game's multiplayer portion, otherwise known as GTA Online, as well as access to a library of other Rockstar Games releases known as the GTA+ Games Library. |
| Subscription gaming service | Available via Xbox Game Pass for PC. |
Microtransactions
- The microtransactions apply only to the game's multiplayer portion, otherwise known as GTA Online.
| Type | Notes |
|---|---|
| Currency | Real money purchase of Shark Cards in various denominations. Shark Cards are an instant addition of GTA$ to a player's account. In addition, GTA$ 500,000 are deposited monthly to GTA+ subscribers. GTA$ are otherwise earned in-game. |
| Free-to-grind | All content can be earned and played without Shark Cards, albeit with a considerable grind. |
| Infinite spend | There is no cap on the amount of Shark Cards that can be purchased. There is no current GTA$ spending cap as new content is regularly added. |
| Unlock | GTA$ can be spent on vehicles, weapons, and clothing. Additionally GTA$ are used to purchase various properties such as offices and warehouses. These properties are required to experience much of the game's post-launch content. |
Essential improvements
Skip intro videos
| Use ASI mod to skip intros |
|---|
|
| Modify internal game files[1] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Rockstar Games\GTAV Enhanced\settings.xml |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3240220/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Rockstar Games\GTAV Enhanced\Profiles\<user-id> |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3240220/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | Handled through the cloud sync of Rockstar Games Launcher. | |
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud | Handled through the cloud sync of Rockstar Games Launcher. | |
| Xbox Cloud | Handled through the cloud sync of Rockstar Games Launcher. |
Transferring save game data from GTA V Legacy
- As GTA V Enhanced uses an updated save format, conversion only works from Legacy to Enhanced.
Using the save transfer system
- Launch GTA V Legacy
- Enter Story Mode
- Open Pause Menu
- Go to Game tab
- Select Upload Save Game and follow on-screen instructions
- Launch GTA V Enhanced and repeat steps 2-4
- Select Download Save Game
- All unlocked Story Mode achievements from GTA V Legacy are carried over.
- Only one save can be transferred per account.[2]
Manual copying of save file
Progression in GTA V Legacy story mode can be transferred by copying the files in the save game data location from
%USERPROFILE%\Documents\Rockstar Games\GTAV\Profiles\<user-id>
to
%USERPROFILE%\Documents\Rockstar Games\GTAV Enhanced\Profiles\<user-id>.
- Much quicker, doesn't require GTA V Legacy to be installed and enables carrying over multiple saves.
- Skips additional conversion to the updated save format, which results in achievements not carrying over from GTA V Legacy, and may result in other issues.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ scaling. Cutscenes are pillarboxed to 16:9. Use RoseTheFlower's fix for the cutscenes and FOV. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 45-55° vertical. Applies to first-person view mode only. Use the FOV and Ultrawide (GTA V Enhanced) plugin for Flawless Widescreen to increase FOV values beyond their defaults. Requires you to disable BattlEye from within the Rockstar Games Launcher settings, which disables GTA Online connectivity. | ||
| Windowed | |||
| Borderless fullscreen windowed | Separate options for Borderless Fullscreen and Windowed Borderless are available. | ||
| Anisotropic filtering (AF) | Up to 16 samples. | ||
| Anti-aliasing (AA) | Options for no anti-aliasing, FXAA, TAA, Nvidia DLAA, and FSR Native AA. SSAA is available by setting "Frame Scaling" to "Sampling" and set "Resolution Scaler" to x1.250 or higher. Temporal anti-aliasing is required when ray tracing features are enabled, but can be disabled by editing configuration files. |
||
| High-fidelity upscaling | DLSS 4, FSR 1, FSR 3.1 [Note 2]Listed as "Frame Scaling" in the options menu. Basic spatial upscaling is available by setting this to "Sampling". DLSS was updated to v310.2.1 with Jun 17, 2025 patch. The new DLL is using transformer model K by default.[3] |
||
| Frame generation | DLSS Frame Generation, DLSS Multi-Frame Generation, FSR Frame Generation Added in the August 12, 2025 update.[4] |
||
| Vertical sync (Vsync) | Half Refresh Rate option is also available. | ||
| 60 FPS and 120+ FPS | Stutters above 140 FPS. Use Windows Game Patches or UncapFPS to remove the 163 FPS cap. | ||
| High dynamic range display (HDR) | [5] | ||
| Ray tracing (RT) | Ambient Occlusion, Global Illumination, Reflections and Shadows. Each setting includes adjustable quality levels, and the option to adjust the Scene BVH Quality is also available. |
||
| Color blind mode | See the glossary page for potential workarounds. | ||
Disable forced TAA while keeping RT enabled
- Anti-aliasing options are restricted to TAA (or DLSS/DLAA and FSR) when ray tracing features are enabled.
| Disable TAA (and switch to FXAA, SSAA or No AA) with RT enabled[6][7] |
|---|
|
Switch to FXAA/no anti-aliasing:
Enable SSAA (resolution scale) & adjust it's value:
|
Post-processing
- The game has combined chromatic aberration and lens distortion effects always present at the edges of the screen.[8]
- Setting the in-game depth of field option to off does not fully disable the effect.[8]
- Setting the in-game motion blur slider to the minimum amount does not fully disable the effect.[8]
| Use No Chromatic aberration & Lens distortion |
|---|
|
Notes
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | Called Fine Aiming Control, only applies when zoomed in.[9] Mouse smoothing also available through the Mouse Smoothing Scale option. | |
| Mouse sensitivity | Must use the Raw Input option (set by default), otherwise: mouse sensitivity will follow Operating System's Mouse Pointer Speed (under "Windows")[10] | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Presets only | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration | [11] |
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge Touchpad is supported. Adaptive triggers are partially supported.[12] Speaker and Haptic Feedback functions are not supported.[13][14] |
|
|---|---|---|
| PlayStation button prompts | DualSense prompts only. | |
| Motion sensors support | ||
| Light bar support | Lightbar changes based on in-game events. (e.g. Playable character's color scheme when playing GTA5 Story mode, or while under Police/Military alert) | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | Standard rumble only.[15] | |
| Connection modes | Wired, Wireless (Bluetooth) Bluetooth connectivity is only supported on the DualSense controllers. |
|
| Generic/other controllers | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement supported | ||
| Simultaneous controller+KB/M | Button prompt flicker based on Mouse Movement. Pop-Up tutorials will show the last active input's button prompts. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate sliders for SFX Volume, Music Volume and Dialogue Boost under the Audio menu. | |
| Surround sound | 3D Audio support via Microsoft Spatial Sound API (Dolby Atmos, DTS:X, Windows Sonic).[16] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Under the Audio menu. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Turkish | Fan translation by CriminaL277, download. |
Network
- Online features require a Rockstar Games Social Club account.
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 30 | Versus, Co-op |
||
| Asynchronous multiplayer | ||||
| Crossplay | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Bullet Physics, Euphoria | |
| Interface | Scaleform GFx | v3.3.94 |
| Cutscenes | Bink Video | v2020.07 |
| Anti-cheat | BattlEye |
DirectStorage
OpenRPF
- An alternative to OpenIV for the Legacy edition. Used to install mods with the usage of a "mods" folder.
- Modifying the game files require version R30_dev48 of the CodeWalker tool.
- The game requires the
xinput1_4.dllASI Loader file from Script Hook and theOpenRPF.asiplugin to allow loading of ASI mods and modified RPF files as their signature is removed when editing them. These modifications won't allow the game to boot into Online, soxinput1_4.dllmust be removed to play Online. This will not remove any of the mods - merely the ASI Loader. - You also need to disable BattleEye in Rockstar Games Launcher settings or by using
-nobattleyelaunch argument to prevent startup issues.
Modifications
- Mods are safe to use in Story Mode, however, the games' anti-tamper solution will detect them and prohibit online-play until they are uninstalled (applies to all mods).[18]
- Script Hook may be a prerequisite for some mods.
Restored Old Gen Assets
- This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the PS3 and X360 versions of the game.
Remastered Old Gen Minimap
- This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
Fixes & Improvements
- Fixes various errors and oversights in the game.
Map Fixes
- Fixes various map collisions, models, textures and placements errors.
V PropRestore
- Aims to restore props that are unable to spawn due to a bug in RAGE's code.
Quality of Life Vehicle Pack
- Fixes the broken shading on various vehicles.
Emergency Sirens - Fixes & Improvements
- Does various fixes or improvements to the emergency vehicles' sirens.
AI TrafficSpeed Fix
- Fixes a bug where some vehicles in the traffic are way too slow.
Handle Speed Fix
- Fixes the speed of hand wheel rotation in first person view.
Visual Paradise
- This mod restores various graphics elements from the PS3 and Xbox 360 version of the game.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 (1909) | 11 | ||
| Processor (CPU) | Intel Core i7 4770 AMD FX 9590 | Intel Core i5 9600K AMD Ryzen 5 3600 |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 105 GB (SSD) | |||
| Video card (GPU) | NVIDIA GeForce GTX 1630 AMD Radeon RX 6400 4 GB of VRAM DirectX 12 compatible | NVIDIA GeForce RTX 3060 AMD Radeon RX 6600XT 8 GB of VRAM |
||
| Sound (audio device) | DirectX 10 compatible | |||
- A 64-bit operating system is required.
- Because of the use of DirectStorage 1.2 API, a M.2 NVMe SSD is recommended over a SATA SSD.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3240220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The presence of an FSR 3 DLL signifies that this game should be using at least FSR 3.1, but the version number doesn't match any known DLL.
References
- ↑ Verified by User:AniShalev on 2025-06-25
- ↑ Rockstar Games Customer Support – Migrating your story mode save from Grand Theft Auto V Legacy to Grand Theft Auto V Enhanced on PC - last accessed on 2025-07-16
- ↑ Verified by User:Dgrdsv on 2025-07-05
- Checked with DLSS HUD.
- ↑ GTAV Title Update 1.71 Notes (PS5 / PS4 / Xbox Series X - last accessed on 2025-08-22
- ↑ Steam Community Discussions – No HDR support? - last accessed on 2025-07-16
- ↑ Verified by User:kr0tchet on 2025-03-08
- ↑ imgsli – GTA V Enhanced AA comparison (RT enabled) - last accessed on 2025-07-16
- ↑ 8.0 8.1 8.2 PCGamingWiki talk page – Information on forced post-processing effects - last accessed on 2025-07-16
- ↑ Reddit – /r/GrandTheftAutoV_PC — Fine aiming control - last accessed on 2025-07-16
- ↑ Verified by User:Al2009man on 2025-03-09
- Tested by running at the lowest graphics settings and resolution possible, and uncap the frame rate beyond 120 FPS. I've able to confirm that it's not tied to frame rate. Instead: it's tied to Windows 10/11's OS mouse sensitivity.
- ↑ Verified by User:Al2009man on 2025-03-04
- The Xbox One/Series X versions make use of Impulse Triggers, however: it is not implemented in the PC version. This is because the PC version uses XInput 1.4 as opposed to Windows.Gaming.Input API.
- ↑ Verified by User:SixelAlexiS on 2025-03-06
- Adaptive triggers aren't on par with the PS5 version both in terms of strength and consistency.
- ↑ Verified by User:Al2009man on 2025-03-04
- The PS4/PS5 versions makes use of them, but it is missing in the PC version. This is done after conducting series of tests.
- ↑ Verified by User:SixelAlexiS on 2025-03-06
- The game doesn't use audio to produce rumble and so it doesn't support haptic feedback (unlike the PS5 version). The rumble in this version is a mere on/off effect always at maximum strength. Both the PC and PS5 versions have been personally tested.
- ↑ Verified by User:Al2009man on 2025-03-04
- Conducted a series of test between USB and Bluetooth mode, and using my physical ear to listen to the controller closely while performing in-game events. All it really does is make rumble-emulated noise and not audio-based haptics, even going to a desert area to see if it does haptics.
- ↑ Verified by User:Al2009man on 2025-03-03
- Despite "Dolby Atmos support", it relies on Microsoft/Windows Spatial Sound API for it. This is confirmed straight from the official system requirements.
- ↑ Verified by User:DarkSonicPT on 2025-02-10
dstorage.dllanddstoragecore.dll's file version is 1.2.2311.1405 which corresponds to version 1.2.2 of DirectStorage.
- ↑ Rockstar Games – Newswire — Asked & answered: The Rockstar Editor, GTA Online updates, PC mods and more - last accessed on 2025-07-16