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Difference between revisions of "Grand Theft Auto III"

From PCGamingWiki, the wiki about fixing PC games
(Cleanup of this GTA page too + moving fixes to proper locations + thus remove sketchy fixes that were also removed from VC and SA pages, are just sketchy here, source is unavailable etc. + group fixes that are fixed by silentpatch + fix Timing related issues placement (was fully wrong under audio in a new issues fixed section???!!!)))
(Remove deprecated keypoint already included in article itself)
(One intermediate revision by the same user not shown)
Line 52: Line 52:
'''Key points'''
'''Key points'''
{{ii}} [[#SilentPatch|SilentPatch]] is essential to avoid a number of serious glitches and bugs.
{{++}} Features the ability to import music for a custom radio station.
{{++}} Features the ability to import music for a custom radio station.
Line 557: Line 556:
===Missing text or slowly appearing in menus===
===Missing text or slowly appearing in menus===
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|June 2019}}}}
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|June 2019}}|fix=
{{Fixbox|description=Run the game using a D3D8to9 converter (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]])|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-10|comment=Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.}}</ref>|fix=}}
{{Fixbox |description=Limit the FPS to 60 using Nvidia Inspector, Rivatuner or similar programs}}
{{Fixbox|description=Run the game using a D3D8to9 converter (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]])|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-10|comment=Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.}}</ref>|fix=
===Bad lighting, reflections, shadow mapping===
===Bad lighting, reflections, shadow mapping===

Revision as of 17:42, 28 November 2022

This page is for the original 2002 PC release. For the remaster, see Grand Theft Auto III – The Definitive Edition.

Grand Theft Auto III
Grand Theft Auto III cover
Rockstar North
macOS (OS X) TransGaming Inc.
Rockstar Games
Japan Capcom
Russia Buka Entertainment
Release dates
Windows May 20, 2002
macOS (OS X) (Cider) November 12, 2010
Metacritic 93
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Vehicles Automobile, Bus, Flight, Naval/watercraft, Street racing, Tank, Train, Transport, Truck
Themes Contemporary, North America
Series Grand Theft Auto
Grand Theft Auto III on HowLongToBeat
Grand Theft Auto III on IGDB
Grand Theft Auto III guide on StrategyWiki
Grand Theft Auto III on MobyGames
Grand Theft Auto III on Wikipedia
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
Grand Theft Auto V 2015
Grand Theft Auto: Chinatown Wars 2021
Grand Theft Auto: The Trilogy – The Definitive Edition (series)


The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Grand Theft Auto III is a singleplayer third-person action and open world game in the Grand Theft Auto series.

Key points

Features the ability to import music for a custom radio station.

General information

Official manual
Steam Community Discussions
GTAForums - Grand Theft Auto III Discussion.
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM. Patch v1.1 removes SafeDisc, while keeping basic CD check. See SilentPatch to run without CD. Released on 2 CDs.
Disc check (requires the CD/DVD in the drive to play)
Included in Grand Theft Auto: The Trilogy. SafeDisc v2 DRM. Patch v1.1 removes SafeDisc, while keeping basic CD check.[1]
macOS (OS X)
Publisher website
Icon overlay.png
Included in Grand Theft Auto: The Trilogy. Playable without DRM by using III RGSC Downgrader.[2]
Windows (unavailable)
Icon overlay.png
Windows (unavailable)
macOS (OS X)
Games for Windows Marketplace (unavailable)
Icon overlay.png
Green Man Gaming (unavailable)
Icon overlay.png
Humble Store (unavailable)
Icon overlay.png
Steam (unavailable)
Icon overlay.png
macOS (OS X)
If the Steam version is detected, the Rockstar launcher can launch the game through Steam instead.[4]
Given for free to anyone who purchases The Definitive Edition on the Rockstar Store before June 30, 2022.

Essential improvements


Patch 1.1 fixes several bugs and removes SafeDisc DRM. Most digital distribution versions already include this patch.

Many fixes of this patch have been included in SilentPatch, and the v1.1 executable can cause incompatibility with other fixes and mods so the v1.0 executable is recommended.

Skip intro videos

Although this mod was made for Grand Theft Auto: San Andreas, it works on Grand Theft Auto III as well.
Installing No Intro mod[5]
  1. Download the mod here.
  2. Extract the movie folder from the archive, then copy this folder to <path-to-game>, replacing the video files. For the German version, create a duplicate of GTAtitles.mpg within the mod's folder and rename the duplicate as GTAtitlesGER.mpg.
  3. Now launch the game. The blank videos should skip the intro and launch straight into the game.


Fixes numerous bugs and oversights introduced in the PC version, and restores content removed from the French and German versions (e.g. blood, cutting off limbs, obtaining money from corpses, Rampage missions[6]).
Copying the AUDIO folder from the "PLAY" disc into <path-to-game> allows the game to be playable without the CD when using SilentPatch.
Installing SilentPatch[5]
  1. Download the and files here.
  2. Extract the contents of archive, then copy the models folder and SilentPatchIII.asi into <path-to-game>, overwriting any files in the process.
  3. Extract the contents of archive, then copy ddraw.dll into <path-to-game>.

ThirteenAG's Widescreen Fix

A v1.0 executable is recommended.
For multi-monitor support, SilentPatch is required.[7]
Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[5]
  1. Download ThirteenAG's Widescreen Fix here.
  2. Extract the GTA3.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game>.
  3. (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <path-to-game>, overwriting any files in the process.


The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually a fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in GTA3.WidescreenFix.ini:
Vanilla Widescreen Fix settings (ver.05-16-2020)
; The settings below are used to scale parts of the game UI differently.
; If set to "0.0", original values will be used.
HudWidthScale = 0.0     ; Original value is 1.0.
HudHeightScale = 0.0    ; Original value is 1.0714285.
RadarWidthScale = 0.0   ; Original value is 1.0.
SubtitlesScale = 0.0    ; Original value is 1.0.

; Fixes vehicle lights coronas size. (0|1).
SmallerVehicleCorona = 0

; Remove vehicle light square. (0|1).
NoLightSquare = 1

; Makes radar size the same as in GTA IV (0|1).
IVRadarScaling = 0

; Replaces text shadow with outline (0|1|2).
ReplaceTextShadowWithOutline = 0

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\gta3.set
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12100/pfx/[Note 1]
Configuration file is encrypted.

Save game data location

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b
macOS (OS X) ~/Documents/GTA3 User Files/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12100/pfx/[Note 1]

Portable GTA

Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
Also works with Grand Theft Auto: Vice City and San Andreas.
Moves the user files folder to <path-to-game>, allowing a downgraded game to be fully portable.
Using Portable GTA[8]
  1. Download the mod here, then rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the portablegta.asi file into <path-to-game>\scripts.
  3. Run the game, exit to desktop, and then delete the contents inside <path-to-game>\userfiles.
  4. Copy everything from %USERPROFILE%\Documents\GTA3 User Files into <path-to-game>\userfiles folder.

Save game cloud syncing

System Native Notes
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Requires SilentPatch.
Use ThirteenAG's Widescreen Fix.
4K Ultra HD
Use ThirteenAG's Widescreen Fix.
Field of view (FOV)
Can be adjusted in ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO).
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Can be hacked through the GPU's control panel.[9]
Anti-aliasing (AA)
Use ThirteenAG's Widescreen Fix for MSAA.[10] Post-process anti-aliasing such as FXAA is also possible.
Vertical sync (Vsync)
Called Frame Sync. Enabling Frame Limiter caps the game to 25 FPS unless modded.
60 FPS and 120+ FPS
Exceeding 30 FPS can introduce technical issues and some audio cutting off sooner (limit to 50 FPS to avoid audio cutting off for NPCs).

Widescreen resolution

Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.


Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game>[11]
Use D3DWindower[citation needed]


The game has two control styles: Standard accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Setting does not save in v1.0.
Mouse input in menus
Mouse Y-axis inversion
Controller support
DirectInput only.
Full controller support
Controller remapping
Only for DirectInput controllers.
Controller sensitivity
Use GInput and adjust options in GInputIII.ini.
Controller Y-axis inversion
Use GInput and adjust InvertLook in GInputIII.ini.
Controller types
XInput-compatible controllers
See GInput.
Xbox button prompts
Can be enabled via GInput.
Impulse Trigger vibration
DualShock 4 controllers
Requires DS4 Windows and GInput.[12]
DualShock button prompts
Set PlayStationButtons to 1 in GInputIII.ini.
Light bar support
Connection modes Wired, Bluetooth
Connection mode must be configured in DS4 Windows.
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Game references buttons by number (e.g. JOY1) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available.
Additional information
Controller hotplugging
Only for the same type of controller plugged in initially from launch.[13]
Haptic feedback
See GInput.
Simultaneous controller+KB/M


Adds full XInput and DualShock 3 controller support with relevant controller prompts.
Supports pressure sensitive buttons and SIXAXIS accelerometers.
Restores haptic feedback from console versions.
Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput
Works with DsHidMini driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.[14]
  1. Download GInputIII here.
  2. Extract the contents of GInputIII_*.zip, and copy the models folder, GInputIII.asi, and GInputIII.ini files into <path-to-game>.
  3. Open GInputIII.ini with a text editor and configure your desired settings.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Up to 7.0 output[15] May require DirectSound 3D restoration software.
Closed captions
Mute on focus lost
EAX support
RSX 3D Audio A3D 1.0, A3D 2.0[16] & EAX 1, EAX 3[17][18]
Royalty free audio
EAX / DirectSound wrapper fix

Copy the Mss32.dll from the v1.0 archive to the installation folder. This is from the GTA Garage website where author Verokster created a working Mss32.dll that looks for dsound.dll in the game root first, letting you use wrappers like Creative ALchemy or DSOAL for restored EAX functionality.


Language UI Audio Sub Notes
Simplified Chinese
Fan translation, download.
Fan translation, download.
Fan translation, download.
Most likely restores the Japanese PS2 version's text. Guide on how to do it. Text can be downloaded from the first link.
Another Japanese mod. Guide on how to set it up.
Local retail only. Patch for digital release can be downloaded here.
Brazilian Portuguese
Fan translation, download.
1) Retail only. Patch for digital release here.
2) Fan voice-over by «GTA: Правильный перевод».
Fan translation, download.
Game is officially translated in Spanish but an improved fan translation is also available, download.
Fan translation, download.


Dedicated multiplayer maps can be restored with a mod

Multiplayer types

Connection types

Multiplayer mods

Downgrading your game to 1.0 version is required to run these mods
GTA Connected
It supports JavaScript, Squirrel and Lua as scripting languages
It supports P2P as sync method
Windows XP/Wine support
Liberty Unleashed
It has been abandoned from developers.
No updates since 2016-06-14.

VR support

3D modes Native GG3D Notes
User created game profile, requires D3D8to9, read more in the vorpx forum profile introduction.

Issues fixed

Timing-related issues

An unlocked or incorrect frame rate cap can result in timing issues.

Related issues

  • Some weapons fires faster; M16 transforms into powerful machine gun like MG42.
  • Some audio cuts off sooner.
  • The firetruck can't fire water, the effects are broken, also it messes up in firefighter side mission.


Turn on in-game frame limiter[citation needed]
No timing-related bugs.
Game is capped to 30FPS.
Download Open Limit Adjuster[citation needed]
Recommend to play on 60 FPS.[citation needed]
Requires an ASI Loader (included in ThirteenAG's Widescreen Fix).

Missing text or slowly appearing in menus

Install SilentPatch[citation needed]
Run the game using a D3D8to9 converter (included in ThirteenAG's Widescreen Fix)[19]

Bad lighting, reflections, shadow mapping

Install SilentPatch[citation needed]

Purple Nines gang has vanished

Install SilentPatch[20]

Mouse sensitivity resets after restart

Install SilentPatch[21]

Low violence gameplay with some keyboard layouts

Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[22]
Install SilentPatch[citation needed]

The game asking for the CD, even when all files are copied from the disc or was installed via Steam

Install SilentPatch[23]
Install CLEO[24][25][26]

Game refuses to start

Download and install SilentPatch with DDraw Component[citation needed]
Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).

"Cannot find 640x480 video mode" error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[27]
Use the following compatibility fixes[28]
  1. Right-click gta3.exe and select Properties.
  2. Go to the Compatibility tab and set the following:
    • Set Compatibility mode to Windows XP (Service Pack 2)
    • Check the setting for Run in 640x480 resolution
  3. Click Apply to apply these settings and attempt to run the game, then change resolution settings as desired.

"Game requires at least 12MB of available video memory" error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[29]

Game freezes at loading

Turn the in-game Frame Limiter setting on[citation needed]

Vehicles are missing colors

Install Steam Car Colour Fix[30]

Wonky physics while walking on sloped surfaces

Turn on the frame limiter[31]

Misaligned mouse aiming

Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Install ThirteenAG's Widescreen Fix[32]

Game uses incorrect refresh rate

The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[33]
  1. Install ThirteenAG's Widescreen Fix.
  2. Download Chiri's resolution forcing tool.
  3. Extract d3d9.dll and d3dx.ini to the installation folder.
  4. Open d3dx.ini.
  5. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Other information


Technical specs Supported Notes
Direct3D 8 For Direct3D 9 support, use ThirteenAG's Widescreen Fix.
Shader Model support 1.4 For shader model 3.0 support, use ThirteenAG's Widescreen Fix
Executable 32-bit 64-bit Notes
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.


Middleware Notes
Audio Miles Sound System 6.1c


Downgrading (Rockstar Games Launcher)

Downgrading the Rockstar Games Launcher version will improve compatibility with other mods that rely on a v1.0 executable.
How to use III RGSC Downgrader[2]
  1. Download the III RGSC Downgrader.
  2. Extract the contents of IIIdowngrader.rar to <path-to-game>.
  3. Run install.bat to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterward.
  4. Launch the game from the newly created gta3.exe v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.

Frequently used plugins

  • CLEO - Popular script extender used by lots of sophisticated mods.
  • Mod Loader - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.

Featured mods

  • Liberty City: The Leftovers Fix - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station.
  • ParticleEX - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader.
  • Sharptrails - Removes the blurry "Trails" effect while keeping the original lighting and colors.
  • VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files extracted from the PlayStation 2 version can be found along with Liberty City: The Leftovers Fix.


Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
May decrease performance on older and weaker systems.
Installing SkyGfx[5]
  1. Download SkyGfx
  2. Extract rwd3d9.dll into <path-to-game>
  3. Extract skygfx.dll into <path-to-game>\scripts
  4. Extract contents of the III folder (file skygfx.ini and folder neo) into <path-to-game>\scripts
  5. (Optional) If it's not already present via other mods like ThirteenAG's Widescreen Fix, extract d3d8.dll into <path-to-game>

Total conversions

  • GTA III Dark Edition - A total conversion featuring a darker atmosphere to match the tone of the game's setting. No longer in development.[34]
  • PS2 Feels III Edition - An off-shoot of Liberty City: The Leftovers Fix which ports many assets and features from the PlayStation 2 version to the PC version. Requires Mod Loader.
  • Xbox Version HD - Ports many of the high-quality Xbox assets and effects to the PC version with remastered high-definition textures. Many pre-included mods are outdated and the total conversion has some undressed errors, however an unofficial off-shoot, Xbox Conversion: The Unofficial Revision, attempts to address some of the leftover issues of Rim's original mod, restructures it similarly to PS2 Feels III Edition to minimize replacing core installation files. This off-shoot is available in HD and Lite versions which are based on the current HD version of Rim's mod and a lower-end alternative based on the converted Xbox assets by TheHero which the former was derived from.
  • Grand Theft Auto 3D - A total conversion project that aims to recreate the brighter, cartoony look and feel of the game's alpha and beta stages contrast to the darker and realistic tone from the final version by using a collection of hand-made assets, in-game leftovers, and HD sources. Currently under development with only free-forming gameplay of Portland being accessible. This is NOT meant for vanilla Grand Theft Auto III gameplay.
  • GTA IV: Renderware Edition - A total conversion project that aims to recreate Grand Theft Auto IV into Grand Theft Auto III's engine. Currently under development.
  • GTA III HQ - Enhanced original with better graphics and community's mods. Kind of remaster long before Definitive Edition.

Modding tools

System requirements

Minimum Recommended
Operating system (OS) 95, 98, ME, 2000
Processor (CPU) AMD Athlon 500 MHz
Intel Pentium III 450 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) Direct3D compatible
16 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX compatible
macOS (OS X)
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12100/ in addition to or instead of this directory. The app ID (12100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Verified by User:AmethystViper on 2021-10-23
    Confirmed SafeDisc DRM is also in the Grand Theft Auto: The Trilogy release of Grand Theft Auto III from my own personal copy of this collection. Using Patch v1.1 removed SafeDisc but the game would prompt "Insert Disc 2" to play after the fact. Tested on Windows 10 64-bit.
  2. 2.0 2.1 Verified by User:AmethystViper on 2020-12-14
  3. Grand Theft Auto™ III - Games For Windows - last accessed on 2022-09-06
  4. Verified by User:AmethystViper on 2019-09-18
  5. 5.0 5.1 5.2 5.3 Verified by User:AmethystViper on May 21, 2018
  6. Grand Theft Auto 3 - last accessed on 11 June 2022
  7. SilentPatch - Page 101 - GTAForums
  8. Verified by User:AmethystViper on March 31, 2019
  9. Verified by User:AmethystViper on 2019-06-09
    Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
  10. (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
  11. Verified by User:AmethystViper on 2018-05-21
    This fix along with Widescreen Fix allowed the game to be played in windowed/borderless fullscreen mode via this .ini file.
  12. Verified by User:AmethystViper on 2019-06-09
    Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
  13. Verified by User:AmethystViper on June 6, 2018
  14. Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?
  15. PC Gaming Surround Sound Round-up
  16. GTA3 Sound Quality - Ubisoft Forums
  17. Listening In On Liberty City - (retrieved)
  18. EAX Advanced HD And 6.1 Sound In Games - Tom's Hardware
  19. Verified by User:AmethystViper on 2019-06-10
    Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.
  20. Southside Hoods - Grand Theft Wiki, the GTA wiki
  21. SilentPatch - Page 141 - GTAForums
  22. SilentPatch - Page 167 - GTAForums
  23. SilentPatch - Page 148 - GTAForums - last accessed on August 15, 2018
  24. pc drm - How to fix "please insert disk into the drive" error with the Steam version of GTA 3? - Arqade - last accessed on August 15, 2018
  25. Insert Disk 2 - Help & Support - GTAForums - last accessed on August 15, 2018
  26. Verified by User:AmethystViper on August 15, 2015
    Used CLEO on a clean install of the retail release with the v1.1 patch applied without any other mods and CD check was bypassed
  27. Can't find 640x480 video mode FIX :: Steam Community Discussions
  28. How to fix 'Will not open' or 'Cannot find 640x480 video mode' in GTA III - YouTube - last accessed on 2019-06-09
  29. Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions
  30. Verified by User:AmethystViper on 2019-06-10
    This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's particle.txd file.
  31. GTA III bug - Steam Users' Forums (archived) - last accessed on 2019-06-10
  32. Verified by User:AmethystViper on 2019-06-10
    Without Widescreen Fix, the mouse cursor was misaligned when using the "Standard" controls with the in-game Widescreen setting endabled, and was fixed after installing the plugin.
  33. Verified by User:Keith on 2020-11-16
  34. GTA III Dark Edition - last accessed on 2019-09-19