Difference between revisions of "Grand Theft Auto: Vice City"
From PCGamingWiki, the wiki about fixing PC games
(Attempting to clean up this page, clearing the air about the "missing radio songs" rumor, and fixing some of these references. Removed ThirteenAG's Windowed Mode mod since it causes crashes too often from using with on GTA III.) |
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{{Infobox game/row/publisher|Rockstar Games}} | {{Infobox game/row/publisher|Rockstar Games}} | ||
{{Infobox game/row/publisher|Capcom|Japan}} | {{Infobox game/row/publisher|Capcom|Japan}} | ||
+ | {{Infobox game/row/publisher|1C-SoftClub|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|RenderWare}} | {{Infobox game/row/engine|RenderWare}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 1, 2003}} | {{Infobox game/row/date|Windows|May 1, 2003}} | ||
− | {{Infobox game/row/date|OS X|November 12, 2010}} | + | {{Infobox game/row/date|OS X|November 12, 2010|wrapper=Cider}} |
|steam appid = 12110 | |steam appid = 12110 | ||
|steam appid side = 12240, 110700 | |steam appid side = 12240, 110700 | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = Grand Theft Auto: Vice City | |strategywiki = Grand Theft Auto: Vice City | ||
+ | |mobygames = grand-theft-auto-vice-city | ||
|wikipedia = Grand Theft Auto: Vice City | |wikipedia = Grand Theft Auto: Vice City | ||
|winehq = 1369 | |winehq = 1369 | ||
Line 24: | Line 26: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} There are many [[#Issues fixed|issues]] and it's very likely to encounter at least one.<ref name=f1>[http://www.gtaforums.com/index.php?showtopic=294498 "Vice City on Windows Vista & Windows 7"]</ref><ref name=f2>[http://www.gtaforums.com/index.php?showtopic=188753 "Bug List with Solutions (PC, PS2 & Xbox)"]</ref> [[#SilentPatch|SilentPatch]] fixes many of these issues. | {{ii}} There are many [[#Issues fixed|issues]] and it's very likely to encounter at least one.<ref name=f1>[http://www.gtaforums.com/index.php?showtopic=294498 "Vice City on Windows Vista & Windows 7"]</ref><ref name=f2>[http://www.gtaforums.com/index.php?showtopic=188753 "Bug List with Solutions (PC, PS2 & Xbox)"]</ref> [[#SilentPatch|SilentPatch]] fixes many of these issues. | ||
− | {{++}} | + | {{ii}} Exceeding 30 and 60 FPS introduces gameplay and physics [[#Timing-related issues|issues]]. |
− | + | {{++}} Features the ability to import your music for your own custom radio station.<ref>[http://www.grandtheftwiki.com/Custom_Radio_Station Custom Radio Stations in GTA Games]</ref> | |
'''General information''' | '''General information''' | ||
{{mm}} [http://www.rockstargames.com/vicecity/ Official game site] | {{mm}} [http://www.rockstargames.com/vicecity/ Official game site] | ||
− | {{mm}} [ | + | {{mm}} [https://gtaforums.com/forum/62-gta-vice-city/ GTAForums - Grand Theft Auto: Vice City Discussion] |
{{mm}} [http://www.grandtheftwiki.com/Grand_Theft_Auto:_Vice_City Grand Theft Wiki] | {{mm}} [http://www.grandtheftwiki.com/Grand_Theft_Auto:_Vice_City Grand Theft Wiki] | ||
{{mm}} [http://www.gtanet.com GTA Network] - A huge network of fansites all dedicated to the Grand Theft Auto series | {{mm}} [http://www.gtanet.com GTA Network] - A huge network of fansites all dedicated to the Grand Theft Auto series | ||
Line 37: | Line 39: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}} disc check.<br>Polish versions sold in ''Classics collection'' from Cenega require Internet activation, but have no DRM. | | Windows }} | + | {{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}} disc check.<br>Polish versions sold in ''Classics collection'' from Cenega require Internet activation, but have no DRM.<br>A 2013 re-release cut some of the audio tracks. | | Windows }} |
− | {{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows | + | {{Availability/row| Publisher | https://socialclub.rockstargames.com/rockstar-games-launcher | Rockstar Games Launcher | If the Steam version is detected, the launcher can launch the game through Steam instead.<ref>{{Refcheck|user=AmethystViper|date=2019-09-18|comment=}}</ref> | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Gamesplanet | 1396-1 | Rockstar Games Launcher | | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| GMG | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }} |
− | {{Availability/row| Steam | 12110 | Steam | | + | {{Availability/row| Humble | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows }} |
+ | {{Availability/row| Steam | 12110 | Steam | | | Windows }} | ||
}} | }} | ||
===Version differences=== | ===Version differences=== | ||
− | {{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" version still has the full soundtrack as the earlier retail and | + | {{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=RjJJ2IzSXCw|title=GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario|date=2019-06-09}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=I have compared the retail version included in the 2009 ''Grand Theft Auto: The Trilogy'' collection and the ''"New Audio"'' Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.}}</ref> |
+ | {{--}} The Rockstar Games Launcher version however does have the music cuts from the mobile port and the 2013 retail re-release.<ref>{{Refurl|url=https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/?tab=comments#comment-1070925766|title=Various GTA Downgraders - GTA Forums|date=2019-10-07}}</ref> To restore them for the Rockstar Games Launcher version, see [[#Downgrading|Downgrading]]. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} [http://www.patches-scrolls.de/patch/1894/7/ Patch | + | {{ii}} [http://www.patches-scrolls.de/patch/1894/7/ Patch v1.1] is the latest patch available. Most digital distribution versions already include this patch. |
+ | |||
+ | ===Downgrading=== | ||
+ | {{ii}} A majority of essential mods and fixes require a v1.0 executable. | ||
+ | {{++}} Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks. | ||
+ | {{Fixbox|description=Steam version: replace the stock Steam executable with [https://www.moddb.com/addons/gta-vice-city-patch-for-no-cd-v10/#7146818 this one].|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-10-07|comment=}}</ref>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Rockstar Games Launcher version|ref={{cn|2019}}|fix= | ||
+ | # Download the [https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/ VC RGSC Downgrader]. | ||
+ | # Extract the contents of {{file|VCRGSCdowngrade.rar}} to <code>{{p|game}}</code>. | ||
+ | # Run {{file|install.bat}} to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards. | ||
+ | # Launch the game from the newly created {{file|gta-vc.exe}} v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader. | ||
+ | }} | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
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{{ii}} A v1.0 executable is recommended. | {{ii}} A v1.0 executable is recommended. | ||
{{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. | {{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. | ||
− | {{++}} Adds | + | {{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper. |
{{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= | {{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= | ||
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# Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>. | # Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>. | ||
# (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process. | # (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process. | ||
+ | '''Notes''' | ||
+ | {{--}} Default options alter the original game's UI and look (vehicle lights fix isn't actually fix as all game versions have them look like that). For vanilla look set the values as following in {{code|GTAVC.WidescreenFix.ini}} | ||
+ | <pre> | ||
+ | HudWidthScale = 0.8 | ||
+ | HudHeightScale = 0.8 | ||
+ | RadarWidthScale = 0.9 | ||
+ | SubtitlesScale = 0.8 | ||
+ | FixVehicleLights = 0 | ||
+ | IVRadarScaling = 0 | ||
+ | ReplaceTextShadowWithOutline = 0 | ||
+ | </pre> | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
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{{Image|Grand Theft Auto Vice City Video.png|In-game video settings.}} | {{Image|Grand Theft Auto Vice City Video.png|In-game video settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/grand-theft-auto-vice-city |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
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|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = Can be adjust with [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]. For driving FOV, use [https://github.com/ThirteenAG/III.VC.SA.CLEOScripts/releases/tag/carfov Car Speed Dependant FOV] (requires CLEO). |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
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|vsync = hackable | |vsync = hackable | ||
|vsync notes = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded. | |vsync notes = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded. | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = Running the game above 30 FPS introduces physical and technical [[#Timing-related issues|issues]]. | + | |60 fps notes = Running the game above 30 or 60 FPS introduces physical and technical [[#Timing-related issues|issues]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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==Input settings== | ==Input settings== | ||
+ | {{ii}} The game features two control styles: '''Standard''' which accommodates keyboard and mouse controls, while '''Classic''' is based on the console versions. | ||
{{Image|Grand Theft Auto Vice City Remapping.png|In-game key map settings.}} | {{Image|Grand Theft Auto Vice City Remapping.png|In-game key map settings.}} | ||
{{Image|Grand Theft Auto Vice City Mouse.png|In-game mouse settings.}} | {{Image|Grand Theft Auto Vice City Mouse.png|In-game mouse settings.}} | ||
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|dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref> | |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref> | ||
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
− | |dualshock prompts notes = Set {{code| | + | |dualshock prompts notes = Set {{code|PlayStationButtons}} to {{code|1}} in {{file|GInputVC.ini}}. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
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|subtitles = true | |subtitles = true | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation, [https:// | + | |notes = Fan translation, [https://www.mixmods.com.br/2018/07/vc-traducao-pt-br-para-gta-vc-nova.html download]. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|fan = true | |fan = true | ||
|notes = Fan translation, [http://www.wmhhz.com/gtavc/ The Project itself and download] and [https://github.com/ClansChen/WMHHZ GitHub]. | |notes = Fan translation, [http://www.wmhhz.com/gtavc/ The Project itself and download] and [https://github.com/ClansChen/WMHHZ GitHub]. | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Croatian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://www.gtainside.com/en/vicecity/mods/138138-croatian-subtitles/ download]. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = [https://magyaritasok.hu/magyaritasok/grand-theft-auto-vice-city/579 Fan translation.] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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'''Solution:''' | '''Solution:''' | ||
+ | {{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix= | ||
+ | {{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | ||
+ | {{++}} Enables the game to run at 60 FPS while avoiding most game-breaking glitches. | ||
+ | {{--}} Car handling is slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc. | ||
+ | # Place {{file|III.VC.SA.LimitAdjuster.asi}} and {{file|III.VC.SA.LimitAdjuster.ini}} into <code>{{p|game}}\scripts\</code> | ||
+ | # Open {{file|II.VC.SA.LimitAdjuster.ini}} with a text editor. | ||
+ | # Scroll down to '''[VCLIMITS]''' a change <code>FrameLimit= '''30'''</code> to <code>FrameLimit= '''60'''</code> | ||
+ | # Go to in-game video settings. | ||
+ | # Make sure <code>Frame Limiter</code> is set to '''ON'''. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [[Nvidia Profile Inspector]]|fix= | ||
+ | {{ii}} Works with unmodified Steam-Version, no downgrade or mods are needed. | ||
+ | {{++}} Enables the game to run at 60 FPS while avoiding most glitches. | ||
+ | {{--}} Works only with nVidia Cards. Solution not tested with Non-Steam and 1.0 Game version, but i think it should work too. | ||
+ | # Start with a clean Vice City Installation. | ||
+ | # Install and start [[Nvidia Profile Inspector]]. | ||
+ | # Select "Grand Theft Auto: Vice City" Profile. | ||
+ | # Set vSync to "On" AND Frame Limiter to "~60,7 fps" | ||
+ | # Apply/Save Settings | ||
+ | # Start GTA VC. Turn In-Game Frame Limiter to "Off" | ||
+ | # The Game should now run on 60FPS without the known physix and timing issues. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Turn on in-game frame limiter|ref={{cn|date=August 2017}}|fix= | {{Fixbox|description=Turn on in-game frame limiter|ref={{cn|date=August 2017}}|fix= | ||
− | {{--}} Game is limited to 30FPS. | + | {{++}} No timing-related bugs. |
+ | {{--}} Game is limited to 30FPS. | ||
}} | }} | ||
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{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}\}} | {{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}\}} | ||
+ | |||
+ | {{Fixbox|description=Replace the missing language files|fix= | ||
+ | {{ii}}Usually indicated by unhandled exception c00005 at address 00652f80. | ||
+ | # Go to <code>{{p|game}}\TEXT\</code> | ||
+ | # Rename <code>american.gxt</code> or whatever file there is with <code>spanish.gxt</code>, <code>italian.gxt</code> or one matching your default OS language. | ||
+ | }} | ||
===Cannot find 640x480 video mode error=== | ===Cannot find 640x480 video mode error=== | ||
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{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = For Direct3D 9 support, use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
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|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
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|shader model versions = 1.4 | |shader model versions = 1.4 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
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* [http://www.gtagarage.com/mods/show.php?id=1117 Spaceeinstein's All In One Mod v3.2] - Adds new features, new optional mods, fixes the gameplay and restores some beta features. | * [http://www.gtagarage.com/mods/show.php?id=1117 Spaceeinstein's All In One Mod v3.2] - Adds new features, new optional mods, fixes the gameplay and restores some beta features. | ||
* [http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/ Vice City - The Leftovers Fix] - This reinstates missing or changed artifacts from the PlayStation 2 version of the game. | * [http://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/ Vice City - The Leftovers Fix] - This reinstates missing or changed artifacts from the PlayStation 2 version of the game. | ||
+ | * [https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Classic Axis: Visual Camera Improvements] - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles | ||
====Total conversions==== | ====Total conversions==== | ||
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|minHD = 915 MB | |minHD = 915 MB | ||
|minGPU = Nvidia GeForce | |minGPU = Nvidia GeForce | ||
− | |minDX = | + | |minDX = 8.1 |
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
|minaudio = DirectX 9.0 compatible | |minaudio = DirectX 9.0 compatible | ||
Line 649: | Line 742: | ||
|recGPU2 = Nvidia GeForce 3 | |recGPU2 = Nvidia GeForce 3 | ||
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
+ | |notes = {{ii}} Game supports and uses DirectX 8.1 despite the system requirements to the contrary. | ||
}} | }} | ||
Revision as of 21:21, 6 February 2020
Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Russia | 1C-SoftClub |
Engines | |
RenderWare | |
Release dates | |
Windows | May 1, 2003 |
macOS (OS X) (Cider) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
- Exceeding 30 and 60 FPS introduces gameplay and physics issues.
- Features the ability to import your music for your own custom radio station.[3]
General information
- Official game site
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM. A 2013 re-release cut some of the audio tracks. |
|||
Publisher website | If the Steam version is detected, the launcher can launch the game through Steam instead.[4] | |||
Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Version differences
- The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[5] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[6][7]
- The Rockstar Games Launcher version however does have the music cuts from the mobile port and the 2013 retail re-release.[8] To restore them for the Rockstar Games Launcher version, see Downgrading.
Essential improvements
Patches
- Patch v1.1 is the latest patch available. Most digital distribution versions already include this patch.
Downgrading
- A majority of essential mods and fixes require a v1.0 executable.
- Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version: replace the stock Steam executable with this one.[9] |
---|
Rockstar Games Launcher version[citation needed] |
---|
|
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[10] |
---|
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[11] |
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Notes
HudWidthScale = 0.8 HudHeightScale = 0.8 RadarWidthScale = 0.9 SubtitlesScale = 0.8 FixVehicleLights = 0 IVRadarScaling = 0 ReplaceTextShadowWithOutline = 0 |
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version.
Download SilentPatch and DDraw Component[12] |
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SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[13] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Configuration file is encrypted
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b |
macOS (OS X) | ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Steam edition uses an altered saves format than the retail one. They can be converted though
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files\
- Save files are NOT cross-compatible between Windows and OS X
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto III and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[14] |
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Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [15]
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Input settings
- The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[16] |
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Y-axis sensitivity modifier
Independently adjust Y-axis speed[citation needed] |
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Notes
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | Fan translation, download. | |||
Simplified Chinese | Fan translation, The Project itself and download and GitHub. | |||
Croatian | Fan translation, download. | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Polish | Official translation, download. | |||
Russian | Retail only. Patch for digital release here. Unofficial audio translation is avaliable. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Turkish | Fan translation, download. | |||
Ukrainian | Two different fan localizations, #1 and #2. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Use the Vice City 2 Players Mod | ||
LAN play | Use Vice City Multiplayer. | |||
Online play | Use Vice City Multiplayer. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Vice City Multiplayer. | |
Self-hosting | Use Vice City Multiplayer. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues:
- Broken cutscenes (when a cut scene starts, the game seems frozen[17])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically quickly[1]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[1]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
Solution:
Download Open Limit Adjuster |
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Use Nvidia Profile Inspector |
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Turn on in-game frame limiter[citation needed] |
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Game refuses to start
Fix Data Execution Prevention setting[citation needed] |
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Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only) |
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
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Replace the missing language files |
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Cannot find 640x480 video mode error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[18]
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Use the following compatibility fixes[19] |
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Game cannot find enough available video memory
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
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Game crashes after intro movie or fails to start entirely
- Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
- The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1] |
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Game crashes after loading save
Make sure save file and game build match[citation needed] |
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Game crashes randomly with "Unhandled exception"
Option 1: Edit properties of gta-vc.exe[citation needed] |
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Option 2: Use testapp.exe as game executable[citation needed] |
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Mouse clicks do not register
Install SilentPatch[citation needed] |
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Install SilentPatch[citation needed] |
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Camera locks after a unique jump is performed
- The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1] |
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Bad lighting, reflections, shadowing mapping
Install SilentPatch[citation needed] |
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Misaligned mouse aiming
Install the Widescreen Fix[20] |
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Player and pedestrians dialogue is very rare compared to PlayStation 2 version
Install the Ped Speech Patch[21] |
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Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[22]
Install SilentPatch |
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The game will ask for CD if installed on A: or B: drives
Install SilentPatch[citation needed] |
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Alchemy doesn't restore EAX
Install Alchemy Fix[citation needed] |
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Havana outfit is inaccessible
- After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[23] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modding
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
- Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
- AI Enhanced Textures for Vice City - Replaces all textures with 4x AI Enhanced versions of the originals.
- GTA Vice City - Updated SCM - Fixes/Restores/Improves mission-specific stuff.
- GTA:FPS - Play the game in first person.
- Fixed idle animations - Restores the missing idle animations of the player character with certain weapons.
- Map Fixes & Improvements
- Vice Cry 1.8 - Major graphics overhaul for the game.
- Spaceeinstein's All In One Mod v3.2 - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
- Vice City - The Leftovers Fix - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
- Classic Axis: Visual Camera Improvements - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles
Total conversions
- Grand Theft Auto: Liberty City - Total Conversion of GTA III to Vice City.
- Grand Theft Auto: Stories - Port both Vice City Stories and Libery City Stories to PC.
- GTA: State of Liberty - Attempt to port every GTA III-era game map to VC.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager.
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium 4 |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 915 MB | 1.55 GB |
Video card (GPU) | Nvidia GeForce 32 MB of VRAM DirectX 8.1 compatible | ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) | DirectX 9.0 compatible |
- Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
- ↑ "Bug List with Solutions (PC, PS2 & Xbox)"
- ↑ Custom Radio Stations in GTA Games
- ↑ Verified by User:AmethystViper on 2019-09-18
- ↑ Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
- ↑ GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
- ↑ Various GTA Downgraders - GTA Forums - last accessed on 2019-10-07
- ↑ Verified by User:AmethystViper on 2019-10-07
- ↑ Verified by User:AmethystViper on 2019-06-09
- Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ [REL]Multi-sampling FIX - GTA Forums
- ↑ cant find 640x480 video mode :: Steam Community Discussions
- ↑ How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ Verified by User:Blackbird on 2019-04-20