Difference between revisions of "Grand Theft Auto: Vice City"

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m (Game data)
(Availability: Amended to show the remaster has been released.)
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{{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows | unavailable }}
{{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows | unavailable }}
{{ii}} No longer sold digitally due to the upcoming release of [[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]].
{{ii}} No longer sold digitally due to the release of [[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]].
===Version differences===
===Version differences===

Revision as of 16:58, 16 November 2021

This page is for the original 2003 PC release. For the remaster, see Grand Theft Auto: Vice City – The Definitive Edition.

Grand Theft Auto: Vice City
Grand Theft Auto: Vice City cover
Rockstar North
macOS (OS X) TransGaming Inc.
Rockstar Games
Japan Capcom
Russia 1C-SoftClub
Release dates
Windows May 1, 2003
macOS (OS X) (Cider) November 12, 2010
Metacritic 94
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Vehicles Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck
Art styles Realistic
Themes Contemporary
Series Grand Theft Auto
Grand Theft Auto: Vice City on HowLongToBeat
Grand Theft Auto: Vice City on IGDB
Grand Theft Auto: Vice City guide on StrategyWiki
Grand Theft Auto: Vice City on MobyGames
Grand Theft Auto: Vice City on Wikipedia
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
Grand Theft Auto V 2015
Grand Theft Auto: Chinatown Wars 2021
Grand Theft Auto: The Trilogy – The Definitive Edition (series)
Grand Theft Auto Re: Liberty City Stories (unofficial port) TBA



The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
Features the ability to import your music for your own custom radio station.[3]
Exceeding 30 FPS introduces gameplay and physics issues.

General information

GTAForums - Grand Theft Auto: Vice City Discussion
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
GTA Garage Mod Database
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 4 DRM disc check.
Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM.
Disc check (requires the CD/DVD in the drive to play)
Included in Grand Theft Auto: The Trilogy.[4]
macOS (OS X)
Publisher website (unavailable)
Icon overlay.png
If the Steam version is detected, the launcher can launch the game through Steam instead.[5] Can be played without the Rockstar Games Launcher by using VC RSGC Downgrader.
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Green Man Gaming (unavailable)
Icon overlay.png
Humble Store (unavailable)
Icon overlay.png
Steam (unavailable)
Icon overlay.png
Amazon.com (unavailable)
Icon overlay.png
No longer sold digitally due to the release of The Definitive Edition.

Version differences

The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[6] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[7][8]
The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.[9] To restore them for the Rockstar Games Launcher version, see Downgrading.

Essential improvements


Patch v1.1 is the latest patch available. Most digital distribution versions already include this patch.


A majority of essential mods and fixes require a v1.0 executable.
Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version: replace the stock Steam executable with this one.[10]
Rockstar Games Launcher version: use the VC RGSC Downgrader[11]
  1. Download the VC RGSC Downgrader.
  2. Extract the contents of VCRGSCdowngrade.rar to <path-to-game>.
  3. Run install.bat to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards.
  4. Launch the game from the newly created gta-vc.exe v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.

Skip intro videos

Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[12]
  1. Download the mod here.
  2. Extract the movie folder from the archive, then copy this folder to <path-to-game>, replacing the video files. For the German version, you may need to duplicate GTAtitles.mpg within the mod's folder and rename the copied video as GTAtitlesGER.mpg.
  3. Now launch the game. The blank videos should skip the intro and launch straight into the game.

ThirteenAG's Widescreen Fix

A v1.0 executable is recommended.
Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[13]
  1. Download ThirteenAG's Widescreen Fix here.
  2. Extract the GTAVC.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game>.
  3. (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <path-to-game>, overwriting any files in the process.


The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in GTA3.WidescreenFix.ini:
Vanilla Widescreen Fix settings (ver.05-16-2020)
; The settings below are used to scale parts of the game UI differently.
; If set to "0.0", original values will be used.
HudWidthScale = 0.0     ; Original value is 1.0.
HudHeightScale = 0.0    ; Original value is 1.0714285.
RadarWidthScale = 0.0   ; Original value is 1.0.
SubtitlesScale = 0.0    ; Original value is 1.0.

; Fixes vehicle lights coronas size. (0|1).
SmallerVehicleCorona = 0

; Remove vehicle light square. (0|1).
NoLightSquare = 1

; Makes radar size the same as in GTA IV (0|1).
IVRadarScaling = 0

; Replaces text shadow with outline (0|1|2).
ReplaceTextShadowWithOutline = 0


This works with both v1.1 and v1.0 executables. No need to downgrade.
Fixes numerous bugs and oversights introduced in the PC version.
Installing SilentPatch and DDraw Component[14]
  1. Download SilentPatchVC and DDraw Component here.
  2. Extract the contents of zip archives into <path-to-game>
If SilentPatch doesn't seem to be applied after this, look into INSTALLATION part of the ReadMe.txt in the zip archives. The fix's creator might have changed something.


Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[13]
  1. Download SkyGfx
  2. Extract rwd3d9.dll into <path-to-game>
  3. Extract skygfx.dll into <path-to-game>\scripts
  4. Extract contents of the VC folder (file skygfx.ini and folder neo) into <path-to-game>\scripts
  5. (Optional) If it's not already present via other mods like ThirteenAG's Widescreen Fix, extract d3d8.dll into <path-to-game>

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Configuration file is encrypted.

Save game data location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b
macOS (OS X) ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Steam edition uses an altered saves format than the retail one. They can be converted though.
If using Windows 98 / Windows ME compatibility mode save files are stored in %PUBLIC%\Documents\GTA Vice City User Files\
Save files are NOT cross-compatible between Windows and OS X.

Portable GTA

Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
Also works with Grand Theft Auto III and San Andreas.
Moves the user files folder to <path-to-game>, allowing a downgraded game to be fully portable.
Using Portable GTA[15]
  1. Download the mod here, then rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the portablegta.asi file into <path-to-game>\scripts.
  3. Run the game, exit to desktop, and then delete the contents inside <path-to-game>\userfiles.
  4. Copy everything from %USERPROFILE%\Documents\GTA Vice City User Files into <path-to-game>\userfiles folder.

Save game cloud syncing

System Native Notes
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Incompatible save game

Convert saves
  1. Go to the save game data location
  2. Upload and convert your save file to GTA Save 'n' Play.
  3. Expand the Modifications panel to fix what you need (e.g. Steam game requires "Release Version" - Steam (Windows).)
  4. Download fixed save back with the save slot name of choice


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Can be adjust with ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO).
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Can be forced from GPU control panel.[16]
Anti-aliasing (AA)
Use ThirteenAG's Widescreen Fix for MSAA.[17] Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10).
Vertical sync (Vsync)
Can be forced from GPU control panel.[13] Enabling the Frame Limiter setting also caps the game to 30 FPS unless modded.
60 FPS and 120+ FPS
Running the game above 30 FPS introduces physical and technical issues.

Widescreen resolution

Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.


Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game>[13]


The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Only X-Axis by default. Use SilentPatch to tie both axes.
Mouse input in menus
See Mouse clicks do not register.
Mouse Y-axis inversion
Controller support
DirectInput only.
Full controller support
Controller remapping
Only for DirectInput controllers.
Controller sensitivity
Use GInput and adjust options in GInputVC.ini.
Controller Y-axis inversion
Use GInput and adjust InvertLook in GInputVC.ini.
Controller types
XInput-compatible controllers
See GInput.
Xbox button prompts
Can be enabled via GInput.
Impulse Trigger vibration
DualShock 4 controllers
Requires DS4 Windows and GInput.[18]
DualShock button prompts
Set PlayStationButtons to 1 in GInputVC.ini.
Light bar support
Connection modes Wired, Bluetooth
Connection mode must be configured in DS4 Windows.
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Game references buttons by number (e.g. JOY1) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available.
Additional information
Controller hotplugging
Only for the same type of controller plugged in initially from launch.[19]
Haptic feedback
See GInput.
Simultaneous controller+KB/M


Adds full XInput and DualShock 3 controller support with relevant controller prompts.
Supports pressure sensitive buttons and SIXAXIS accelerometers.
Restores haptic feedback from console versions.
Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[13]
  1. Download GInputVC here.
  2. Extract the contents of GInputVC_*.zip, and copy the models folder, GInputVC.asi, and GInputVC.ini files into <path-to-game>.
  3. Open GInputVC.ini with a text editor and configure your desired settings.

Y-axis sensitivity modifier

Independently adjust Y-axis speed[citation needed]
  1. Download the y-axis mouse sensitivity fix.
  2. Extract the contents of archive to a continent location.
  3. Open vcsens.txt and follow the provided instructions.


This mod has not been updated in over 7 years and it's not compatible with the Steam release


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and effects.
Surround sound
Up to 7.0 output[20] May require DirectSound 3D restoration software.
Closed captions
Mute on focus lost
EAX support
EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via manual config editing). In case of problems with EAX restoring in III/VC, see EAX Alchemy Fix.


Language UI Audio Sub Notes
Brazilian Portuguese
Fan translation, download.
Simplified Chinese
Fan translation, The Project itself and download and GitHub.
Fan translation, download.
Fan translation, download.
Fan translation.
Retail only. Contains several differences from international versions.
Most likely restores the Japanese PlayStation 2 version's text. Guide on how to do it.
Official translation, download.
Retail only. Patch for digital release here. Unofficial audio translation is avaliable.
Fan translation, download. Contains Slovak textures in the world.
Official translation.
Improved fan translation, download.
Fan translation, download.
Two different fan localizations, #1 and #2.


Multiplayer types

Connection types

VR support

3D modes Native GG3D Notes

Issues fixed

Timing-related issues

An unlocked or incorrect frame rate cap can result in timing issues.

Related issues:

  • Broken cutscenes (when a cut scene starts, the game seems frozen[21])
  • It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
  • Random crash when changing resolution
  • Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
  • Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
  • Boats that accelerate and move slower than they should be (like cars issue above)
  • Game that runs almost comically quickly[1]
  • Pedestrians seem to be "running" and cars move on and off screen extremely fast.
  • Textures & models "pop in" too slowly[1]
  • Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
  • In the mission "The Driver", a character may fall through the a bridge.
  • Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.


Turn on in-game frame limiter
No timing-related bugs.
Game is limited to 30FPS.
Download Open Limit Adjuster
Requires an ASI Loader (included in ThirteenAG's Widescreen Fix).
Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
Car handling is still slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
  1. Place III.VC.SA.LimitAdjuster.asi and III.VC.SA.LimitAdjuster.ini into <path-to-game>\scripts\
  2. Open III.VC.SA.LimitAdjuster.ini with a text editor.
  3. Scroll down to [VCLIMITS] a change FrameLimit= 30 to FrameLimit= 60
  4. Go to in-game video settings.
  5. Make sure Frame Limiter is set to ON.

Game refuses to start

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Replace the missing language files
Usually indicated by unhandled exception c00005 at address 00652f80.
  1. Go to <path-to-game>\TEXT\
  2. Rename american.gxt or whatever file there is with spanish.gxt, italian.gxt or one matching your default OS language.
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Force resolution to something higher than default
Usually indicated by the game refusing to start unless the Run in 640x480 resolution compatibility setting is enabled.
  1. Install the Widescreen Fix.
  2. Open <path-to-game>\scripts\GTAVC.WidescreenFix.ini.
  3. Change ResX and ResY to a value supported by your monitor and higher than 640 and 480, respectively.
  4. Launch the game, open the Options\Display Setup menu and change any option. Exit the game.
  5. Optional: Change ResX and ResY back to 0 for both and use the Display Setup menu to set your resolution.

Cannot find 640x480 video mode error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[22]
Use the following compatibility fixes[23]
  1. Right-click gta-vc.exe and select Properties.
  2. Go to the Compatibility tab and set the following:
    • Set Compatibility mode to Windows XP (Service Pack 2)
    • Check the setting for Run in 640x480 resolution
  3. Click Apply to apply these settings, and attempt to run the game, then change resolution settings as desired.

Game cannot find enough available video memory

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Game crashes after intro movie or fails to start entirely

Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1]

Game crashes after loading save

Make sure save file and game build match[citation needed]

Game crashes randomly with "Unhandled exception"

Option 1: Edit properties of gta-vc.exe[citation needed]
  • In the Properties of gta-vc.exe change Compatibility mode to Windows 98/Me.
  • Set the Privilege Level to Run this program as an administrator.
  • In the Steam command line options, add -CPUCount:1.
Option 2: Use testapp.exe as game executable[citation needed]
  1. Go to <path-to-game>.
  2. Rename or move the original gta-vc.exe.
  3. Rename testapp.exe to gta-vc.exe.
  4. Launch the game through Steam. The client will use the new gta-vc.exe as entry point.

Mouse clicks do not register

Install SilentPatch[citation needed]

Missing text in menus

Install SilentPatch[citation needed]

Camera locks after a unique jump is performed

The camera locks in slow motion and does not release the view.
Alt-Tab Workaround[1]
  1. Alt + Tab out of the game.
  2. Click on Vice City on your taskbar.
  3. Alt + Tab back in.
  4. Repeat steps 1-3 a couple of times if it did not work the first time

Bad lighting, reflections, shadowing mapping

Install SilentPatch[citation needed]

Misaligned mouse aiming

Install the Widescreen Fix[13]

Player and pedestrians dialogue is very rare compared to PlayStation 2 version

Install the Ped Speech Patch[24]

Low violence gameplay with some keyboard layouts

Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[25]
Install SilentPatch

The game will ask for CD if installed on A: or B: drives

Install SilentPatch[citation needed]

Alchemy doesn't restore EAX

Install Alchemy Fix[citation needed]

Havana outfit is inaccessible

After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[26]

Game uses incorrect refresh rate

The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[27]
  1. Install ThirteenAG's Widescreen Fix.
  2. Download Chiri's resolution forcing tool.
  3. Extract d3d9.dll and d3dx.ini to the installation folder.
  4. Open d3dx.ini.
  5. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Stuttering on HDD

Disable APM[28]

Other information


Technical specs Supported Notes
Direct3D 8 For Direct3D 9 support, use ThirteenAG's Widescreen Fix.
Shader Model support 1.4
Executable 32-bit 64-bit Notes
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.


Middleware Notes
Audio Miles Sound System 6.1c


Featured plugins

  • CLEO - Popular script extender used by lots of sophisticated mods. Version is compatible with the Steam version.
  • Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
  • Ultimate ASI Loader - Allows the use of ASI files
  • Simple DLL loader - Allows the use of DLL files
  • VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.

Featured mods

Total conversions

Modding tools

System requirements

Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) AMD Athlon 800 MHz
AMD Duron 1.2 GHz
Intel Pentium III 800 MHz
Intel Celeron 1.2 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 915 MB
Video card (GPU) Nvidia GeForce
32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 9.0 compatible
Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X)
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.7 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12110/ in addition to or instead of this directory. The app ID (12110) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
  2. "Bug List with Solutions (PC, PS2 & Xbox)"
  3. Custom Radio Stations in GTA Games
  4. Verified by User:AmethystViper on 2021-10-24
    Does not appear to use SecuROM DRM after installing the game from the discs, and running SecuROM's removal tool does not return any instance of SecuROM being installed onto the system while the game was installed. Tested on Windows 10 64-bit.
  5. Verified by User:AmethystViper on 2019-09-18
  6. Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
  7. GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
  8. Verified by User:AmethystViper on 2019-06-09
    I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
  9. Various GTA Downgraders - GTA Forums - last accessed on 2019-10-07
  10. Verified by User:AmethystViper on 2019-10-07
  11. Verified by User:AmethystViper on 2020-12-14
  12. Verified by User:AmethystViper on 2019-06-09
    Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Verified by User:AmethystViper on 2019-06-09
  14. Verified by User:AmethystViper on May 21, 2018
  15. Verified by User:AmethystViper on March 31, 2019
  16. Verified by User:AmethystViper on 2019-06-09
    Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
  17. (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
  18. Verified by User:AmethystViper on 2019-06-09
    Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
  19. Verified by User:AmethystViper on June 6, 2018
  20. PC Gaming Surround Sound Round-up
  21. [REL]Multi-sampling FIX - GTA Forums
  22. cant find 640x480 video mode :: Steam Community Discussions
  23. How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
  24. Verified by User:AmethystViper on 2019-06-09
    This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
  25. SilentPatch - Page 167 - GTAForums
  26. Verified by User:Blackbird on 2019-04-20
  27. Verified by User:Keith on 2020-11-16
  28. Stuttering on secondary HD - Tom's Hardware - last accessed on May 9, 2014